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#321
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#323
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![]() The tards here 100% hurt server pop, but I think it's a fallacy to assume that changes won't bring back pop, considering there's a good 150 people out there of this tard group who would come back with said changes.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#324
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![]() 100 people addicted to EverQuest remained. If everything was in place and to spec (aka people with 100+ mr not getting root-decimated), I'd think we'd still be at 385 pop or so.
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#325
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The PvP artist formerly known as Wehrmacht/Tmoney
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#326
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![]() FUK naez got dunked on in this thread harder than i've ever seen
i actually am embarassed for you dogg | ||
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#327
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![]() Nah, these people have no idea what they're talking about. As was pointed out, the results would have been cached in database memory anyway, meaning each call would be the equivalent of an mt_rand execution. Databases, especially for reads, are designed to be fast with heavy concurrency. Should have been clear when all I did was talk about real simple primitive operators in relational algebra for a select query, in this case one that only uses a single π projection, and they said I was copying a textbook.
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Last edited by GODPARTICLE; 05-17-2013 at 05:17 PM..
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#328
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![]() Pop at 350+ would make me quit my job and go on unemployment
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#329
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![]() Guards were a problem, but i think biggest problem was (wait for it) xp loss in pvp (surprise! amirite)
Nune is saying people are "jerks" (a lot are) but if you didnt have xp loss in pvp, all this "griefing" woulda been "Rumble in the junglin" and i think it woulda been a + for the server, just like pvping in Gfay/Crushbone was the shit to play for hours back on Rallos. The pop would have held till guards were fixed Now we finally have a chance to semi-find out if i was right (cuz its not a level playing field with twinked out melees) | ||
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#330
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![]() Quote:
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Your Princess <Serenity> Red99 | |||
Last edited by Faerie Blossom; 05-17-2013 at 07:49 PM..
Reason: better word
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