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Old 06-04-2011, 04:03 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
Time sitting doing nothing as "investment" is ridiculous and not how classic raiding was. Do you really dispute that?

Classic "time invested" involved ACTUALLY PLAYING THE GAME.
Because there are 349683496 (exaggerated for effect) hard core raiders all crammed into one server with about 10 raid targets, which also isn't classic, "time invested" here means:

Cultivating a raid force
Gathering intel on spawn windows
Positioning and logging into trackers
Creating a text/Twitter communications network outside of game
Mobilizing for the target within minutes of spawn

To them, all of that is "ACTUALLY PLAYING THE GAME". It is a whole different level than what you or I consider "ACTUALLY PLAYING THE GAME". They are not "doing nothing", in their minds. They are "doing what it takes to beat everyone else to the target." To them, that is the game. Not pressing auto-attack and popping a few complete heals and getting some pixels.

Assuming that raid forces A, B, and C all have good intel on the mob spawn window (note as variance decreases, that intel needs to be way more precise, which is another aspect to "the game they are actually playing"), the less variance on respawn down to a limit of 0, the more information everyone has on when that boss will randomly spawn.

The more information everyone has on when a mob is going to spawn, the more it's going to come down to who is willing to 'poopsock' X amount of time. As that X decreases, more people are open to sitting around waiting for the mob to spawn. So you have more raid forces present, and then it essentially becomes FTE.

So all the skill and prep work and mobilization planning and everything that creates this competition all comes down to, as someone said earlier, who fires the arrow first. Is that really competition any longer? Is it fun anymore? Is that really what we want? Shit, we may as well /random the boss mob between guilds present then.

At least now, the variance is so great, only the guild(s) who really want to do what it takes to get the mob are attempting it. Unless the rest of us light a fire under our asses and try to out-mobilize them, we aren't even on the same level unless we get lucky and happen to be there doing something else (i.e. Hate clear, FG clear, etc) when the mob spawns. Less drama, less screaming, less GM intervention. In that light, it is completely understandable why variance is in.

Because we failed to act like mature adults and to work things out on our own.
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  #2  
Old 06-04-2011, 04:18 PM
Troy Troy is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]

So all the skill and prep work and mobilization planning and everything that creates this competition all comes down to, as someone said earlier, who fires the arrow first. Is that really competition any longer? Is it fun anymore? Is that really what we want? Shit, we may as well /random the boss mob between guilds present then.


Because we failed to act like mature adults and to work things out on our own.
First paragraph: Aren't there people in TR all over the boards talking about how much better they are at the actual fights? Why don't they let it be down to "chance" who gets first shot, if they think everyone else is going to wipe anyway? Let them prove that they are actually that good...

Last line: Well yeah, that's how people are on the internet everywhere. Set someone in front of a computer and they become a jackass, it just works that way whether you're dealing with teenagers (classic) or "adults" (p99).
  #3  
Old 06-04-2011, 04:20 PM
Rhambuk Rhambuk is offline
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At least now, the variance is so great, only the guild(s) who really want to do what it takes to get the mob are attempting it. Unless the rest of us light a fire under our asses and try to out-mobilize them, we aren't even on the same level unless we get lucky and happen to be there doing something else (i.e. Hate clear, FG clear, etc) when the mob spawns. Less drama, less screaming, less GM intervention. In that light, it is completely understandable why variance is in.
If more guilds competed you would see more petitions about target disputes and i bet not before to long the gm's would remove the variance because it stopped working, takes gm's out of the raid scene.

The variance just sets the bar so damn high that only a small percentage of the server can do what it takes to get targets. Most people can't be at a moments notice withing a 96 hour window to log on and mobilize, a 96 hour window is kind of unreasonable...
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  #4  
Old 06-04-2011, 02:23 PM
ClassMan352 ClassMan352 is offline
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Thanks a lot...
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  #5  
Old 06-04-2011, 02:37 PM
JenJen JenJen is offline
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yendor wins as usual [You must be logged in to view images. Log in or Register.]
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Old 06-04-2011, 02:53 PM
karsten karsten is offline
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yendor, as usual, brings a tempered logic into a topic that i gave up on and started trolling basically at the same time it was created
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  #7  
Old 06-04-2011, 03:06 PM
JenJen JenJen is offline
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i like yendor more than you shhhhh
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Old 06-05-2011, 06:56 PM
JenJen JenJen is offline
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98%
  #9  
Old 06-04-2011, 07:39 PM
Trystych Trystych is offline
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Nobody from TR is running around saying you suck and we rule. We are saying that not all fights are even possible for some of the guilds to beat at this time. The difficulty on the kunark raid bosses in particular has only been going up since release, and rightfully so.

TMO today had ample time to buff and prepare for gorenaire, engaged it at their leisure and got the dragon to 98% before wiping. This doesn't mean TMO are a bunch of drooling mouthbreathers who can't push the same ability buttons TR does, it means they aren't ready in terms of gear for encounters like that. Last patch reset there was some wipe action going on at Venril Sathir, the week before without the melee nerfs there was some wiping happening at Trakanon. The tactics to defeat 32k hp mobs aren't rocket science but it is a bit more involved than walking up to the target, pointing your finger at it, and shouting bang hoping that it coughs up the loots.

Nobody in TR favors camping buffed and ready at spawn points, our preference is to track and mobilize. Back in classic though a different guild adopted that tactic and set the bar to require it because they kept winning with it. There is no denying that a guild already buffed logging in at the spawn has an advantage and we had to play ball on that field. With Kunark you see us back to tracking and moving since nobody is really doing the camp thing, except that one time.... and that forced us to join in on it too.

Others have posted it too, but we love competition. There is no victory sweeter than one done in front of an opposing force or on their corpses. It's like hungry hungry hippos and gobbling up raid targets on these patch days, we missed a few old world spawns this week, as we often do, and already have the thousand monkies at TR HQ drafting up plans on how to get all the marbles.

Right now the scene on the server has guilds that had absolutely zero of the god/dragon kills in classic competing for the old world versions of them. With the top heavy balance of the server there are a lot of players wanting a finite amount of raid targets each week, but each are competing and meeting some success. When Velious is released the bottlekneck to the current bosses are basically lifted and a new titan of the 32k hp mob will be crowned when the guilds currently dominating this content will have little interest.
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  #10  
Old 06-05-2011, 01:10 PM
Hobby Hobby is offline
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Quote:
Originally Posted by Trystych [You must be logged in to view images. Log in or Register.]
The tactics to defeat 32k hp mobs aren't rocket science but it is a bit more involved than walking up to the target, pointing your finger at it, and shouting bang hoping that it coughs up the loots.

.


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