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#1
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GMs here are scammers I just tried to come back after many years off this is what I saw when I tried to log in.
You have been banned for the following reason: No reason was specified. Date the ban will be lifted: Never They stole my character and won't even let me make a post about it no wonder why I went to live TLP and left Scam99 | ||
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#2
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#3
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I think this is a case of steroids and Tour de France. Obviously stunningly is Lance Armstrong
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#5
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Some of you guys should stop playing p99 and go work at some computer coding company.
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#6
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#7
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Races should be comprised of 10 level 5 characters for each team, all who are bound at the starting line, no sow at all.
Racers can use anything available to them at level 5, and basically just yolo towards statue/kt/whatever over and over until the target slowly gets pulled to zl. Still must have FTE and clean pull to win. Register all racers ahead of time for easy log review (Vanqone, Vanqtwo, Riotone, Riottwo, etc.). Nobody else on engage logs during pull. Hard to really cheat that, and getting off the line early does nothing. Plus it would be wildly entertaining to watch. | ||
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#8
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Quote:
__________________
60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> ![]() | |||
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#9
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Again, the problem is most people who are agreeing with OP's evidence do not have a firm grasp of how data transfer over the internet works. Not trying to insult anybody here, but it is evident from previous posts.
Lets say the Rolling Player has a 20ms ping, Racer A has a 30ms ping, and Racer B has a 100ms ping. Racer A is going to receive the Rolling Player's message 25ms after the Rolling Player typed /random (10ms for it to get to the server, and 15ms for it to get to Racer A). Racer B is going to receive the Rolling Player's message 60ms after the Rolling Player typed /random (10ms for it to get to the server, and 50ms for it to get to Racer B). This means Racer A will always have at least a 35ms advantage over Racer B, as long as their internet situations do not change. There is NO WAY around the data transfer problem, until there is a leap in technology. And this isn't even taking into account the other factors, such as screen refresh rate, the player's actual reaction time, etc. If we DID have all of that data, we could figure out if a racer had faster than average reaction time, because we would know exactly when each player saw the message, and account for that. This isn't to say I am for cheating. I simply understand that there is no reasonable way in which a GM can make a decision, which is probably why they haven't acted. I feel sorry for OP, because he would have saved a lot of time in his research if he had understood this first.
__________________
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#10
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Quote:
__________________
Forum Quest
Spyder73 (BANNED) NecroP1999 (BANNED) #LobsterClan #FreeWuTang | |||
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