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#301
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The database they copied already had zones from classic to PoP populated with placeholder stats and loot tables. Many of the quests were already done, or in some sort of poorly working state at least, although many more are left unfinished. Players would have no idea if, for example, an NPC was hitting at 3 attack delay instead of the 2 it should have-- they just see mobs walking around and kill them and assume it works fine. So long as quest NPCs accept their turn ins and mobs are moving and killable, they think 'this is done', but they would be in fact playing an ez-mode version of the game and not know it. A 'roambox' system for NPC wandering which allows for rapid development of NPC movement areas was also developed after P99 forked, so it's a very easy thing to click on an NPC and input four coordinates that define the box that the NPC can wander in. You can make an outdoor zone look complete in a very short amount of time with this newer emu feature, particularly if the NPCs had already been imported. There are still accuracy issues with where and how large the boxes should be however. Some examples of accuracy issues: p2002's plane of air keys were made no-rent. Air keys were not no-rent, but instead poofed when you zoned. This information is readily available in old PoSky guides. I also wrote some code to allow NPCs to see through walls in flagged zones to more accurately emulate the planes and other outdoor zones. (or more accurately, completed what cavedude started) P2002 pulled the code without knowing what it did, which caused mistmoore NPCs to ignore walls because they copied our database with all outdoor zones flaged no-LOS. Then they blamed and ridiculed me for 'setting assist radii too high' or some nonsense, not knowing what actually happened. (the assist radii for NPCs was in fact 0, meaning the same as aggro radius) One wonders if their hateplane even has LOS disabled at all. Then there are minor issues like epic quest scripts not checking factions. Making an NPC say text and accept items is the easy part-- details like determining faction levels and such are much more difficult, and again is something most players wouldn't notice. | |||
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#302
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![]() Nice try torven we didn't use any of your code and you have no idea what we have on our server . But anyways I will still put our content up against anyone .....and frankly let's be honest here .,...would you rather have a 100% correct ring war on launch or velious our two years sooner? Or you can put out a flawed server and take 4 months to put out out planes that still have a pile of flaws because the test server has no one on it.. Be careful throwing stones at glass houses.
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Last edited by Wharhog; 06-05-2015 at 11:20 PM..
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#303
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Do mobs with spells set to 0 mana in the DB trigger their effects on cooldown? Do you use anything on this list? https://github.com/EQMacEmu/Server/c...22f31e36b60c36 Do your NPCs hit like they're supposed to with Bash? Do innate procs of beneficial spells aggro NPCs? Do you have spell AI radius set to 80? Do procs only trigger on hit? Does your cazic touch use the proper spell ID? Do you have working bolts? Does invisibility not stack? Do Dragon AEs work? Are your resists livelike? If you answered yes to any of these questions, you may be running Torven's code. Better clean that up!
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#304
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And that right there is the difference between our projects. You want it 'now, now, now' and want to be 'the first' at something. Everything is a bloody competition with P2002, from the raid scene, to the leveling grind, to the development team. No thanks. Oh, and threatening our project. "Be careful throwing stones at glass houses." I'm so scared. What are you going to do, DDoS us into oblivion like children? Grow up.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
Last edited by Secrets; 06-05-2015 at 11:29 PM..
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#305
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![]() I will never be tired of EQMac emu drama.
Malignant server should shutup tho | ||
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#306
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![]() It is a bit funny. Its like monkeys flinging poop at the zoo. Fun to watch. Til some gets in your mouth.
H
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Haynar <Millennial Snowflake Utopia>
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#307
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#308
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![]() i read stuff like that and dont even crack a grin. and im drunk
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#309
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![]() Secrets, I am pretty sure Hogg was talking about this quote, and not Torven's code in general.
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I too am kind of disappointed by the behavior in this thread, seeing as we have been nothing but non confrontational since we started our own server (which was encouraged by the TAK staff, for many reasons) You will be hard pressed to find many (unprovoked) messages like this from our staff: Quote:
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The bottom line is, P2002 is closed source at this moment. That means any speculation you might hear about our server is just that, speculation. None of the TAK staff has ever played on our box (except for Secrets, who came online in one of the first days warping around and openly using hacks until he got banned, something I guess he feels he is entitled to, working on the netcode? I don't know) so they quite frankly have no idea what they are talking about when they are criticizing our progress and content quality | |||||||||
Last edited by apio; 06-06-2015 at 05:09 AM..
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