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#1
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#2
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Doze is a different story of course... you probably need only a minimum of 40 to kill doze, but at least 15 people of those 40 need to know EXACTLY what they are doing in terms of training out the trash and keeping it trained. And Shamwowi is explaining a point i've been trying to make for years here, and it's that PING is more of an advantage as most people would guess. If Kickenit (The only person who seems to ME to be scripting in these videos) had 100 ping, he'd roughly get off the line at the same time if not slower than somebody with 20 ping. Which is why I think we might as well switch to full window rolls and just a brisk start time, instead of randoms.
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60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> ![]() | |||
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#3
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go back to racing instantly on spawn for the whole duration of the window. /random as the start condition is too easily cheated, and tbh if the "muh competition" crowd wants to insist on the lowest possible quality of life for everyone, let them reap what they sow and stand on those race lines for every single minute of that 16 hour window.
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#4
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Samoht:
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#6
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#7
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If it were up to me and we weren't bound by some un-classic idea of "competition" I would keep blue/green separate and have one be the competitive server with all the raid rules you like to foster whatever kind of competition the masses desire and I'd have the other one be the rotation server where there is very little if any competition and raids are rotated between qualified guilds. Allow xfers between each server for a set amount of time and call it good. The hardcore neckbeards get their competition server and the people who enjoy playing games on easy difficulty to experience the story get the rotation server. /resolved | |||
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#8
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Maybe the solution is just distribute a script that everyone can use to even the score :P | |||
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#9
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Rooting mobs is fair, but causes many mobs to require a zerg force. This means small guilds get the shaft. Honestly the best solutions are racing or no rules at all if you want competition, especially if you want smaller guilds to participate. Before rooted dragons you would see four guilds in ToV (Kittens, Aftermath, AG, and Riot). That was healthier IMO.
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#10
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Another solution would be utilizing other games that are intentionally made for competition with built in cheat prevention, less variables, accessible for all. You can just nominate 1 person from each guild and make them play a game of Chess(doesn't have to be chess) and stream it on UN or P99 discord so people can watch it and maybe make Plat bets /shrug. Best out of 3 wins, advances to next round etc. It'd take less than 2hrs to figure out who gets the next soandso target and can be scheduled before mobs even spawn. Can even go further to say if X guild wins you have to CRAWL to the mob within a certain time-frame before conceding to next runner-up. | |||
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