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  #1  
Old 02-09-2022, 01:35 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
This isn't a court of law, Stunningly is obviously cheating, ban him
Except it isn't obvious, due to the obvious holes in OP's technical knowledge. How isn't it obvious? Read my previous post.

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Again, the problem is most people who are agreeing with OP's evidence do not have a firm grasp of how data transfer over the internet works. Not trying to insult anybody here, but it is evident from previous posts.

Lets say the Rolling Player has a 20ms ping, Racer A has a 30ms ping, and Racer B has a 100ms ping.

Racer A is going to receive the Rolling Player's message 25ms after the Rolling Player typed /random (10ms for it to get to the server, and 15ms for it to get to Racer A).

Racer B is going to receive the Rolling Player's message 60ms after the Rolling Player typed /random (10ms for it to get to the server, and 50ms for it to get to Racer B).

This means Racer A will always have at least a 35ms advantage over Racer B, as long as their internet situations do not change. There is NO WAY around the data transfer problem, until there is a leap in technology.

And this isn't even taking into account the other factors, such as screen refresh rate, the player's actual reaction time, etc.

If we DID have all of that data, we could figure out if a racer had faster than average reaction time, because we would know exactly when each player saw the message, and account for that.

This isn't to say I am for cheating. I simply understand that there is no reasonable way in which a GM can make a decision, which is probably why they haven't acted. I feel sorry for OP, because he would have saved a lot of time in his research if he had understood this first.
  #2  
Old 02-09-2022, 01:46 PM
Twochain Twochain is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Except it isn't obvious, due to the obvious holes in OP's technical knowledge. How isn't it obvious? Read my previous post.
Rooting the Giants will very much guarantee that any guild outside of Vanquish/Seal Team will never have a shot. The more people you can afk at zoneline = your guild winning the mob. Same thing with Vulak/Vyemm/Eashen etc etc.

Doze is a different story of course... you probably need only a minimum of 40 to kill doze, but at least 15 people of those 40 need to know EXACTLY what they are doing in terms of training out the trash and keeping it trained.

And Shamwowi is explaining a point i've been trying to make for years here, and it's that PING is more of an advantage as most people would guess. If Kickenit (The only person who seems to ME to be scripting in these videos) had 100 ping, he'd roughly get off the line at the same time if not slower than somebody with 20 ping. Which is why I think we might as well switch to full window rolls and just a brisk start time, instead of randoms.
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  #3  
Old 02-09-2022, 02:27 PM
xdrcfrx xdrcfrx is offline
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go back to racing instantly on spawn for the whole duration of the window. /random as the start condition is too easily cheated, and tbh if the "muh competition" crowd wants to insist on the lowest possible quality of life for everyone, let them reap what they sow and stand on those race lines for every single minute of that 16 hour window.
  #4  
Old 02-09-2022, 02:34 PM
Ennewi Ennewi is offline
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Samoht:

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That's not how this works.

That's not the way evidence works.

Nah, that's not how science works.

THAT is how science works.
Also Samoht:

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So you're saying that Riot is losing and wants free pixels, so they made up a reason that they believe gives them leverage to demand more free pixels.

In other words, just cry until daddy gives you want you want.

Quit playing the victim and start playing the game.

Based on your posts in this thread, it seems like your cognitive processes are already rather impaired. I'd hazard to guess that you cannot afford to lose many more brain cells without complete loss of motor skills.

This is nothing more than a witch hunt so Riot can get more free pixels.

I'm sorry the GMs saw right through your scam this time.

Now if Riot is done crying wolf, maybe you can go practice on trak, gore, and trips some more to prepare for the next quake.

It just makes you desperate.

Pull your head out of your ass.

Who's the real fucking cheaters here.

It's funny how you have so much to say but so little to add.

You're looking more and more like a cigarette salesman with every post.

His argument is fucking bullshit, and the fact that GMs haven't made any changes based on the video indicates to me that they agree.

Fucking losing all the time and trying to prove your opponents are cheating by using metrics set up entirely to frame them is pathetic.

WHAT THE FUCK DOES MS HAVE TO DO WITH FPS?

OP. MADE. THIS. SHIT. UP.

Paybacks a bitch.
This is not how a discussion between mature adults works.

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Funny how that worked out, isn't it?
That it is.
  #5  
Old 02-09-2022, 03:29 PM
Croco Croco is offline
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Originally Posted by xdrcfrx [You must be logged in to view images. Log in or Register.]
go back to racing instantly on spawn for the whole duration of the window. /random as the start condition is too easily cheated, and tbh if the "muh competition" crowd wants to insist on the lowest possible quality of life for everyone, let them reap what they sow and stand on those race lines for every single minute of that 16 hour window.
Except it's just as easy to set up pixel detection to run on spawn as it is to script a race start on a 900+ roll. That was all included in the information kickenit sent to gm's. Both types of cheating are comically easy to set up.
  #6  
Old 02-09-2022, 03:35 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
Except it's just as easy to set up pixel detection to run on spawn as it is to script a race start on a 900+ roll. That was all included in the information kickenit sent to gm's. Both types of cheating are comically easy to set up.
Easy to set up. Very hard to prove. What is your solution, aside from just banning the winners if they happen to do too good? If you can't prove a cheat was used, you will end up banning innocent players too.
  #7  
Old 02-09-2022, 03:47 PM
Croco Croco is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Easy to set up. Very hard to prove. What is your solution, aside from just banning the winners if they happen to do too good? If you can't prove a cheat was used, you will end up banning innocent players too.
There are no easy solutions. If we're bound by the project owners desire to have "competition" then the only way to prevent this type of cheating is have mobs rooted or leashed to an area. Then it becomes a first in force situation where you have a whole guild that would need to run to an area/spawn point to kill a mob instead of having an fte race.

If it were up to me and we weren't bound by some un-classic idea of "competition" I would keep blue/green separate and have one be the competitive server with all the raid rules you like to foster whatever kind of competition the masses desire and I'd have the other one be the rotation server where there is very little if any competition and raids are rotated between qualified guilds. Allow xfers between each server for a set amount of time and call it good.

The hardcore neckbeards get their competition server and the people who enjoy playing games on easy difficulty to experience the story get the rotation server.

/resolved
  #8  
Old 02-09-2022, 04:04 PM
PlsNoBan PlsNoBan is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Easy to set up. Very hard to prove. What is your solution, aside from just banning the winners if they happen to do too good? If you can't prove a cheat was used, you will end up banning innocent players too.
Easy to do. Next to impossible to prove or detect anyone is using it. No easy solution exists other than getting rid of racing cause its bad. Whether its rolls or on spawn it's trivially easy to cheat undetected. Knowing this fact how can anyone justify keeping with this system?

Maybe the solution is just distribute a script that everyone can use to even the score :P
  #9  
Old 02-09-2022, 04:11 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Easy to do. Next to impossible to prove or detect anyone is using it. No easy solution exists other than getting rid of racing cause its bad. Whether its rolls or on spawn it's trivially easy to cheat undetected. Knowing this fact how can anyone justify keeping with this system?

Maybe the solution is just distribute a script that everyone can use to even the score :P
The problem is there aren't a lot of solutions. The devs and a large portion of the community do not want rotations, so that is out. Doing a /random for a mob is a pseudo rotation, and can be even less fair than a pre-defined rotation.

Rooting mobs is fair, but causes many mobs to require a zerg force. This means small guilds get the shaft.

Honestly the best solutions are racing or no rules at all if you want competition, especially if you want smaller guilds to participate. Before rooted dragons you would see four guilds in ToV (Kittens, Aftermath, AG, and Riot). That was healthier IMO.
  #10  
Old 02-09-2022, 04:26 PM
zati zati is offline
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Quote:
Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Easy to do. Next to impossible to prove or detect anyone is using it. No easy solution exists other than getting rid of racing cause its bad. Whether its rolls or on spawn it's trivially easy to cheat undetected. Knowing this fact how can anyone justify keeping with this system?

Maybe the solution is just distribute a script that everyone can use to even the score :P
The guy with lowest ping using the script among other scripters will win then back to square 1. EQ was never meant to be competitive e-sport.. period. You could argue it anyway you want, but in the end the original creators intended it to be a "dungeon crawler".

Another solution would be utilizing other games that are intentionally made for competition with built in cheat prevention, less variables, accessible for all. You can just nominate 1 person from each guild and make them play a game of Chess(doesn't have to be chess) and stream it on UN or P99 discord so people can watch it and maybe make Plat bets /shrug. Best out of 3 wins, advances to next round etc. It'd take less than 2hrs to figure out who gets the next soandso target and can be scheduled before mobs even spawn. Can even go further to say if X guild wins you have to CRAWL to the mob within a certain time-frame before conceding to next runner-up.
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