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#1
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#2
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this unintuitive UI is really painful on the eyes viewing it on a 27" screen
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#3
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__________________
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#4
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Is there a way to make the UI elements bigger?
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#5
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That doesn't change the UI size it just shrinks the game window and keeps the ui elements the same?
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#6
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#7
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__________________
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#8
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I noticed that there's no longer an on-screen button to accept/decline group invites and that now you have to go to the action menu and to find the button. It's much less intuitive than having a button on the group window, especially since unless you're being invited the 'Follow' button doesn't even say 'Follow' on it. Having the button for this on the group menu isn't exactly intuitive, but it's at least better than the current option. Would be better still to just have a window pop up instead of having a button change functionality without warning, but I suppose it's your call where to draw the line when it comes to authenticity vs good UI design.
Also on a side note, the social tab on the action menu uses white text on gray buttons, while the other tabs use black text. | ||
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#9
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2. Social Hotkey color - we have made it black and people complain the title entry is not readable. We make it white and people say the buttons are not readable. You can easily select a color for the hotkey that you find easier to read. You are not forced to use the default color of gray. It was selected so that the title entry field is easy to read. | |||
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#10
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I found keeping my action window on the macro page provides more buttons for me, so I added /invite /disband to my own action page 1 hotbuttons just for convenience cus swapping tabs is anointing.
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