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  #291  
Old 11-17-2011, 02:30 PM
minakto minakto is offline
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basicaly 150pr = 50% resist. Most classes are going to have a hard time breaking 100pr
  #292  
Old 11-17-2011, 05:25 PM
Pudge Pudge is offline
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but Null.. does your double check method happen over a long period of time? so as to account for the RNG being streaky?

just curious
  #293  
Old 11-17-2011, 06:14 PM
Null Null is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
but Null.. does your double check method happen over a long period of time? so as to account for the RNG being streaky?

just curious
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  #294  
Old 11-17-2011, 06:18 PM
lethdar lethdar is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
but Null.. does your double check method happen over a long period of time? so as to account for the RNG being streaky?

just curious
wat
  #295  
Old 11-17-2011, 06:26 PM
Fang Fang is offline
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Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
ebolt is going to be made unresistable like some magic dots it needs to be modified to come off in a single cure as magic dots do with a single dispel
if you are going to make ebolt come off with one cure, then you also need to:

make dispel remove a random magic based effect
or
make dispel remove detrimental effects before beneficial
or
keep stupid ideas to yourself
  #296  
Old 11-17-2011, 06:27 PM
Pudge Pudge is offline
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i was serious lol. i thought nukes landing depended on the RNG (as well as resists). and i know the RNG is streaky. so if 1000 casts were simulated in the same second, then there wouldn't be a wide disparity in the RNG numbers it checked against. yielding results that weren't truly representative
  #297  
Old 11-17-2011, 06:40 PM
Null Null is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
i was serious lol. i thought nukes landing depended on the RNG (as well as resists). and i know the RNG is streaky. so if 1000 casts were simulated in the same second, then there wouldn't be a wide disparity in the RNG numbers it checked against. yielding results that weren't truly representative
The values I listed are the numbers that your RNG 'rolls' against, which stay the same across resistances.
  #298  
Old 11-17-2011, 08:17 PM
Pudge Pudge is offline
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ahhh i got it now. thanks.

i thought your "double checking" was you actually running a simulation of casting 1000 times or whatever, and reporting the resist rates in percentages. (like actually casting a spell and parsing out the results, but faster). - but now i understand what you meant
  #299  
Old 11-17-2011, 08:29 PM
Crazerous Crazerous is offline
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ebolt landing 50% of the time w/ 150+ PR is ridiculous
  #300  
Old 11-17-2011, 10:33 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Crazerous [You must be logged in to view images. Log in or Register.]
ebolt landing 50% of the time w/ 150+ PR is ridiculous
And I heard lifetaps are being resisted... probably just trolling. But the poison thing, yeah.
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