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#1
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![]() So what are the mobs worth root rotting parallel to the charms in there, scumbag?
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#2
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#3
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Don't see why I wouldn't prefer a Mage over that, despite having "lower DPS" on account of just focusing one mob, but sure. | |||
#4
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#5
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![]() I wonder how this question changes if you break it down by leveling tranches, e.g.:
1 - 38: 4x mage 39 - 55: 3x ench, 1 cleric 55 - 59: 2x ench, 1 necro, 1 cleric 60: 2x ench, 1 necro, 1 sham assuming you are optimizing for exp to 60 and loot at 60 | ||
#6
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![]() Now correct me if I'm wrong, but the higher level the mobs are, the more likely they are to break root, right? Some mobs have higher magic resistance, and rooted mobs can't be casters. This isn't looking good for Shaman trying to earn his keep in this group.
And how many of them do you plan to have in one camp? All this just to try and surpass a Mage? | ||
#7
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DSM is just resilient in never ending hypothetical theory defense which is the only reason this thread is still going. | |||
#8
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A Mage isn't better for focusing difficult mobs in a group with 2x Enchanters. Please name a camp where the extra DPS is going to get you more kills per hour. Fungi King has 18000 HP, and the Mage is saving 18 seconds on a 30 minute respawn. You keep claiming there are harder camps out there than need the extra DPS, but you haven't named one.
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Last edited by DeathsSilkyMist; 06-28-2023 at 01:22 PM..
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#9
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Then we can chat. | |||
#10
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You are creating a strawman argument because you can't win with facts and logic. I am still waiting on your example camp that we can run the numbers on. You can literally pick any camp you want that a four man group can do.
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Last edited by DeathsSilkyMist; 06-28-2023 at 01:34 PM..
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