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  #1  
Old 06-28-2023, 12:44 PM
Gloomlord Gloomlord is offline
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So what are the mobs worth root rotting parallel to the charms in there, scumbag?
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  #2  
Old 06-28-2023, 12:46 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
So what are the mobs worth root rotting parallel to the charms in there, scumbag?
The trash mobs when you are XPing are worth root rotting. When you are not XPing (like camping Fungi King), you aren't trying to maximize DPS for more kills per hour. You are camping Fungi King, and bringing in some mobs between spawns to kill the time.
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Old 06-28-2023, 12:49 PM
Gloomlord Gloomlord is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The trash mobs when you are XPing are worth root rotting. When you are not XPing (like camping Fungi King), you aren't trying to maximize DPS for more kills per hour. You are camping Fungi King, and bringing in some mobs between spawns to kill the time.
Oh, so pretty much irrelevant mobs? Glad we have that covered.

Don't see why I wouldn't prefer a Mage over that, despite having "lower DPS" on account of just focusing one mob, but sure.
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  #4  
Old 06-28-2023, 12:52 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
Oh, so pretty much irrelevant mobs? Glad we have that covered.

Don't see why I wouldn't prefer a Mage over that, despite having "lower DPS" on account of just focusing one mob, but sure.
The Mage is also only providing DPS for the "irrelevant mobs" in an attempt to get more kills per hour during an XP group. Sadly this attempt will fail with 2x Enchanters already on the team. You don't need to kill Fungi King 18 seconds faster on a 30 minute respawn timer with a Mage.
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  #5  
Old 06-28-2023, 01:02 PM
Dritzle Dritzle is offline
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I wonder how this question changes if you break it down by leveling tranches, e.g.:

1 - 38: 4x mage
39 - 55: 3x ench, 1 cleric
55 - 59: 2x ench, 1 necro, 1 cleric
60: 2x ench, 1 necro, 1 sham

assuming you are optimizing for exp to 60 and loot at 60
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  #6  
Old 06-28-2023, 01:06 PM
Gloomlord Gloomlord is offline
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Now correct me if I'm wrong, but the higher level the mobs are, the more likely they are to break root, right? Some mobs have higher magic resistance, and rooted mobs can't be casters. This isn't looking good for Shaman trying to earn his keep in this group.

And how many of them do you plan to have in one camp? All this just to try and surpass a Mage?
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  #7  
Old 06-28-2023, 01:09 PM
Crede Crede is offline
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Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
Now correct me if I'm wrong, but the higher level the mobs are, the more likely they are to break root, right? Some mobs have higher magic resistance, and rooted mobs can't be casters. This isn't looking good for Shaman trying to earn his keep in this group.

And how many of them do you plan to have in one camp? All this just to try and surpass a Mage?
Root rotting is a strat for absolutely trivial stuff. Like velks ent which is as easy as it’s gets. Mage would be infinitely better for focusing actually difficult mobs.

DSM is just resilient in never ending hypothetical theory defense which is the only reason this thread is still going.
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  #8  
Old 06-28-2023, 01:14 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Root rotting is a strat for absolutely trivial stuff. Like velks ent which is as easy as it’s gets. Mage would be infinitely better for focusing actually difficult mobs.

DSM is just resilient in never ending hypothetical theory defense which is the only reason this thread is still going.
When you are XPing, you are generally killing the "trivial stuff". The whole argument of bringing a Mage is they assist in killing the "trivial stuff".

A Mage isn't better for focusing difficult mobs in a group with 2x Enchanters. Please name a camp where the extra DPS is going to get you more kills per hour. Fungi King has 18000 HP, and the Mage is saving 18 seconds on a 30 minute respawn. You keep claiming there are harder camps out there than need the extra DPS, but you haven't named one.
Last edited by DeathsSilkyMist; 06-28-2023 at 01:22 PM..
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  #9  
Old 06-28-2023, 01:25 PM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
When you are XPing, you are generally killing the "trivial stuff". The whole argument of bringing a Mage is they assist in killing the "trivial stuff".

A Mage isn't better for focusing difficult mobs in a group with 2x Enchanters. Please name a camp where the extra DPS is going to get you more kills per hour. Fungi King has 18000 HP, and the Mage is saving 18 seconds on a 30 minute respawn. You keep claiming there are harder camps out there than need the extra DPS, but you haven't named one.
The fact that you consider fungi King the pinnacle and/or use it as your yard stick tells me you need to go out and actually experience difficult content.

Then we can chat.
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  #10  
Old 06-28-2023, 01:27 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
The fact that you consider fungi King the pinnacle tells me you need to go out and actually experience difficult content.

Then we can chat.
I never said that lol. Please show me where I said that. Fungi King is simply an easy to understand example, as most people have probably done it.

You are creating a strawman argument because you can't win with facts and logic.

I am still waiting on your example camp that we can run the numbers on.

You can literally pick any camp you want that a four man group can do.
Last edited by DeathsSilkyMist; 06-28-2023 at 01:34 PM..
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