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#1
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To summarize, tunare made elves. But innoruuk somehow was there main god.
At some point more elves became loyal to one of 3 (tunare, Anashti sul, or innoruuk) Anashti was banished and her followers then joined tunare. The tunarians(called rebels) eventually overthrew the innoruukians(loyalists) just as they were about to lay siege to caerthiel(the elven capital) a priest of innoruuk led the elves under the ground and under lot and into the nektulos forest. The time spent under the ground in these tunnels darkened there skin and improved there vision, this made them dark elves, made innoruuk become filled with hate, and caused the never ending feud between ththe elves. In a fit of rage at seeing caerthiel abandoned, the elves destroyed it and got to work building felwithe. Some elves didn't like felwithe, and went to live in the trees and became wood elves. The end. | ||
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#2
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#3
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I like it. Because it flips the tables, and makes the holy rollers goody goods 2 shoes elves show there bad side, and makes the characters more human in nature.
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#4
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I'm going to roll a Drakkin Warlock.
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#5
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Fuck that instance crap. I honestly hate it. I will not play a game that has instances. EQN PvP better be hardcore. They better not frown on training etc and camp stealing. I want to rock out with my cock out brews.
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#6
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Quote:
There aren't many games I can think of that match the leveling areas available for players in Everquest. I understand what everyone here wants and I know there are people at Sony that know what Everquest fans want but actually implementing it all and still making money is tough. no cash shops = less money made no shards = more development of world and/or more servers per player base = more cost, less money made hardcore features like penalty for death, pvp item loot, exp loss = smaller player base = less money no instances = same as no shards As a business owner you have to do some give and take in all these categories. The guys in the trenches making the game know what makes a good game. The ones that make the big money if the game is successful and make the final decisions won't cut too far into profits. I can't blame, money is awesome. They aren't going to play the game. Everyone knows that the majority of the mmo player base is attracted to easy games with instances, etc. The only thing we can hope is that there are so many mmos out there competing with each other that being different and catering to a certain crowd convinces a company they will make more money by being a niche game. So far all the niche games are created by underfunded companies that can't pull it off. A big company hasn't made the leap of faith yet. | |||
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#7
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Quote:
If those features you listed were good at all, the 90 MMOs that have copy-catted WoW with those features wouldn't have all been gigantic failures. and I don't think people who are interested in big business should be anywhere near a fucking video game, that's why games are all so shit now. Businessmen who don't know a damn thing about vidja trying to make a game that appeals just enough to get the initial purchase. All of them are shallow, linear, have no community, and ultimately fail within months of release. I can understand wanting to make money by making video games, but I think no matter what your trade is you should do a good job at it and try your best to make a good product. Not just try to cut every corner possible, and create the most hype and box-appeal to trick people into purchasing your garbage game. There's no defending that. My prediction is the game's gonna be garbage, if it's even decent at release I'm sure they'll find a way to patch away anything decent and turn it to shit in true SoE fashion.
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Happytrees 60 Human Crusader | Happytreez 54 Ogre Champion
Vudu 52 Ogre Shaman | Animalrights Activist 41 Human Druid Project 1999 Red | |||
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#8
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Quote:
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#9
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my lap pug is starting to get mildly vexed at the situation occurring below him
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hello i'm cucumbers
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#10
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can someone point me to some live text updates? im on limited data and cant view the stream
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