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View Poll Results: How do you feel about Enchanter's power level? Multiple choice allowed. | |||
Non-classically overpowered and needs nerf |
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66 | 33.33% |
Non-classically overpowered and does not need nerf |
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19 | 9.60% |
Classically overpowered and needs nerf (Bard, Nec, etc examples) |
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23 | 11.62% |
Classically overpowered and does not need nerf |
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88 | 44.44% |
Trivializes content and needs nerf |
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42 | 21.21% |
Trivializes content and does not need nerf |
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16 | 8.08% |
Multiple Choice Poll. Voters: 198. You may not vote on this poll |
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#1
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![]() U can vote multiples nub.
For instance i voted 1 and 5 | ||
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#2
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![]() Poll should be:
How do you remember charm?
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#3
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#4
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![]() I think the channeling, and generally, the combat / magic mechanics on P99 are very well balanced, considering this is 2021.
All kinds of gameplay are possible on P99 - grouping, soloing, duoing, raiding, half-afk killing a mob every 30 minutes while working, etc. This way, everyone can find a way that suits their RL needs. Given how small the classic EQ community is, restricting some of these gameplays would inevitably lead to shrinking population of the servers. R&N are well aware of it, and this is probably the #1 reason for the non-classic adjustments they implemented. The last thing everyone would want here is a dying population like on Red (other reasons, citing for the sake of outcome analogy). Dying population is also a vicious circle - newcomers are turned off by the fact they zone into an empty Crushbone or something. They log off and forget about P99 until further notice. Not cool. At this point R&N have something that works and if I were them I wouldn't implement anything drastic that would potentially hurt the pop. Something like nerfing casters is incredibly drastic and is unlikely to happen IMO. | ||
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#5
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![]() Rolled an sk on green recently, mobs can push you further than the All Blacks scrum at level 11 and your character just laughs it off and resumes concentration.
Huge nerf required. | ||
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#6
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#7
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#8
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![]() I'm convinced there are two core issues. Channeling which makes all soloing too successful and mob MR scaling or its impact on resists of all magic spells.
These two issues lead to easy non classic soloing and overpowered groups at lower levels and higher levels separately. As channeling success drastically improves mob MR was going up resulting in more resists for all CC spells. There is some kind of very unique mob MR data from classic that will never be recovered. This MR is mentioned repeatedly in era posts and many mentions of which mobs had higher MR. Probably all undead had higher MR. Dwarves are mentioned oddly enough which impacts Velious some. The other Enchanter problems are real but trivial by comparison to these two. The argument that Enchanters would be just fine with reduced channeling is laughable. All casters should be nerfed by channeling fix. EQ was a social group focused game and the two core issues mentioned are why this is mostly missing on P99. It's why when groups do exist they pull larger camps than existed on live like in HHK. Everyone who casts a spell is overpowered and many mobs are underpowered. Probably planar mobs are all missing a plus 100 MR which is why no one charmed them and in era posts say it's only possible to mez them working as a team with debuffs etc even for trash mobs. | ||
Last edited by azxten; 03-26-2021 at 03:56 PM..
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#9
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#10
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![]() I know that harmony was fully the best spell ever on live and remains so here.
Not sure about enchanter lull line. TBH harmony power on live makes me think that enchanter on P99 maybe working as intended, but pathing issues make enchanter life more manageable with the pets or something. | ||
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