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#1
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How many of you actually played in 1999? I remember it was hell trying to get groups on my SK because either not a lot of people would be online, or the groups would be full and I'd have to get on the waiting list. Waiting an hour or more for a group as a tank or a healer was not uncommon. You signed up for this, don't complain about it.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#2
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This thread needs more constructive feedback; not posts like this. | |||
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#3
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Anyhow, what if instead of making 1-25(or whatever) shorter and adding it to 26-50(or whatever) and making that part longer. What if you just increased the xp modifier of several low lvl zones. Certain zones like unrest, befallen, blackburrow, crushbone, a few other low level outdoor zones that lack high npcs that could be exploited. I'd think if you did it like this, you'd have nearly the same effect on the leveling process, while keeping the levels classic and at the same time increase the odds of low level pvp happening. Even if people were to try and abuse this system with power leveling, the hot spots would also draw people to kill the power levelers. Note: i mean someone shooting up his guildmates alts so forth. Not all zones would have to be hotspots all the time every week. You could turn a select few on for a week or 2 and then change it so people would actually see all the EQ world as well. That's just my suggestion anyhow, I'm sure there would be enough low level dungeons/zones that lack high level npcs that could be exploited. I do not know the difficulty of coding this as opposed to changing the exp leveling curve across the levels tho.
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#4
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In the end, it sounds like most people are saying, open a global chat, and increase exp rate.. I think that is pretty clear, what I have not seen is what the developers intend to do with that "feedback" You guys spent/spend a ton of your time on this, be a pity to watch all your hard work and dedication be wasted on the same 100 A-holes that can't accept change. A global chat and exp bonus is not going to cause many if any to leave, but I promise you, many more will stay/return. Including myself. Morale of the story, "Do whatever is necessary to ensure the survival of the population of the server, or shut it down and save yourself the grief"
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#6
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Okay, for those that can't figure it out ... what does traveling all over the world to find 0 population and groups after wasting 3 hours of LFG all have in common? I'll give you 3 guesses guyz. Quote:
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Last edited by xblade724; 12-29-2011 at 06:19 AM..
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#7
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The rhetorical nature of your questions makes me.. Oh, here, the rest of your post is exactly what I'm saying. Quote:
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#8
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I love item loot, but its a bad idea to introduce after server start. How about discord tokens ( like whatever sullon zek had) that can be turned in for potions or a whole stack of level 46+ ones for a chance at a item like the casino or whatever in shadowhaven. But the biggest problem with this suggestion is it isn't classic. Some feedback from SZ players would be appreciated since I didn't play there long. Maybe another option is make planar dropable and enable item loot in the planes.
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Last edited by Kastro; 12-23-2011 at 01:13 AM..
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#9
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Slave really trying to get in Nihilum before they collapse and disband. Keep at it bro, you'll be in soon enough (L29+ gets autoinvite, PM for pl)
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#10
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wow
bros you will never be happy with everything in a game forever.. you dumb? see your self experience and let me know. Here is the kicker. all these ideas are great and all, but they really amount to shit. If you want to get more people on the server use your energy to do that. Just think if all the energy spent on this post was rather redirected ad advertising to Chinese people, brazillian people, and other places all over the internet, then we would be bringing in more folks. | ||
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