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#321
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VETO
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#322
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lol don get ina huff about it. people Did actually quit over all that nonsense.
wonder how many will make it thru xmas =p | ||
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#323
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#324
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I know i can find pvp, like that guy i attacked in mistmoore who zoned and never came back. But my problem is that i find pve to be such a bore, that any xp loss caused by pvp is a hit on my motivation to want to grind pve. Im sure theres plenty of people like me, its just for some reason some people (most active posters i ran across, i bet others just quit without feedback) have blinders when it comes to xp death because they want it to stay in no matter what: Case study, guy who wants to keep xp loss in no matter what: He starts his 6 sentence paragraph with this: "The EXP loss on here is negligible. That is not the reason PvP dosen't happen." And ends it with this: "But add the slow ass EXP with the dearth of people and you get what we already have. A server with a population that is slightly declining every week (what it will even out as is anyone's guess)." Am i the only one seeing the logic failing here? Also since it seems i like pvp more than people who post feedback about this like softcore and slave, they are probably not seeing the kind of xp loss im seeing pvping. I have to hold back on top of that because of it, i should never have to hold back pvp because it slows down the pve grind if we are trying to emulate a server anywhere close to rallos. | |||
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Last edited by oldfish; 12-22-2011 at 07:53 PM..
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#325
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Oldfish, if PvP exp loss is slowing down you're leveling then you are just a walking dirtnap that dies wayyyyy to much. The server can't cater to the blind, deaf, and dumb that die 10x a day. Depending on your level you're gonna lose a tic within a blue to maybe like 3/4 a blue. If you're dying so much that you're losing significant exp then you're doing something way fucking wrong. I've bound camp people for 10+ kills that bitch less than you.
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#326
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Some good ideas. Fact is, there's not enough population on BOTH of the 1999 servers. The players have to be somehow compensated. Back in 1999-01, as the game aged, the lower level zones slowly bled population. This left lower level players more alone than in previous times. Kunark helped to better gear low level players experiencing this, but I don't think it's enough in the case of the project 1999 servers. Kunark was made back when the live servers could still push 2000 players online at once. Even though a lot of them were higher level, that's still a hefty number of low levels. That made getting items, buffs and groups, much easier. Project 1999, by comparison, is pushing anywhere from 200 to 500+. If nothing is done, the original design of EQ breaks down and cannot fulfill its design goals. That's what's happening. People don't realize that the rules in EQ, even back then, were not arbitrary or flexible. The rules (then and now) could not automatically adjust to population. Additionally, this is PvP. That's on top of the already harsh circumstances. The only place where you're safe is by the guards. Everywhere else, you're fresh meat for the taking. To not realize that the design is being pressured well beyond its means is to be oblivious to a sinking ship. While all of that's true, I'm still enjoying logging in on occasion as a noob. Have had some good encounters with others and, by and large, it met my (low) expectations for the experience. And I also understand that there're some masochists on the server that like everything slow and hard. Go to the "P1999 PvP Statistics" link in my signature. It's about the exp loss. Maybe a campaign can be made to attract people here and some things can be changed around without addressing these concerns here, but I can't imagine how. Is there a way to do it without freebies? It might be possible, but not without observable and rich changes that're more than superficial attempts to recover. Every MMO out there eventually adds freebies if the population falls. Usually a design is dependent on population. So when the population changes, you have to change the game. For example, Darkfall has been losing population rapidly. The game is being changed because of this so that the game can survive in this new state. The question is: Is there another way to save a dying game without reinventing it?
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 12-22-2011 at 08:47 PM..
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#327
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If youre dying alot it can also mean youre learning to pvp, what works and what doesnt. Wanting to penalize new fishes that are learning the game by making them lose xp through pvp deaths vs experienced twinks is whats dumb. If im dying alot it can also mean im bored and the only group in range is that 3 people group in mistmoore and its them or nothing. Blablablah im a fag, enjoy your empty server, "hardcores", i told you it would be this way. | |||
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Last edited by oldfish; 12-22-2011 at 08:56 PM..
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#328
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And another thought is to make it EASY for players to know what quests there're and how to do them. I've found some very good quests in qeynos to level up early on. If more players knew about them, it might help.
EQ is horrible with information. Back in the day, we used allah and other websites. But in this modern age, it's just stupid. But we have to make do with what we got. This means making this information accessible.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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#329
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||||||
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#330
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If you're having trouble finding groups in the area you're in, then try other parts of the world, simple as that.
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I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia) Uthgard v2.0 Getting Started DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes) DAOC: Uthgard Revamp (old thread with some useful info) "Sometimes a Majority means, that most fools are on the same side" | ||
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