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  #1  
Old 06-09-2025, 05:14 PM
solidious77 solidious77 is offline
Aviak


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Quote:
Originally Posted by Viscere [You must be logged in to view images. Log in or Register.]
All the latest patches fixing classic elements and the obvious hyper-activity of the staff are clearly hinting at a new p99 server in 2025.

What class will you be rolling on p99 Gold ?
I've never actually played one, but I feel like a Halfling Druid might be one of the strongest starter picks. You get ports, SoW, snare, root, animal charm, solid solo potential, and the ability to quad kite etc. Ports for tips too; and don't seem to stuck without Kunark 50-60 levels.

Halflings also get an EXP bonus, so with some effort and the right leveling route, one could maybe hit some camps faster than most other classes. Plus, there are quests like the WC cap that is always in demand. I'm sure there's probably tons of other quests they would be the best class for, given the right knowledge. Also track.. definitely a strong starting contender..

Too bad they just dont seem that fun in dungeons. I always think that I rarely /who all druid when it comes to grouping. They are fine though if already there =P

I might end up as a Dark Elf Necromancer because killing guards is just so satisfying the whole way haha. I'd rather play as Iksar but mayybe the hide + FD might be cool instead of the occasional /q I remember doing many years ago
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  #2  
Old 06-10-2025, 10:39 AM
cd288 cd288 is offline
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Halfling bonus is 5% so unfortunately it won't really make a difference. Is their track skill capped early in Classic? I can't recall.

In any case, it's a good starting char if you want ability to kind of do your own thing. Outside of WIS gear to increase your mana pool, you can root rot and animal charm essentially naked for quite awhile.
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  #3  
Old 06-10-2025, 07:26 PM
Elijah850 Elijah850 is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Halfling bonus is 5% so unfortunately it won't really make a difference. Is their track skill capped early in Classic? I can't recall.

In any case, it's a good starting char if you want ability to kind of do your own thing. Outside of WIS gear to increase your mana pool, you can root rot and animal charm essentially naked for quite awhile.
Druid and Bard tracking was terrible on Green until well in to Velious. I remember the "timeline" showing it being improved a lot sooner than it was on Green, but they got to it eventually.
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  #4  
Old 06-16-2025, 02:31 AM
Jimjam Jimjam is offline
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Secrets you’re kicking asses again!
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  #5  
Old 06-19-2025, 04:26 PM
Kutark Validus Kutark Validus is offline
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Posts: 27
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The jank in quarm was just too much. Not being able to mouselook in 3rd person was just an unacceptable thing for me.
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  #6  
Old 06-28-2025, 01:01 AM
tunne tunne is offline
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what about fresh access to holgresh beads
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  #7  
Old 06-28-2025, 04:21 PM
MageBlue MageBlue is offline
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Join Date: Jun 2022
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I think having FV ruleset would be something new but still classic:

Firiona Vie Server Rules
Firiona Vie was a unique server in EverQuest known for its roleplaying-focused ruleset. The server had several distinctive features that set it apart from standard servers. One of the key rules was that players could only have one character per account, and characters could not be transferred off the server.
Additionally, the server had a restricted language system where races started knowing only their own language, and communication required learning other languages through interaction.
This created a more immersive roleplaying experience, as players had to rely on emotes and group chat to communicate.

Another notable rule was the absence of "no-drop" items, meaning most items were tradable, which encouraged trading and interaction among players.
The server also had a "Trivial Loot Code" (TLC), which meant that mobs that were too low level to grant experience would not drop items flagged as MAGIC, LORE, or NODROP. This encouraged players to group and tackle content that was appropriate for their level.

Firiona Vie also had alignment restrictions, which prevented certain races, religions, and professions from grouping together. These restrictions were designed to encourage roleplaying and create a more immersive world.
However, these rules were eventually relaxed over time.

In addition to these rules, Firiona Vie had a strong emphasis on roleplaying, with players expected to maintain in-character behavior and avoid discussing real-world topics in public channels.
The server also had a reputation for having a more mature and friendly community compared to other servers.
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  #8  
Old 06-29-2025, 12:52 PM
Bones Bones is offline
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Quote:
Originally Posted by MageBlue [You must be logged in to view images. Log in or Register.]
I think having FV ruleset would be something new but still classic:
I'd come back for a FV ruleset server. I loved FV and played tf out of it back in the day.
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  #9  
Old 07-01-2025, 06:00 PM
sever sever is offline
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Join Date: Oct 2009
Posts: 36
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Quote:
Originally Posted by MageBlue [You must be logged in to view images. Log in or Register.]
I think having FV ruleset would be something new but still classic:

Firiona Vie Server Rules
Firiona Vie was a unique server in EverQuest known for its roleplaying-focused ruleset. The server had several distinctive features that set it apart from standard servers. One of the key rules was that players could only have one character per account, and characters could not be transferred off the server.
Additionally, the server had a restricted language system where races started knowing only their own language, and communication required learning other languages through interaction.
This created a more immersive roleplaying experience, as players had to rely on emotes and group chat to communicate.

Another notable rule was the absence of "no-drop" items, meaning most items were tradable, which encouraged trading and interaction among players.
The server also had a "Trivial Loot Code" (TLC), which meant that mobs that were too low level to grant experience would not drop items flagged as MAGIC, LORE, or NODROP. This encouraged players to group and tackle content that was appropriate for their level.

Firiona Vie also had alignment restrictions, which prevented certain races, religions, and professions from grouping together. These restrictions were designed to encourage roleplaying and create a more immersive world.
However, these rules were eventually relaxed over time.

In addition to these rules, Firiona Vie had a strong emphasis on roleplaying, with players expected to maintain in-character behavior and avoid discussing real-world topics in public channels.
The server also had a reputation for having a more mature and friendly community compared to other servers.
I would play on this in a split second.
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  #10  
Old 06-30-2025, 09:37 PM
yunbin552 yunbin552 is offline
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Join Date: Jan 2018
Posts: 10
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We need a new server ,new rule ,I'm tired of 24/7 raids
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