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  #1  
Old 03-27-2013, 06:14 AM
kotton05 kotton05 is offline
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if you want to SEE what a non varianced mob looks like, go to sky around 11/12 in the morn on sunday, wait for dojo to spawn.

FTE/Variance is a great solution. Rotated mobs, maybe if another guild is out there doing what it takes, never know what may happen.
  #2  
Old 03-27-2013, 06:40 AM
Kagatob Kagatob is offline
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Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
if you want to SEE what a non varianced mob looks like, go to sky around 11/12 in the morn on sunday, wait for dojo to spawn.

FTE/Variance is a great solution. Rotated mobs, maybe if another guild is out there doing what it takes, never know what may happen.
Simultaneous repops would be better. If for example at 12pm noon every Sunday Dojo as well as 4 other low/mid tier mobs spawned at the same time it would force communication between guilds. If both top guilds want the same mob that means they can enjoy their shitty FTE fest while the remaining guilds get a chance at the other mobs on that timetable.
  #3  
Old 03-27-2013, 06:43 AM
maverixdamighty maverixdamighty is offline
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Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
Simultaneous repops would be better. If for example at 12pm noon every Sunday Dojo as well as 4 other low/mid tier mobs spawned at the same time it would force communication between guilds. If both top guilds want the same mob that means they can enjoy their shitty FTE fest while the remaining guilds get a chance at the other mobs on that timetable.
this is basically server repops which has been requested for some time. when those happens guilds have to prioritize which targets they go after first and risk losing out on the others. I don't think it would require too much effort for this to happen and depending on the time of day it happens would give quite a few guilds a great chance at getting mobs they are not seeing now.
  #4  
Old 03-27-2013, 06:49 AM
kotton05 kotton05 is offline
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Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
Simultaneous repops would be better. If for example at 12pm noon every Sunday Dojo as well as 4 other low/mid tier mobs spawned at the same time it would force communication between guilds. If both top guilds want the same mob that means they can enjoy their shitty FTE fest while the remaining guilds get a chance at the other mobs on that timetable.
this could be really cool, I agree. just so few and far between to really know how this more often would turn out. also when mobs outta window it feels really weird, but this once a month or something would be something to look forward to, assuming its random.
  #5  
Old 03-27-2013, 07:02 AM
Kagatob Kagatob is offline
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Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
this could be really cool, I agree. just so few and far between to really know how this more often would turn out. also when mobs outta window it feels really weird, but this once a month or something would be something to look forward to, assuming its random.
I used the time as an example. You could make several different sets of mobs on different spawn cycles. 3, 3.5, 4, 4.25 etc. day spawns, always at 6am, noon, 6pm or midnight EST, but set like clockwork and having nothing to do with when the mob died.

I don't have the spawntimes of mobs memorized but I'm pretty sure that even in classic there were many mobs that had the same repop time, the only "non-classic" aspect of it would be fixing the respawn timer to be set on spawn and not kill which is still much closer to classic than the current variance system is and also serves to in many situations nullify the need for the FTE system.
  #6  
Old 03-27-2013, 06:03 PM
Kagatob Kagatob is offline
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Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
Simultaneous repops would be better. If for example at 12pm noon every Sunday Dojo as well as 4 other low/mid tier mobs spawned at the same time it would force communication between guilds. If both top guilds want the same mob that means they can enjoy their shitty FTE fest while the remaining guilds get a chance at the other mobs on that timetable.
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Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
I used the time as an example. You could make several different sets of mobs on different spawn cycles. 3, 3.5, 4, 4.25 etc. day spawns, always at 6am, noon, 6pm or midnight EST, but set like clockwork and having nothing to do with when the mob died.

I don't have the spawntimes of mobs memorized but I'm pretty sure that even in classic there were many mobs that had the same repop time, the only "non-classic" aspect of it would be fixing the respawn timer to be set on spawn and not kill which is still much closer to classic than the current variance system is and also serves to in many situations nullify the need for the FTE system.
Someone please explain to me why a system like this wouldn't work? I believe it would. How much better it would be for everyone if Fay/Gor/Sev/Tal always spawned together so no one guild could poopsock/FTE BS their way through life. Same would go for VS/Trak. This is of course assuming their classic spawn times aren't drastically different from each other to begin with.
  #7  
Old 03-27-2013, 11:59 AM
radditsu radditsu is offline
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Gm enforced rotations are not going to happen. Big dog Sirken shouldn't have to continually say so. Rogean shouldn't continually have to say so. I personally like rotations. I grew up on a big rotation server. But the reality is that the developers and people in charge will not do so, it would take resources that these people just do not have. They aren't being paid 10 bucks an hour to log in a computer at a warehouse somewhere to do this. They are not independently wealthy. They most likely have a 9 to 5 like the rest of us.

Most, if not all programming changes (simulated patch days, fte shout) MAY happen, but you should not count on it, the limited time and effort the developers have, is most likely going to Velious. You are not going to demand, and receive, anything from them. 2 Week simulated repops , a shortened variance window, and keep the randomly extended spawn at the end of windows would be a fantastic way to distribute mobs, and promote competition, and cut down on the spawn camping. I think the random extension is a stroke of genius. However i think that random spawn timers on...say NTOV will be a disaster. Who want's to go up there everyday for one dragon if it pops?

However, all of these are programming changes, and difficult to just "make happen". They have tested some parts of these changes to some mixed results. There are like 3 guys, who in their free time, recreate an entire world of shit for you to do. I've looked at PEQ code and other stuff recently and its....immense. It's frankly amazing. Ok so developer wank over...

So what can you do? Work with people. EQ mac has that shit right(sorry Lron). They will work with each other to carve cancers out. That does not mean that everybody needs to be sunshine and lollipops. I was/is/am ground floor FE, I joined them because, i saw a need for the offensive. I absolutely loved being in BDA, most of the people were amazing. Never saw any problems from any other guild.

I see a bunch of people frothing at the mouth to work together. I couldn't see that potential go to waste. I had to at least try break a strangle hold on the top.

A great deal of the ground level members of FE were willing to do what it takes to at least attempt to change a culture.

Do you think most of them care about Maestro, or an Inny? Or losing a Kunark dragon?
Most of us had a boot on our neck for months to YEARS before.

For the TLDR crowd: Work with each other to change the culture, don't expect the EQ gods to hear your pleas.
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  #8  
Old 03-27-2013, 12:38 PM
falkun falkun is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
For the TLDR crowd: Work with each other to change the culture, don't expect the EQ gods to hear your pleas.
This. It doesn't matter how much content there is, the culture is what brings us back to classic Everquest.
  #9  
Old 03-27-2013, 01:05 PM
kotton05 kotton05 is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
This. It doesn't matter how much content there is, the culture is what brings us back to classic Everquest.
Very true, I also think if a guild focus' on fay/tal/sev good chance you can get with the current vp war/trak at FE's main target, the other dragons may get slept on for one reason or another. Sirken said he knows a way to sneak kills in. So there must be a way, prolly doesnt come with some sleepless hours but i have seen BDA/DIV both out there for sev, which is more than most guilds and the more you try the higher chances youll get the kill.
  #10  
Old 03-27-2013, 02:48 PM
maverixdamighty maverixdamighty is offline
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i'd be interested to hear your raiding experience on live then if you are most raiders? If by catering to us it means we have to invest a ton of time to get any of these mobs then they can keep their catering...
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