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#1
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Huge amounts of retarded going on here in this thread lately.
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#3
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Just figure out how to punish ducking and then we can tell our mages to never do it because we currently dont even tell them TO do it
COHing in your FTEer is no different than racing like Dald said, the only difference as Cucs points out is that the mage presses a button to COH where in a race the runner just runs. I agree with Chest, you dont just put a bandaid on an infected splinter in your thumb, you remove the splinter ( FFA cycle ) Sim-repops being FFA polices itself, removes the need to poopsock anything and brings about what literally 100% of the population agrees is the 'most fun' which is the mobilization for multiple raid targets which are spread all across Norrath. I have no idea why the GMs wont seriously consider at least seeing what would happen if they gave us 2 months to 'test' it. Remember, these raid changes were and are never 'tested', they become law and players have to learn on the fly. With each change, the players are essentially beta testing P99 raiding. It makes no sense to me that the rule makers cant someway acknowledge that some of these rules are still not fully fleshed out in terms of their 'vision' of the server and be actively looking for ways to improve this part of our community. Also, I am shocked Troubled wants FTEs to be a race as a bard, who would have seen that coming? | ||
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Last edited by Erati; 10-30-2014 at 12:17 PM..
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#4
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Best option for people who want to have fun racing to targets and not CotHing or Foot Racing from predetermined poopsocking positions.
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#5
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Quote:
There are guilds that already don't even want to drag their members out of bed for a spawn that they know about, much less one that is totally random.
__________________
hello i'm cucumbers
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#6
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Quote:
It will benefit those guilds only when it happens in a bad time frame. Which is literally no different from the current situation. Their class R spawns can occur at 4 AM on a weekday. Knowing that the window goes into that time period doesn't help if you aren't willing to get up at that time. Knowing your window is certainly helpful for more casual guilds, but really only in the favorable time spans for your members. As I mentioned earlier. However if it happens during Europa's prime time for example they may be able to knock out an FFA mob which they never would've socked or tracked beforehand. Or it may spawn in the middle of the euro workday and they won't have a shot... No different than the spawns currently, except you don't have to devote 3-4 people to sitting at designated spots waiting to FTE for a 16 hour window.
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#7
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Quote:
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hello i'm cucumbers
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#9
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CotH ducking we can ban outright if you wish and figure out punishment for doing it. I'm sure Taken would be behind that NP.
CoTH Mages we could ban as well, and force foot racing / starting points. But that doesn't solve the poopsock issue I don't think. Same number of people will be at the same number of points. Only difference would be maybe 1 tracker instead of 2 Mages on the spawn. CotH mage and Foot race is no different, both require a catalyst (seeing the dragon), which leads to a reaction (batphone -> CotH or hotkey/vent shouting telling people to run), then a short or long run towards a target spamming a jav/Clicky and targeting. I'll grant you foot racing may be a lower barrier of entry for smaller guilds. But if you don't limit Runspeed it just becomes bards, and that's the same barrier of entry. If you do limit Runspeed, then that's more rules and likely becomes an extra body SoWing you every 30min. Or do you really use SoW potions every sock? Plus unless we get variance lowered (which I believe you're behind), you won't see smaller guilds competing regardless.
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#10
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Quote:
I could compete on these spawns right now without a CotH mage and win. There are different mechanics in this game that are faster than CotHing...ducking or otherwise. Banning just CotH mages or ducking does nothing to curb the current excesses things get pushed to. You need a universal way of competing that people can follow and that is accessible. That is foot races from designated starting points. Also any class that can cast sow have their uses in racing as well (If we are limiting run speed). Shaman's can throw Javs, Rangers have Bows, and a Druid can easily be just one of the 2 racers if neither of those 2 are present. BtW a 10 dose SoW potion lasts 5 hours. 2 10 hours..3 15 hours if it came to that. It opens the options up to use every class and give every guild an opportunity no matter what Class they can bring to the race.
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