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#1
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Same with Combine and Shissar, but it started the trend in EQ expacks of finding little relict communities scattered about, especially Combine ones. Quote:
Katta was the so big it could have been the center city of the ex pack but wound up being a ghost town from the get go with people only going to get the 100 Cha robe. Quote:
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#2
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Bring back Veksar! Bring back Veksar!
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Bhear Ghrillz - Level 51 Druid - Dial A Port | Oggre - Level 44 Warrior | Revenance Vampirus - Level 40 Necromancer | Mottley Crue - Level 30 Rogue | Renovatio - Level 3 Cleric | Abradolf Lincler - Level 42 Cleric | Drowning - Level 40 Enchanter | Oradan Omnipotent - Level 57 Magician | Chubbz Zilla - Level 52 Monk - Scaled Brotherhood - Bhear Ghrillz - Level 51 Druid - Dial A Port
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#3
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Luclin is the best expansion.
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#4
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#5
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There were things I loved about Luclin (Beastlords and AAs) and there were things I hated about it (new models, And nearly every zone and the textures they used)
I'd love to have Beastlords and AAs somehow implemented way down the road on p1999 | ||
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#6
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the lore for luclin was pretty cool imo. lizards fighting dragons on an island isnt much less crazy than erudites getting into a huge shitstorm of magic and accidentally copypasting some cat nobility to the moon
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#7
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Adding beast lords in without other class spells that came out in luclin would make for some balance problems. A full complement of BL spells would arguably make them very overpowered without others getting their spells as well.
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#8
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Quote:
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#9
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Beastlords were a totally pointless class. When their pet buff was an ability they were completely overpowered in a hilarious way, then they just became lame shamans. Their whole class was then centered around the Paragon AA, which they could have just given to druids in the first place. Conceptually the class was interesting I guess, but they didn't fit any sort of role.
Really, Luclin just tried to do way too much. It was too ambitious. The "improved" graphics and models divided the player base when it came to agreeing if they were really an improvement. It felt like they wanted to really improve the game graphically, but didn't really have the technical means to properly do so. The mount system was another interesting idea that was implemented poorly. The mounts forced you to use the strange new character models, and they didn't control very well. Unfortunately they had an impact on gameplay (being able to meditate while casting) so certain classes were kinda forced into using something that was frustrating. The raids were pretty cool. Emperor Ssra was epic, and then you got to Vex Thal which was a total boner killer. It was an unfinished mess and even after a few updates it was just a boring slog fest where every mob looked the same and had the same abilities, even bosses. It was so disappointing after experiencing raid events like the Cursed cycle and Shei Venitras. So yeah, like I said they were just a bit too ambitious. They changed the game so much it started to feel foreign. A lot of content was either hit or miss. Luclin did have a lot of positive contributions to the game though, like the revamped Flowing Thought system, focus effect items, and AAs. Basically, outside of Vex Thal the gameplay improved, but the world suffered a bit for it. Overall it wasn't a terrible expansion. Planes of Power was essentially an attempt to do Luclin again and they were a lot more successful the second time.
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#10
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I was taking a break from EQ after getting burned out from Velious to play DaOC with friends when Luclin was released. After some convincing from guildies I decided to come back to EQ and got the xpac a couple months after release. Everything was rushed from that point on for me, I had to catch up to whatever it was everyone else was doing.
Eventually I got to enjoy quite a bit of the content, and I don't hate it like some others do. For me it will always be that expansion that I just wasn't quite ready for. I was like a fish out of water.
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Mindwarp - Gnome Enchanter
Dunkler - Halfling Druid | ||
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