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Old 08-27-2013, 05:23 PM
Kevynne Kevynne is offline
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To summarize, tunare made elves. But innoruuk somehow was there main god.
At some point more elves became loyal to one of 3 (tunare, Anashti sul, or innoruuk) Anashti was banished and her followers then joined tunare. The tunarians(called rebels) eventually overthrew the innoruukians(loyalists) just as they were about to lay siege to caerthiel(the elven capital) a priest of innoruuk led the elves under the ground and under lot and into the nektulos forest. The time spent under the ground in these tunnels darkened there skin and improved there vision, this made them dark elves, made innoruuk become filled with hate, and caused the never ending feud between ththe elves. In a fit of rage at seeing caerthiel abandoned, the elves destroyed it and got to work building felwithe. Some elves didn't like felwithe, and went to live in the trees and became wood elves. The end.
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I was at half health fighting two guards deciding whether or not I wanted to zone. I decided to go link dead instead.
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  #2  
Old 08-27-2013, 05:29 PM
myriverse myriverse is offline
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Alla's collected that Beta lore:

http://everquest.allakhazam.com/wiki/beta_lore
  #3  
Old 08-28-2013, 11:52 PM
Kevynne Kevynne is offline
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I like it. Because it flips the tables, and makes the holy rollers goody goods 2 shoes elves show there bad side, and makes the characters more human in nature.
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I was at half health fighting two guards deciding whether or not I wanted to zone. I decided to go link dead instead.
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Dance puppets dance.
  #4  
Old 07-30-2013, 05:25 PM
Kraftwerk Kraftwerk is offline
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I'm going to roll a Drakkin Warlock.
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  #5  
Old 08-01-2013, 04:23 PM
Rust1d? Rust1d? is offline
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Fuck that instance crap. I honestly hate it. I will not play a game that has instances. EQN PvP better be hardcore. They better not frown on training etc and camp stealing. I want to rock out with my cock out brews.
  #6  
Old 08-01-2013, 04:51 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by p-niner [You must be logged in to view images. Log in or Register.]
Friend 1 "im in freeport buddy"
Friend 2 "me too I dont c u"
Friend 1 "da fuc man try to zone back and forth till I c u in my freeport22 instance"
Friend 2 "this is gay"
Hopefully the world will be big enough so this doesn't occur. Games that have a linear path, where levels 22-26 fight in this zone, have to accommodate by having shards. Shards are a cheap way to cram more people onto one server and making the world as small as possible while still allowing people to level up characters from 1-cap.

There aren't many games I can think of that match the leveling areas available for players in Everquest.

I understand what everyone here wants and I know there are people at Sony that know what Everquest fans want but actually implementing it all and still making money is tough.

no cash shops = less money made

no shards = more development of world and/or more servers per player base = more cost, less money made

hardcore features like penalty for death, pvp item loot, exp loss = smaller player base = less money

no instances = same as no shards

As a business owner you have to do some give and take in all these categories. The guys in the trenches making the game know what makes a good game.

The ones that make the big money if the game is successful and make the final decisions won't cut too far into profits. I can't blame, money is awesome. They aren't going to play the game.

Everyone knows that the majority of the mmo player base is attracted to easy games with instances, etc. The only thing we can hope is that there are so many mmos out there competing with each other that being different and catering to a certain crowd convinces a company they will make more money by being a niche game. So far all the niche games are created by underfunded companies that can't pull it off. A big company hasn't made the leap of faith yet.
  #7  
Old 08-02-2013, 10:09 AM
HappyTr33z HappyTr33z is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Hopefully the world will be big enough so this doesn't occur. Games that have a linear path, where levels 22-26 fight in this zone, have to accommodate by having shards. Shards are a cheap way to cram more people onto one server and making the world as small as possible while still allowing people to level up characters from 1-cap.

There aren't many games I can think of that match the leveling areas available for players in Everquest.

I understand what everyone here wants and I know there are people at Sony that know what Everquest fans want but actually implementing it all and still making money is tough.

no cash shops = less money made

no shards = more development of world and/or more servers per player base = more cost, less money made

hardcore features like penalty for death, pvp item loot, exp loss = smaller player base = less money

no instances = same as no shards

As a business owner you have to do some give and take in all these categories. The guys in the trenches making the game know what makes a good game.

The ones that make the big money if the game is successful and make the final decisions won't cut too far into profits. I can't blame, money is awesome. They aren't going to play the game.

Everyone knows that the majority of the mmo player base is attracted to easy games with instances, etc. The only thing we can hope is that there are so many mmos out there competing with each other that being different and catering to a certain crowd convinces a company they will make more money by being a niche game. So far all the niche games are created by underfunded companies that can't pull it off. A big company hasn't made the leap of faith yet.
Are you really trying to defend basically everything that makes modern games suck?
If those features you listed were good at all, the 90 MMOs that have copy-catted WoW with those features wouldn't have all been gigantic failures.

and I don't think people who are interested in big business should be anywhere near a fucking video game, that's why games are all so shit now. Businessmen who don't know a damn thing about vidja trying to make a game that appeals just enough to get the initial purchase. All of them are shallow, linear, have no community, and ultimately fail within months of release.

I can understand wanting to make money by making video games, but I think no matter what your trade is you should do a good job at it and try your best to make a good product. Not just try to cut every corner possible, and create the most hype and box-appeal to trick people into purchasing your garbage game. There's no defending that.

My prediction is the game's gonna be garbage, if it's even decent at release I'm sure they'll find a way to patch away anything decent and turn it to shit in true SoE fashion.
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  #8  
Old 08-01-2013, 05:57 PM
Hazek Hazek is offline
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Quote:
Originally Posted by p-niner [You must be logged in to view images. Log in or Register.]
Skimmed. Would skim again.
I usually do the same thing with other articles. Unless they really have some solid points i've never considered.
  #9  
Old 08-02-2013, 02:49 PM
khanable khanable is offline
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my lap pug is starting to get mildly vexed at the situation occurring below him
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  #10  
Old 08-02-2013, 03:02 PM
moe moe is offline
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can someone point me to some live text updates? im on limited data and cant view the stream
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