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  #311  
Old 05-18-2019, 03:29 AM
Vianna Vianna is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
I was raiding in EQ before you were wishing for pubes, kiddo.

But, please, keep the tears coming.
But doesn't understand basic aggro mechanics. Must have been a cleric or a rogue.
  #312  
Old 05-18-2019, 03:33 AM
feniin feniin is offline
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would guess he was a solo necro
  #313  
Old 05-18-2019, 03:41 AM
Vianna Vianna is offline
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Let me just shut him down real quick. Watch this. A Monk walks into Druushk's room and doesn't aggro him at first because of the server tick. He finally aggroes Druushk and has to beg for the door to be opened again. All because of that pesky server tick.

https://youtu.be/KuY16uVMUlc?t=128
  #314  
Old 05-18-2019, 03:56 AM
DMN DMN is offline
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Quote:
Originally Posted by Vianna [You must be logged in to view images. Log in or Register.]
No I am 100% correct. Players and mobs initial aggro is based on the server tick. When a player zones their tick resets. It's very easy to check with a bard and an NPC too. You can find both ticks by how long a bard debuff lasts on an NPC. Their dots are the best way to test it on NPCs. I'm sorry you look like a fool in the thread and you are floundering now. But I told you an easy way to get past mobs.

It's very useful more Monks btw who are flopping through zones. You just put on a fungi and take off and put back on your epic. Time each flop based on your health tick. Stand and run for 3 to 4 seconds and reflop. This is common knowledge on EQ and this server. I am sorry you can't understand basics.
There are many different "ticks"(essentially packets) being sent to/from the server. Not all of them work on the HP/Mana tick everyone is familiar with. When you move you also intermittently have "ticks" sent out determining your position. In order for aggro to occur you both have to send out packets both confirming "here's my location " and then "you are now in aggro range of something that has LOS of you" The delay between these packets going back and forth as well as the fact the server is not checking in realtime for aggro can cause notable delays in aggro, but it's not anywhere near 6 seconds.
  #315  
Old 05-18-2019, 04:07 AM
Vianna Vianna is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
There are many different "ticks"(essentially packets) being sent to/from the server. Not all of them work on the HP/Mana tick everyone is familiar with. When you move you also intermittently have "ticks" sent out determining your position. In order for aggro to occur you both have to send out packets both confirming "here's my location " and then "you are now in aggro range of something that has LOS of you" The delay between these packets going back and forth as well as the fact the server is not checking in realtime for aggro can cause notable delays in aggro, but it's not anywhere near 6 seconds.
A lot of bad information here.
  #316  
Old 05-18-2019, 04:09 AM
planarity planarity is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
So show me the video of you opening a LOS blocking door that has aggro mobs behind it that will stare at you for nearly 6 seconds before aggroing.
Show me a video of a LOS blocking door
  #317  
Old 05-18-2019, 04:13 AM
DMN DMN is offline
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Quote:
Originally Posted by Vianna [You must be logged in to view images. Log in or Register.]
A lot of bad information here.
That does in fact encapsulate your contributions to this thread quite succinctly, thanks.

Now where's that video or just go slink back off to mommy's basement and quit wwasting peoples time with your blathering stupidity.
  #318  
Old 05-18-2019, 04:13 AM
Vianna Vianna is offline
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Again to clarify to DMN Fail. Both Players and NPC have server ticks. When a player zones their tick resets. When an NPC spawns it's tick starts. These ticks generally line up within 1 or 2 seconds of each other. A way to test a Mobs tick is to stand in front of it and when it aggroes you that is the start of it's tick. You can time this with your own tick to have 6 full seconds of a mob not aggroing you. Without finding the NPC's tick you usually have anywhere from 4 to 6 seconds based off your player tick to not aggro a mob.

Sometimes, very rarely their is a wider gap between the 2. All you have to do beforehand though is like I said. Stand in aggro range or send an eye at the mob to find it's tick which is when it aggros. Packets are sent yes. Those packets are all based on the EQ tick that players and NPC's have. Welcome to Everquest.
  #319  
Old 05-18-2019, 04:45 AM
DMN DMN is offline
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Quote:
Originally Posted by Vianna [You must be logged in to view images. Log in or Register.]
Again to clarify to DMN Fail. Both Players and NPC have server ticks. When a player zones their tick resets. When an NPC spawns it's tick starts. These ticks generally line up within 1 or 2 seconds of each other. A way to test a Mobs tick is to stand in front of it and when it aggroes you that is the start of it's tick. You can time this with your own tick to have 6 full seconds of a mob not aggroing you. Without finding the NPC's tick you usually have anywhere from 4 to 6 seconds based off your player tick to not aggro a mob.

Sometimes, very rarely their is a wider gap between the 2. All you have to do beforehand though is like I said. Stand in aggro range or send an eye at the mob to find it's tick which is when it aggros. Packets are sent yes. Those packets are all based on the EQ tick that players and NPC's have. Welcome to Everquest.

Hey, look, you are changing your story again, what a shock. Seems to be that's all you do. Get proven wrong, change your story. Like running out of AoE, right? The gap between your supposed ticks shouldn't have anything to do with your aggro at all. You just posted and claimed gospel that the aggro was based entirely on player ticks. What the fuck does the mob tick have to do with anything? You lying now or lying then? More excuses and hedging your bets to follow no doubt.

Quote:
Originally Posted by Vianna [You must be logged in to view images. Log in or Register.]
From the P99 wiki regarding aggro on server ticks. It spells it out for you.


Remebah?

https://wiki.project1999.com/Ticks_(Explained)

Initial aggro occurrence of Kill on Sight NPCs (but not social aggro). This is aligned to the aggroing player's ticks, not the aggressive NPC.

Tell us more about your vast knowledge please.
  #320  
Old 05-18-2019, 04:47 AM
Vianna Vianna is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Hey, look, you are changing your story again, what a shock. Seems to be that's all you do. Get proven wrong, change your story. Like running out of AoE, right? The gap between your supposed ticks shouldn't have anything to do with your aggro at all. You just posted and claimed gospel that the aggro was based entirely on player ticks. What the fuck does the mob tick have to do with anything? You lying now or lying then? More excuses and hedging your bets to follow no doubt.
Nope my story has stayed the same. Nice attempt at a spin though. I even provided a video of the server tick causing someone not to aggro a dragon. All you keep spouting out is bad information. Again learn EQ and come play again some time.
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