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  #1  
Old 08-31-2011, 06:50 PM
Titanuk Titanuk is offline
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red99 out yet?
  #2  
Old 09-01-2011, 01:40 AM
tufflax tufflax is offline
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I vote for coin loot and exp loss. No item loot.
  #3  
Old 09-01-2011, 11:21 AM
Nirgon Nirgon is offline
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After really thinking about it, I'm totally down with the xp loss on death.
  #4  
Old 09-01-2011, 02:59 PM
raptorak raptorak is offline
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So do we gain exp if we kill people?
  #5  
Old 09-01-2011, 03:07 PM
juicedsixfo juicedsixfo is offline
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I still think exp loss is an extra dynamic that will cause more negativity than anything else. Just PvP.
  #6  
Old 09-01-2011, 03:04 PM
Nirgon Nirgon is offline
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Definitely would not do that :P
  #7  
Old 09-01-2011, 03:26 PM
Nirgon Nirgon is offline
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It prevents bind rushing though.. it would need a timer or something? I don't know exactly.
  #8  
Old 09-01-2011, 03:43 PM
juicedsixfo juicedsixfo is offline
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Bind rushing won't be an issue until months in to the server when there's for real raids going on. And it's possible that bind rushing will fall under the "play nice" rule set and will be dealt with by GMs. And there's a big difference between "regrouping, medding, and rebuffing" and just straight bind rushing.

What will be more prevalent is gank squads. There will be hundreds of times during each character's "life" where unpreventable, indefensible PvP death is going to happen. We all deal with it. You can't do jack shit about it (unless you're a gate class/plugger), and now have to figure out how to get your corpse out of some deep dungeon as a Warrior – and losing exp for it as well? Kinda lame.

With PvP exp loss I think more people will contemplate porting/running/camping because of how precious it is at the classic rate, but if it were out they would actually stand their ground. Again I think it's an extra dynamic that will weigh on peoples' minds when it come down to flee or fight.
  #9  
Old 09-01-2011, 09:47 PM
Xareth Xareth is offline
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Coin loot is the default. It'd be a sad, pathetic thing to kill someone and see all that coin sitting in their inventory.

Maybe not the right thread but: xp loss for pvp deaths would be more beneficial than not as long as it was less xp lost than a pve death. Even if half the normal xp was lost it would be enough. Xp will be so precious in a classic grind that it won't be worth the hour(s) of hammering out mobs to rush in naked and maybe die again.

Xp gain for a pvp kill has to be more seriously thought out. But, as long as there are working timers preventing gaining / losing large amounts of xp through bind camping I think nearly any variation of this could work.
  #10  
Old 09-03-2011, 02:56 AM
Lasher Lasher is offline
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If it was 5% or what ever would hybrids lose more exp in pvp since a lvl 50 hybrid had more exp than say a lvl 50 halfling warrior?
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