Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #291  
Old 10-21-2019, 03:07 AM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,325
Default

Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
I made several adjustments to all zones with this update. (Stronger moonlight, faster night/day transitions for foggy zones, amber sunset lighting, better lighting transitions.)

These files are meant to be added after the patch because it doesn't include every file for the sky to work. Sky type needs to be at Complex.
Haven't been on blue yet (annoying to have to swap files around) but on Green it's much improved and more nearly equivalent to Trilogy comparisons. If it were to launch as-is I could not complain--it's starting to come together and look like a well-implemented system. Within the short time left before the 25th is there anything specific that should be investigated?

Also, does it do any good to post /locs/etc of specific places where the dynamic lighting/torches/etc fail? I'm not sure there's anything you can do about ground tile problems and I don't want to waste your time (and mine) posting nice-but-useless info. Got to focus on the stuff that can be addressed.

Danth
  #292  
Old 10-21-2019, 04:23 AM
Samadhi Samadhi is offline
Aviak


Join Date: Oct 2019
Posts: 64
Default Client crashes often upon death.

upon dying with the new client I am often crashing to desktop. The only possible cause is I am using fullscreenizer to make the game fullscreen.
  #293  
Old 10-21-2019, 07:49 AM
Deathrydar Deathrydar is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,673
Default

Has anyone tested Innothule yet? Saw another video that someone put up and he started a troll and he was just as blind as a human would be. If no one checked yet, I will when I can log on again on Tuesday evening.
  #294  
Old 10-21-2019, 08:12 AM
Chortles Snort|eS Chortles Snort|eS is offline
Banned


Join Date: Aug 2019
Location: GuK
Posts: 735
Default

Plugging my stream for reference due to the nature of leaving it running about 24 hours this weekend

**to see day/night cycles check the last 2-4 hrs of oaSiS afk
  #295  
Old 10-21-2019, 08:13 AM
Deathrydar Deathrydar is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,673
Default

Quote:
Originally Posted by Chortles Snort|eS [You must be logged in to view images. Log in or Register.]
Plugging my stream for reference due to the nature of leaving it running about 24 hours this weekend

to see day/night cycles of the tri swamp area etc
Bah! My browser at work cannot view it.
  #296  
Old 10-21-2019, 08:58 AM
Dolalin Dolalin is offline
Planar Protector

Dolalin's Avatar

Join Date: Oct 2009
Location: UK
Posts: 2,565
Default

Using the latest patch files H right now and still, my candle of the plaguebringers is as bright as a GLS. Not sure if candles are meant to be fixed but it's outdoing a fire beetle eye and it should be significantly dimmer than that.

149 = nothing
150 = fire beetle eye
151 = Candle of the Plaguebringers
Attached Images
File Type: jpg EQ000149.jpg (12.7 KB, 4 views)
File Type: jpg EQ000150.jpg (19.3 KB, 4 views)
File Type: jpg EQ000151.jpg (20.3 KB, 3 views)
  #297  
Old 10-21-2019, 09:18 AM
Telin Telin is offline
Developer

Telin's Avatar

Join Date: Oct 2012
Location: Boca Raton
Posts: 1,598
Default

Candle brightness has not been patched yet
__________________
  #298  
Old 10-21-2019, 09:20 AM
Telin Telin is offline
Developer

Telin's Avatar

Join Date: Oct 2012
Location: Boca Raton
Posts: 1,598
Default

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Haven't been on blue yet (annoying to have to swap files around) but on Green it's much improved and more nearly equivalent to Trilogy comparisons. If it were to launch as-is I could not complain--it's starting to come together and look like a well-implemented system. Within the short time left before the 25th is there anything specific that should be investigated?

Also, does it do any good to post /locs/etc of specific places where the dynamic lighting/torches/etc fail? I'm not sure there's anything you can do about ground tile problems and I don't want to waste your time (and mine) posting nice-but-useless info. Got to focus on the stuff that can be addressed.

Danth
Blank can definitely use examples of areas where the lighting isn’t working. He was able to Improve the boat lighting based on reports. As far as the sky files testing, is just making sure they’re stable and the skies load and function normally.
__________________
  #299  
Old 10-21-2019, 07:56 PM
lonig lonig is offline
Orc

lonig's Avatar

Join Date: May 2018
Posts: 40
Default

As an Ogre in Oggok, I cannot see a darn thing from spawn. I tried running toward the SK guild, and its just so freaking dark. I don't know the time of day, but I stood around here for a good... ~30 minutes and it didn't seem to change. Basically just hugged walls and ran into trees while slowly working there.
  #300  
Old 10-21-2019, 07:58 PM
BlankDiploma BlankDiploma is offline
Kobold


Join Date: Oct 2014
Posts: 100
Default

Quote:
Originally Posted by lonig [You must be logged in to view images. Log in or Register.]
As an Ogre in Oggok, I cannot see a darn thing from spawn. I tried running toward the SK guild, and its just so freaking dark. I don't know the time of day, but I stood around here for a good... ~30 minutes and it didn't seem to change. Basically just hugged walls and ran into trees while slowly working there.
That is definitely not intentional. I will check tonight to see if there's something broken with infravision.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:38 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.