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  #1  
Old 06-29-2016, 11:05 PM
skottomania skottomania is offline
Aviak


Join Date: Sep 2012
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Okay, so we know that the aviak merchant is alright. Anybody know about the centaur? What if my iksar happened to look like something else? Maybe a wolf, maybe a skeleton?
  #2  
Old 06-29-2016, 11:14 PM
MiRo2 MiRo2 is offline
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Iksar Shaman's can sell to the centaur as well. The centaur sells fletching supplies, the Aviak is more of a general supply merchant. The best part of selling to the Aviak is that you can turn around buy Ambers(stocked item, unlimited amount) for around 2p6g, and sell them back for 2p3g, essentially converting 20 gold(or 200 silver, 2000 copper) to 2 platinum for the price of 3 gold.
  #3  
Old 07-13-2016, 03:56 AM
bigessaywriter bigessaywriter is offline
Decaying Skeleton


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I was never into games but this one got me interested. Thank you very much and thanks for making it to where it is possible to discuss the game through this forum!
  #4  
Old 07-19-2016, 01:03 AM
Hakubi Hakubi is offline
Aviak


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I have been following this guide as a newbie (first character since vanilla all those years ago, self funded) and it has been pretty slow going. I managed to snag a full set of banded and a wraithbone hammer (8/26) after farming pelts and things outside of EC.

As it stands now to kill a greater skeleton (blue con) at level 15 in kurns takes 70-100% of my mana bar. If I don't dump my mana I will just spend it slowly healing with inner fire for nearly the same down time it seems, these skeletons chew through my health quick. Melee isn't really viable due to what seems like a 95% miss rate (the rest being small hits for 3-4 with the occasional 16 damage full hit).

I start out slowing (drowsy), 1 poison dot, spam 2-3 frost nukes, and melee the last 5-19%. I heal with inner fire then med. Does this seem 'normal'? I have heard shammy soloing is slow going until upper levels, just curious if there is a better way maybe I am missing something obvious (newbie). Should I expect 1-2 kills before oom and med?

Should I be saving up for a slow 2hander after level 20 (Runewood great staff), rooting, dotting, and then meleeing while backing out of range for med ticks? or root rotting?
  #5  
Old 07-20-2016, 12:33 PM
HeyNomad HeyNomad is offline
Aviak


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Quote:
Originally Posted by Hakubi [You must be logged in to view images. Log in or Register.]

Does this seem 'normal'? ... Should I expect 1-2 kills before oom and med?
Solo at level 15 with very minimal twinking? Yeah, honestly. If I remember right, if you're in Kurns, you're probably fighting mobs very close to you in level. It might be more efficient to put in another level at FoB...? Just a thought. Hard to say, given that Kurns has one of the highest exp modifiers in the game. You might still be better off with one mob every few minutes. But in general, widening the level gap between your target and yourself can have a big impact on your efficiency.

It's good to try different strategies and see if you can get small improvements--like, maybe it's better to cast an extra frost rift for 15 mana and skip the 20 mana drowsy, which isn't that great a slow anyway, or melee half the fight and root rot the other half. But overall, I'd say that pace is pretty much classic and to be expected.
Last edited by HeyNomad; 07-20-2016 at 12:36 PM..
  #6  
Old 07-21-2016, 05:48 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Hakubi [You must be logged in to view images. Log in or Register.]
I have been following this guide as a newbie (first character since vanilla all those years ago, self funded) and it has been pretty slow going. I managed to snag a full set of banded and a wraithbone hammer (8/26) after farming pelts and things outside of EC.

As it stands now to kill a greater skeleton (blue con) at level 15 in kurns takes 70-100% of my mana bar. If I don't dump my mana I will just spend it slowly healing with inner fire for nearly the same down time it seems, these skeletons chew through my health quick. Melee isn't really viable due to what seems like a 95% miss rate (the rest being small hits for 3-4 with the occasional 16 damage full hit).

I start out slowing (drowsy), 1 poison dot, spam 2-3 frost nukes, and melee the last 5-19%. I heal with inner fire then med. Does this seem 'normal'? I have heard shammy soloing is slow going until upper levels, just curious if there is a better way maybe I am missing something obvious (newbie). Should I expect 1-2 kills before oom and med?

Should I be saving up for a slow 2hander after level 20 (Runewood great staff), rooting, dotting, and then meleeing while backing out of range for med ticks? or root rotting?
While you are in kurns maybe camp an iksar berserker club.

7/18 so not quite as good for casting between swings, but it is a better ratio, pads your stats and has a proc which will boost your tanking and melee dps.

Some blues will be tougher than others, ones close to your level might be particularly difficult to tank (there was a fairly recent patch that adjusted lowbie tanking because it was too easy to tank until the 20s in just patchwork armour, so perhaps the pendulum swung too far the other way)!

If you are doing Kurns there should be plenty of melee twinks to group with and help you plough through mobs. I'm sure they will appreciate the assistance of a shaman.
  #7  
Old 07-31-2016, 04:32 PM
jolanar jolanar is offline
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When I leveled my iksar shaman I personally avoided kurns except for groups. Too much level variance in the skeletons in the upper floors. Too many adds and multipulls everywhere. Unlimited single pulls just outside was much simpler when soloing.
  #8  
Old 08-17-2016, 06:38 AM
goofball_jones goofball_jones is offline
Orc


Join Date: Jul 2014
Posts: 33
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Quote:
Originally Posted by jolanar [You must be logged in to view images. Log in or Register.]
When I leveled my iksar shaman I personally avoided kurns except for groups. Too much level variance in the skeletons in the upper floors. Too many adds and multipulls everywhere. Unlimited single pulls just outside was much simpler when soloing.
The great thing about Kurns is that none of the skeletons are social. So you can pull one at a time out of a full group of them and only one will come. So find a nice safe place and pull away. It's when you're running somewhere and can't see around a corner and WHAM, there are two there or something, and there's no way to avoid pulling more than one. But that doesn't happen often.
  #9  
Old 07-15-2016, 02:47 AM
Amber1 Amber1 is offline
Decaying Skeleton


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I appreciate sharing the information, it is always fun to discuss and discussing games is fun in particular. link I have found loads of new stuff on here.
  #10  
Old 07-20-2016, 10:36 AM
RDawg816 RDawg816 is offline
Fire Giant


Join Date: May 2015
Posts: 827
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I know when I was soloing early on, I would root rot. Could usually handle 2-3 at a time. Nukes are horribly inefficient for shaman...
Once you get 24 and have regen+canni it is a game changer.
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