Quote:
Originally Posted by Vianna
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Again to clarify to DMN Fail. Both Players and NPC have server ticks. When a player zones their tick resets. When an NPC spawns it's tick starts. These ticks generally line up within 1 or 2 seconds of each other. A way to test a Mobs tick is to stand in front of it and when it aggroes you that is the start of it's tick. You can time this with your own tick to have 6 full seconds of a mob not aggroing you. Without finding the NPC's tick you usually have anywhere from 4 to 6 seconds based off your player tick to not aggro a mob.
Sometimes, very rarely their is a wider gap between the 2. All you have to do beforehand though is like I said. Stand in aggro range or send an eye at the mob to find it's tick which is when it aggros. Packets are sent yes. Those packets are all based on the EQ tick that players and NPC's have. Welcome to Everquest.
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Hey, look, you are changing your story again, what a shock. Seems to be that's all you do. Get proven wrong, change your story. Like running out of AoE, right? The gap between your supposed ticks shouldn't have anything to do with your aggro at all. You just posted and claimed gospel that the aggro was based entirely on player ticks. What the fuck does the mob tick have to do with anything? You lying now or lying then? More excuses and hedging your bets to follow no doubt.
Quote:
Originally Posted by Vianna
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From the P99 wiki regarding aggro on server ticks. It spells it out for you.
Remebah?
https://wiki.project1999.com/Ticks_(Explained)
Initial aggro occurrence of Kill on Sight NPCs (but not social aggro). This is aligned to the aggroing player's ticks, not the aggressive NPC.
Tell us more about your vast knowledge please.
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