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#1
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Glorious times.
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#2
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EQ PvP in a nutshell: people having fun at the expense of someone else's fun and calling it fun for everyone cause that's how you remember it.
Can't make this shit up ^^ Thanks for reminding us why EQ PvP will never really be a good thing, unfortunately. (PS: I'm 100% for having a new pvp server for you guys to have an illusion of fun (and/or real fun whatever) none-the-less, sounds good in my book go for it ^3^)
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Nausicaa, Barbarian Warrior of the Wind ♡45♡
Nagoya, Halfling Druid of Karana ♡54♡ | ||
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#3
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Quote:
PvP attracts griefers ("killers" in the Bartle taxonomy of player types). If you have all vs. all PvP (in any game), those griefers will direct their attention to the most vulnerable, ie. low level characters. This naturally discourages server growth (see Red). But with any kind of team-based PvP, that killer/griefer energy is channeled. Instead of the griefer being a reason to quit the server, the griefer just becomes another villain for the players of the other team to defeat. There's a reason why successful MMOG PvP is team-based (WoW, DaoC, etc.)
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#4
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However, as the other poster said, EQ PvP, team or not, is often zone line ganking or killing someone camping something, etc. It is not only the team or no team, but the very design of the game that doesn't make for a very healthy PvP in my opinion. And I like the vibe of an EQ PvP server believe me (we had fun with Shrub for a tiny bit on that Rallos Zek server eh! Hi Shrub /o/) - but I always feel that in the end the game wasn't meant for this. That being said, I have like 7 toons on Red, and if there is a new PvP server on Project 1999 I will probably play as well [You must be logged in to view images. Log in or Register.]
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Nausicaa, Barbarian Warrior of the Wind ♡45♡
Nagoya, Halfling Druid of Karana ♡54♡ | |||
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#5
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Ultimately one of those two guilds ends up winning out gaining a monopoly on all the best items and locking anyone else out from competing w/ them in PVP. | |||
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#6
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Yay, can't wait !
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#7
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Quote:
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#8
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I think that that "meta-MMOG design" stuff is fascinating, and really helps you understand why games succeed or fail. Ance once you start thinking that way (in terms of groups of players and what they're each looking to experience in their game) it seems painfully obvious in retrospect: of course the successful games are the ones that create a place where every different type of player can play and have fun in their own way. I don't necessarily think the Bartle taxonomy is the best or anything, but I do especially like their take on the "Killer" archetype, because I think it explains so much (though certainly not everything) about why WoW/DaoC/SWG/etc. succeeded with PvP and EQ didn't.
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#9
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Quote:
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Elanya Level 54 Druid ⋆ Wood Elf "Trade-skilling my life away" Werga ⋆ Level 29 Shaman ⋆ Troll Taruuk ⋆ Level 14 Necromancer ⋆ Dark Elf | |||
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#10
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Can we get some type of donation feedback prior to server releasing? Like are we on track with the current donations to procure new equipment? Is this going to be a problem at current donation rates?
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OMG
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