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#1
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Thanks for the clarity.
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#2
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#3
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Half of Avatar at creation
Or A bit more mana (lol) | ||
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#4
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In the context of raiding, the 10% boost is from the ATK, not the STR. This is due to stat caps.
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Last edited by DeathsSilkyMist; 08-22-2023 at 09:36 AM..
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#5
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We seem to have crossed our streams at this point. If we want to continue discussing starting stats on a new iksar sk … maybe go back to the other thread.
For the purposes of this thread, my vote remains troll. You get big boy stats, can use kunark clickies, can slam with any weapon and have innate regen. Alternatives: Iksar: bad starting stats, can’t slam or use kunark clickies … but you you have regen and ac bonus. Ogre: good stats, big boy perks, have FSI, but no regen. The rest: meh stats, no slam, no regen or FSI but have fashionquest potential. For “best”, in my opinion it’s really between ogre and troll - so FSI vs regen. For a melee who’s gonna take a bunch of damage over the course of their life I opt for regen … esp as a FD class who may need to ‘stay down’ at times. FSI is undeniably useful on a casting tank but I’d pass on it personally. YMMV
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Last edited by Troxx; 08-22-2023 at 09:41 AM..
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#6
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Rule of thumb estimations are exactly that. If you build a house like that it will be a bit janky [You must be logged in to view images. Log in or Register.] .
It likely also depends on the class. Some such as knights have less attack than rangers/warriors/monks. 100 attack (I’m assuming strength is already capped) in theory should do more for them than the others. Still, a 10-15% spread feels right. I’ve parsed a lot with my non-primal Pally next to another with similar gear and they are frequently about that much higher. The ranger is more wonky due to getting bow crits; on a short fight a few 400dmg hits with the BFG certainly pushes up the average. In my one test though I’m certainly a believer. If you think about it, 5-10% is a solid upgrade especially if you’re 60. Most ToV upgrades going from near BiS to BiS is about that. For a ranger it’s like Kflame to Baton of Flame. For a SK going from a Reaver to a Rocksmasher is about 13%. An Eyepatch of Plunder is 20% haste but at 100% haste it reduces your delay by half; so really it’s about a 10% increase while soloing. Not to put my thumb on the scale of what you should do (I’m tired of fighting) but this is a slow and relentless math game. NPC’s scale much better than PC’s. Ragefire gloves and turtle belts are silly on paper but it’s important not to get complacent with stats. Carry a bunch of things to swap out, whether it’s mana gear, str-dps gear, and tanking stuff. You can always destroy muffins if you win a /random in a dungeon. | ||
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#7
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However, that doesn't mean a 5% boost to something is always helping you in a noticeable manner, and we need to be mindful of that when giving advise. In a lot of cases it isn't providing a noticeable improvement. There is no problem with pointing out that 20 STR is probably not going to get you more kills per hour while soloing, due to a large portion of popular camps being restricted by respawn timers. This type of statement isn't telling people to stop getting STR gear. It is telling people the truth about how much benefit they are getting. There is no reason to try and inflate it. There is also no problem with pointing out that you should be mindful of stat caps. You get no benefit from a stat when it is above 255, so you should be trying to balance your stats as best as possible. Some benefit is better than none. If you are trying to maximize raid DPS for parses, you shouldn't be focusing on STR, because you will almost certainly be capped with buffs alone. You want to focus on getting that Turtle Belt, or the Ragefire Gloves, because they give you a boost above the cap. You want a better ratio weapon, or a better haste item. There is no problem with telling people what is the min/max strategy. Some people do like min/maxing, even though it may not provide a noticeable benefit in the end. When all the information is available, everybody can make the choice that is right for them.
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Last edited by DeathsSilkyMist; 08-22-2023 at 10:21 AM..
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#8
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Attack off strength scales quite a bit better at 60. Someone could start a level 1 ogre and level 1 dark elf and just compare attack when you equip the starter weapon.
At level 60, I recall a knight gets about 1 attack for 1 strength to 255. No stats are “needed” to play this game at a high level but a small SK 40 strength under the cap will do less dps on average than a fatty assuming same weapons. That’s basically innate CoTP. Quote:
Given the annoyance of pulling with less than an instant FD I’d prob value FSI over regen. The stats are also way easier to tweak for a casual player to meet the threshold for capping with shaman buffs (outside deck/agil). I do like trolls more looks-wise and the regen can be handy. Definitely for like farming greens. There might be a point where the 40 less intel will be annoying when soling stuff but we are mainly talking stunt kills for the sub 1% of players. I expect these people could do the same with any race, tbh. Especially with willsappers, primal, etc. Like you said, YMMV. I’m pushing an erudite up simply for less xp penalty and no shrink pots needed in HK. I’ll hit 60 and prob not do more than thurg plate MQ’s. Wish she could use a Frostreaver tho… | |||
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Last edited by Snaggles; 08-22-2023 at 10:08 AM..
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#9
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#10
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DE is best because you don't look like ass, hope this helps.
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