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#322
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#323
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Get rid of PvP XP loss on death Doesn't exactly encourage you to be pk on a pvp server ... was NOT classic on ANY server, new or classic. I'm not sure what everyone was thinking to even implement this .. as if anyone would bind rush you naked and oom (what, you're worried a MONK is going to bind rush you? Right, all the monks on our server..) /sigh this encourages lack of pvp, encourages griefing (if corpse camping wasnt bad enough), and way worse qualities than it was supposed to bring. Not enough population to even have bind rushing issues - lucky to find someone to pvp with, and most will be scared because of xp loss; Change PvP range to 4 levels (a-la RZ. I mean, shit, I can't land hardly anything on someone 4 levels above me, how the hell am I supposed to land something on 8 levels above me?) Rallos Zek style was always, always, always the most balanced. What the hell are you going to do someone 8 levels above you? This is just encouraging griefing beyond any measure. Combined with the xp loss, let's encourage super griefing guys. Increase XP bonus for groups If you deny us the xp boost everyone craves [I mean, if we want to grind, why would we play this server and not the blue server countless times more populated that many of our long lost friends probably play on, if any], at least grant group encouragements. Lucky enough to find anyone to group with anyway. Get the resist formulas worked out properly (even if not going with classic, get it how you want it that works with the above mentioned changes) +1 sir. [You must be logged in to view images. Log in or Register.] population = restored, unless you think this way: [You must be logged in to view images. Log in or Register.] So the Bible was classic, I mean what if the christian fanatics had a misbehaved child, they dont go "ITS CLASSIC" and 'stone their children to death'. Or when a woman gets raped, we don't say it's her fault because 'she didnt yell loud enough' and say "ITS CLASSIC", so have her slain? If the bible crazies can adapt, so can we /nod
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Last edited by xblade724; 04-06-2013 at 08:27 AM..
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#324
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#325
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Reading this thread again is fucking brutal
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#326
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Hey forum & friends!
I decided today to make a forum account despite not wanting too earlier.. I'm a fairly new player here and I came to the server from LoZ, as LoZ died and this was the only alternative with pvp. To me EQ is all about pvp and has nothing else to it. If there's one thing that nearly made me quit, it was realizing that no amount of time invested in a character would ever make it survive a t-staff of skean proc in group pvp. This is just simply not how it was on live. The first thing that came even remotely close to being this dumb was wizard manaburns later on, and those were a lot easier to dodge than these procs. It's pretty useless to play a class that wins by outlasting others when basically all melees can equip either a skean or a t-staff. I just don't find it fun to see the "one-hundred-blows" icon on my screen and then I might as well go have a drink for 18 seconds, come back and see if I made it or not. It takes out jousting from pvp (which by the way is already heavily nerfed by melees not having to face their target). It's less fun to play melee cause your target is standing still while proced, and classes that used to be strong in small scale fights where they could win by outlasting enemies (paladin, shaman, cleric), simply cannot pvp alone vs proc classes. It makes sense it was taken out of the botb matches, and it should also be drastically adjusted in the daily pvp. I'd suggest making skean resisted 9/10 times on 100 PR and reducing T-staff to 0-5 seconds. The weapons would still be incredibly much better than they used to be with those stats and it would make sense to bring other classes than rogues and monks. I think overall the server ruleset other than the above mentioned issue works pretty well. When xp loss is there people whine about it, if it's not there, people whine about there's no penalty for dying. Faster xp makes people level more toons, but it also burns them out faster. Resist system...favors geared players if changed, as it is now it favors new players - I think it's not too bad and not a reason for playing here or not - when everyone can land a root or blind on anyone, I guess it evens out pretty well. Only thing that comes to mind is the lvl 51 malosi spell - it used to never land pvp, here it seems nearly irresistable at ~150ish mr. Only the lvl 60 ones should be. I find it a bit stupid as well, that enchanters cannot use other mezes than rapture in pvp, i definately remember getting dazzled at lvl 60 on TZ back in the day. | ||
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Last edited by Kinamara; 05-18-2013 at 06:20 AM..
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#327
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On VZTZ, you couldn't hit people you were chasing as a melee even while standing directly behind them. I don't know if they fixed that here or not, but to fix it, it might require making hit box larger than normal, thus making jousting range too big? Maybe there is a trade off you have to make in this area.
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The PvP artist formerly known as Wehrmacht/Tmoney
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#328
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depends on your ping. the master pvper's on vztz would run in front of fleeing people (at least on their own screens, not to the server) to collect yellow text
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#329
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The PvP artist formerly known as Wehrmacht/Tmoney
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#330
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any mention of follow up regarding the DDoS attacks that keep happening to azrael? nah sweep that shit under the rug lets make accounts to cry about t staff. yep
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