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#311
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![]() Local, it appears Seal Team has already faced a CSR punishment for breaking the rules.
What more did you want? For the harmony of the server it would make sense for UN guilds to not get too cozy with current arrangements once Seal Team is unbanned. | ||
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#312
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![]() Where are Hillary's emails about rotational content?
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#313
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![]() Who cares?
Seal Team and DMO both got smacked for different reasons and they got smacked hard. Whoever plays on that team that continues on Green will eventually be able to raid again as long as they follow PNP. PNP is the law of the land. Always has been. Until and unless CSR actually codifies UN it is temporary. | ||
Last edited by Seducio; 02-10-2021 at 07:55 PM..
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#314
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![]() I would like... a pizza.
This is binding.
__________________
![]() Jack - Server First Erudite | ||
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#315
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![]() Quote:
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#317
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![]() I third this server rule with the stipulation of an amendment of no anchovies.
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#318
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![]() Quote:
They didn't break any rule as you had nullified all agreements long before, yet you still disagree anyways lol. | |||
Last edited by Nirgon; 02-10-2021 at 08:48 PM..
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#319
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![]() Release the evidence, Nirgon.
This smacks of rewriting history to fit a narrative not in line with objective reality. | ||
Last edited by Seducio; 02-10-2021 at 08:53 PM..
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#320
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![]() Quote:
And, it could work here. The problem is ever since TMO and then eventually Aftermath on blue the meta has pretty much evolved to be a zergfest. The guild with the most numbers tends to get most of the targets. Its not a coincidence. Your chances of wiping on a quick engage before you have properly set up is far lower when you are zerging a boss with 100+ that is designed to be killed by 30-40 people, and therefore you beat most other guilds to the engage and more often than not you have no trouble killing it, wiping to your own trains afterward, recovering, and handing out loot afterward and not caring about your mistakes to better yourself as a player. As a result they have such a large roster they have more mouths to feed and thus need more pixels, which results in them usually trying to take everything. Its just a downward spiral compounded by the fact that the end game is so top heavy and there's so many more raid capable lvl 60's without an increased supply of raid content. It doesn't help that the good players in the smaller competing guilds tend to get fed up with putting in so much work and getting so little to show for it they end up jumping ship to the top zerg guild at the time, setting back the competition even further. | |||
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