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  #291  
Old 11-13-2012, 02:50 PM
Zeelot Zeelot is offline
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Fennin ro had no set ruleset. It depended on what GM you got. Some said exp wins, some said FTE in different words, and others just didn't want to deal with it and made guilds /random 100 for first attempt prior to engage. The rules here currently are much more consistant than any experience I had on live.
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  #292  
Old 11-13-2012, 02:52 PM
Autotune Autotune is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
You must define all rules before I vote for it!
the only rule is XP = loot.

why is that so hard to understand lol.
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  #293  
Old 11-13-2012, 02:53 PM
Autotune Autotune is offline
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take that entire Raiding rules page bullshit and delete it.

Replace all that text with.


XP = Loot.
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  #294  
Old 11-13-2012, 02:54 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Zeelot [You must be logged in to view images. Log in or Register.]
Fennin ro had no set ruleset. It depended on what GM you got. Some said exp wins, some said FTE in different words, and others just didn't want to deal with it and made guilds /random 100 for first attempt prior to engage. The rules here currently are much more consistant than any experience I had on live.
During the life of the server for sure. But Velious/Luclin was alot more xp based, in my memory. I didn't really raid much in early Kunark. Also, trains were almost never enforced as fraps wasnt around and GM's took forever to show up at a raid dispute.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #295  
Old 11-13-2012, 02:54 PM
Zeelot Zeelot is offline
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Xp = loot is a very bad idea and should not be allowed unless every zone is FFA like VP so I can train your KS group.
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  #296  
Old 11-13-2012, 02:55 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
the only rule is XP = loot.

why is that so hard to understand lol.
Understand it now. Not before when it sad no silly rules, what defines a silly rule. For better reading comprehension post No rules other than XP = Loot
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  #297  
Old 11-13-2012, 02:55 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Zeelot [You must be logged in to view images. Log in or Register.]
Xp = loot is a very bad idea and should not be allowed unless every zone is FFA like VP so I can train your KS group.
exactly. training is on the raid page, so there would be no training rule in raiding.


Leave raiding and politics up to the guilds involved, not overseers.
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  #298  
Old 11-13-2012, 03:00 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
Raid Rules / FAQ



Q: If we feel another guild/party is breaking raid rules what actions may we take?
A: xp = loot

Q: What classifies a mob as "Engaged"?
A: xp = loot

Q: Can we camp raid mobs?
A: xp = loot
Q: Both raids got here simultaneously. What do we do?
A: xp = loot

Q: What rules pertain to raid mobs that are triggered spawns?
A: xp = loot

Q: What about raid mobs that are spawned by a combination of other mobs?
A: xp = loot

Q: What about a raid mob being indefinitely kited or occupied?
A: xp = loot

Q: Will the planes be open to everyone?
A: xp = loot

Q: What if our raid is disrupted? What if our raid interferes with another raid?
A: xp = loot

Q: How do we report another raid training or KSing?
A: xp = loot
Q: Why is there a spawn variance? This isn't classic!
A: xp = loot

Q: Where can I deposit my tears?
A: xp = loot

Venril Sathir
xp = loot
Non-Disputable Zones
Zones deemed Non-Disputable will have no CSR interaction on raid disputes. We will not respond to or take any action on raid disputes involving these zones. xp = loot
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  #299  
Old 11-13-2012, 03:02 PM
Hasbinlulz Hasbinlulz is offline
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Quote:
Originally Posted by Zeelot [You must be logged in to view images. Log in or Register.]
Xp = loot is a very bad idea and should not be allowed unless every zone is FFA like VP so I can train your KS group.
Hard to train that which mobs cannot see.

ROGUE FORCE FIVE
(w/ druid healer)
ACTIVATE!!
  #300  
Old 11-13-2012, 03:05 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
During the life of the server for sure. But Velious/Luclin was alot more xp based, in my memory. I didn't really raid much in early Kunark. Also, trains were almost never enforced as fraps wasnt around and GM's took forever to show up at a raid dispute.
You're probably right on this one. Velious will fix this particular aspect. Who's tank engaged it first? Who's chain of clerics kept him up? The mobs having considerable amounts of hp won't make them 5 second shitshows of dragon slapfights. New problems will arrive, however.

Pullers will be consistently fucking other pullers. Tormax / statue come to mind on this one especially. Sontalak /klandicar will also cause problems if they are pulled similar to what we see with outdoor dragons now.

Leapfrogging should be back in full effect and have new issues. Who clears the trash before vulak if it means they won't be prepared to engage vulak immediately with a guild on their ass?

These seem to be already covered, however, in the don't steal pulls and don't be a dick method of ruling, which GMs can do fairly well. I just wish we didn't have to be some kinda photojournalism faggots with fraps constantly to get things taken care of.
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