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  #1  
Old 10-22-2019, 02:27 PM
BlankDiploma BlankDiploma is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Not trying to sound overly negative here, but has there been any though given to delaying the implementation of classic darkness on Green? Seems like there may be a decent number of places where it's not working as intended. Players who have been on Blue awhile would likely just tough it out through that, but I would hate for brand new players to quit the server because of a buggy situation where certain things are darker than they actually should be.
You'd have to ask Rogean, I don't have any control over what features get shipped in which patches. I'm just trying to fix the issues as they crop up.

For the record, 90% of what people are reporting at this point are hardware/configuration issues, and of the remaining 10%, a lot of it is just "this sucks but it's unfixable because the Titanium client is a disaster".

I have no illusions about delivering a perfect implementation of classic darkness. But we're very, very close, and I will be happy if we can get to "good enough" for the vast majority of the player base.

Some people trying to run the game through a Windows 95 emulator running on a raspberry pi connected to the display on their Samsung Smart Fridge might be disappointed, but there's nothing I can realistically do for them.
  #2  
Old 10-22-2019, 02:30 PM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
Some people trying to run the game through a Windows 95 emulator running on a raspberry pi connected to the display on their Samsung Smart Fridge might be disappointed, but there's nothing I can realistically do for them.
Damn! My fridge is already on its way via fed ex...
  #3  
Old 10-23-2019, 01:41 PM
cd288 cd288 is offline
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Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
I have no illusions about delivering a perfect implementation of classic darkness. But we're very, very close, and I will be happy if we can get to "good enough" for the vast majority of the player base.

Some people trying to run the game through a Windows 95 emulator running on a raspberry pi connected to the display on their Samsung Smart Fridge might be disappointed, but there's nothing I can realistically do for them.
So are you saying the people in that new thread from today who are saying there's no real difference between human vision and infravision are reporting something that will already be fixed by Friday?
  #4  
Old 10-23-2019, 01:59 PM
BlankDiploma BlankDiploma is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
So are you saying the people in that new thread from today who are saying there's no real difference between human vision and Infravision are reporting something that will already be fixed by Friday?
No, as I explained in that thread, those people need to adjust their local system settings because it's impossible to provide an Infravision that will satisfy everybody.

Infravision works fine, it provides a significant boost to minimum nighttime visibility. I MIGHT tweak it a little bit more, but certainly not enough to satisfy people who claim that there's "no difference" between human and Infravision, which is just silly.

If you have evidence that Infravision is actually not applying in certain areas or under certain circumstances, please provide screenshots and a /loc. That's actionable. "There is no difference between Infravision and human vision" is patently false and not actionable.
  #5  
Old 10-22-2019, 01:35 PM
Gustoo Gustoo is offline
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No I confirmed last night with BlankDiploma that darkness is fully broken on my client because of hardware limitations.

It looks like he has a fix developed and it should go into patch.

There will need to be detailed patch instructions but if people can figure out how to get P99 working they can figure out how to get dynamic lighting enabled.

No one has issues figuring out Gamma, thats a setting people change all the time since forever.

VERY worst case scenario is it keeps people from playing barbs, humans, and erudites which would be a shame because barbs and erudites are already not popular. A short term fix would be to give those races infravision until full fix in place.
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  #6  
Old 10-22-2019, 01:39 PM
Deathrydar Deathrydar is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
VERY worst case scenario is it keeps people from playing barbs, humans, and erudites which would be a shame because barbs and erudites are already not popular. A short term fix would be to give those races infravision until full fix in place.
By that logic, Ogres and Trolls would be more popular, but they aren't, and they have infravision.
  #7  
Old 10-22-2019, 01:55 PM
cd288 cd288 is offline
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Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
By that logic, Ogres and Trolls would be more popular, but they aren't, and they have infravision.
?

Since when are Ogres and Trolls not popular? They're two of the best min/max races in the game lol
  #8  
Old 10-22-2019, 05:11 PM
whitebandit whitebandit is offline
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Does anyone else notice this around the very edge of the screen there is what appears to be the "not classic" brightness around the edges, i tried to take a screenshot of what im talking about but its very tiny and mostly noticeable when moving around

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You can see it on the right side of the screen, i went a little far into my second monitor but you should be able to see the building colors going down the side of my screen, its almost like theres a giant transparent filter applied but isnt quite covering the full screen.
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  #9  
Old 10-22-2019, 05:15 PM
Telin Telin is offline
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Yes I see it too.
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  #10  
Old 10-22-2019, 05:42 PM
larper99 larper99 is offline
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Do you mean the little texture "glitch" that is, like, 1pixel wide and about 100pixels tall? Usually on the right edge of the screen? I never associated that with non-classic brightness, just a rendering engine glitch that doesn't bother me in the least.
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