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#311
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Last edited by Jimjam; 09-30-2025 at 12:25 PM..
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#312
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Avoidance uses your Defense Skill and AGI to determine if the mob misses. There aren't any other factors. Special abilities that are activated, like Voiddance, are the exception to this. As far as I know, there are no classes that get a special passive bonus to avoidance. Dodge/Parry/Block/Riposte only get triggered when you get hit, which is after the avoidance check. They just set the damage you take to 0. This is why cloth casters get wrecked a lot faster in melee. Having 145 defense is rough. They are taking like 30% more damage than a Warrior according to my DPS calculator due to having 107 less defense skill points at level 60. As a simple example, I'll show why a level 1 Orc Pawn has trouble hitting a level 60 Warrior. The avoidance formula is simple: 1. Orc Pawn has 5 Offense Skill and 5 Weapon Skill. Add them together and you have a total value of 10. 2. The 60 Warrior has 252 Defense Skill and 255 AGI. AGI gets reduced to ~48 at 255 AGI. Add 252 and 48 together to get a total value of 300. The formula rolls a 10 sided dice for the attacker (Orc Pawn), and a 300 sided dice for the defender (Warrior). If the Attacker's roll is higher than the Defender's, it is a hit. So the Warrior would need to roll a 9 or lower on a 300 sided dice to possibly get hit by an orc pawn.
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Last edited by DeathsSilkyMist; 09-30-2025 at 01:32 PM..
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#313
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#314
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I think this video does a good job of showing how good the SK epic is. Even though he failed killing the cliff golem, his gear at the time was very mediocre and probably would have won had he more had slightly better gear or even just a willsapper proc. He did have outside buffs but was only using eyepatch(probably wins with VoG). And nice comparison to your ancient 2h wep! I would love to see something similar with a vulak axe sk vs epic. | |||
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#315
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From the ranger thread: Quote:
So if mobs hit rangers more and rangers dodge/parry/riposte less, that's a double whammy before AC is even factored in. | ||||
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#316
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I do have a video where I am using my Epic as a 59 SK and Pint is using a level 60 SK with Vulaxe on the two FM giants. I'll see if I can find the logs, but here is the video: https://youtu.be/CJwu-fFy0dk?si=viZiU66k-UoQTUzo Here is the video description. I don't remember if this includes the procs or not, I'll need to dig up the logs. Quote:
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Last edited by DeathsSilkyMist; 09-30-2025 at 03:33 PM..
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#317
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These are the formulas I am using in my DPS calculator: Block Chance = (Skill Value + 100) / 25 Riposte Chance = (Skill Value + 100) / 50 Parry Chance = (Skill Value + 100) / 45 Dodge Chance = (Skill Value + 100) / 45 I do have log data from my SK. For these logs he wasn't level 60. He would have been between 55 and 58 probably, so the level 60 chances would be a bit higher. 74550 hits 6414 dodges 7268 ripostes 9735 parries 97,867 total hits 6414 / 97,867 = 6.5% chance for dodge at ~155 dodge 7268 / 97,867 = 7.5% chance for riposte at ~200 Riposte 9735 / 97,867 = 10% chance for parry at ~205 Parry The checks occur in sequential order. That is why you see this pattern where Parry occurs more than other skills, even though the chance of parry occuring is the same as dodge. Block/Parry get checked first. This means that Dodge and Riposte get checked less, because a successful Parry will stop the dodge and riposte checks from happening at all.
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#318
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#319
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Block Chance = (Skill Value + 100) / 25 Parry Chance = (Skill Value + 100) / 45 I got these formulas from EQEMU, so it is possible the denominators are different on P99. That may be why Parry has a 10% chance in my logs rather than the predicted 6.7% chance at 205 skill. Even if the denominator is different on P99, I'd imagine Block having a smaller denominator than Parry would still carry over. Parry using a denominator of 30 instead of 45 would be a 10% chance to parry. So Block might be more like 16 instead of 25 if the ratios are the same.
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#320
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