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#321
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Agreed. Resists getting overlooked in favor of crap like YT is a travesty.
Verant made CC spells easily resistible for a reason - they trivialize pvp and theres a stat trade off for wearing MR gear.
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#322
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Quote:
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#323
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Lol @ VV for screaming wands every single time they die in pvp. Ive used 2 wands in the last 2 weeks (3 charges each and they are lore), and every player who dies within a 5 zone radius of me cries wands.
Grow up.
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#324
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Consumables were part of EQ PvP.
Root is super, super, super bad. There is a reason people enjoyed classic EQ. 5 people spamming root being not only a viable but a strong strategy is absolutely ridiculous and wasn't what the fundamentals were about. It just didn't happen and should not exist here. See BotBs and Test of Tactics for proof, no root spammed there. And here's another hint, it wasn't because they were bad at PvP or missing out on some modern revelation. I'd get into wands but I was a wizard here and of course my point will be thrown right out the window. But nonetheless, people farmed golem wands. I killed a fully resist geared cleric at seb entrance on live who wasn't paying attention (or had the reaction time of a Stegasaurus) with a Sunstrike and a full conflag wand (yay BD bracer #100). This kind of shit happened. | ||
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#325
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That's why they removed item recharging. The resist system is a very different issue.
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#326
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You don't need item recharging to have lots of golem wands but yeah item recharging should be removed here if it already isn't.
Ice wands from Kedge are relatively easy enough to get. Again, I played many boxes included the Lucid Vision box where people got chain whirled while being stomped by a pet or otherwise. They fixed that in I think 2 days. Again for clarification: Root shouldn't work on people with over 70mr. Whirl should never work. Stun should be right around root, same with blind. Classic please! | ||
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Last edited by Nirgon; 08-14-2012 at 12:07 PM..
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#327
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Item recharging is removed at code level for pvp server.
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#328
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Awesome.
Also, I think your 8 levels (or maybe he higher) pvp range needs to be addressed for Kunark. PS: Can we convince you to get into the resist fixies? I mean you're pretty responsive and know what you're doing so I thought I'd ask. PPS: Why hasn't it happened yet? Code complexity? Can't assign invidual resist values (like PM I sent) to spells? Really just trying to find out why it hasn't been fixed. | ||
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Last edited by Nirgon; 08-14-2012 at 12:15 PM..
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#329
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The fr / cr resists also are terrible. Though if mr was fixed I wouldn't have to stack it so incredibly high that I could focus more on fr cr.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#330
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I had even tried a full "magic resist only" set and was able to somewhat reliably resist mez after tashed, which seems OK given I was magic only in every slot (tranix crown).
What's not OK is in this set it was very common for the first casted druid root to land on me. That's so far off from right its not even funny : /. | ||
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