Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-08-2017, 03:17 PM
maskedmelonpai maskedmelonpai is offline
Fire Giant

maskedmelonpai's Avatar

Join Date: Aug 2016
Location: Left hand of the Master
Posts: 695
Default

It for Awakened / Aftermath, J (^.~)v
  #2  
Old 02-08-2017, 04:33 PM
NecroP99 NecroP99 is offline
Banned


Join Date: Sep 2015
Location: Sacramento, CA (C U REAL SOON)
Posts: 83
Send a message via AIM to NecroP99 Send a message via Yahoo to NecroP99
Default

Quote:
It really bothers me when I see some (not all) of the casual guilds acting like the staff doesn't care about them, and never does anything to help them. We dramatically shorted the variance window from what it was as a direct response to casual guilds complaining that it was too big (and lets be honest, hardcore guilds hated it and complained about it too), so we agreed to shorten the windows on the condition that players would stop poopsocking; we held up our end of the bargain, players did not.
So let me get this straight. You lower the variance so casual guilds can have a better chance, the hardcore guilds continue to break the no socking rule, so the solution is to make any playstyle other than socking invalid...

Quote:
At this point, we will not entertain offers from players that involve the promise to stop the sock (because they already spent that card, and the staff is still awaiting it to be delivered), and we will not offer to shorten the variance any more (for the same reason).
a zero variance raid environment is what benefits causal guilds - this is pretty clear because they could organize specific times to log in and would not need trackers. So - again - your solution is to put multi day variances on the table that only 2 guilds of 100 people track.

I am not sure why you can not see that this medium length variance is EXACTLY what the large guilds want/need. 1 week variance they couldn't sustain, shorter variance more guilds would compete - but you have it at the literal breaking point of what any 'normal' gamer could take and so the neckbeards reign supreme.

No varience or 7 day varience - the middle area is the lair of the unemployed and why people hate P99 at level 60.
  #3  
Old 02-08-2017, 04:55 PM
Pokesan Pokesan is offline
Banned


Join Date: Apr 2014
Posts: 5,957
Default

i thought it was remarkably coherent, considering the author
  #4  
Old 02-08-2017, 05:03 PM
bigjerry bigjerry is offline
Banned


Join Date: Dec 2016
Location: neo-gokkun city, bukkake prefecture
Posts: 777
Default

Quote:
Originally Posted by Pokesan [You must be logged in to view images. Log in or Register.]
i thought it was remarkably coherent, considering the author
ud have to read it to know that

sorry you lost

also, my post got pared -- uh oh feeling heat
  #5  
Old 02-08-2017, 08:52 PM
JurisDictum JurisDictum is offline
Banned


Join Date: Apr 2013
Posts: 2,791
Default

This idea of upping variance to an unsustainable level will just mean that hardcore guilds will causally track (rather than intently staring at the screen ready to yell POP) and then batphone the mobs. Honestly -- they don't see this --- but it would probably help them out.

Vulak and Doze might still be face tracked however....unless it was literally like a week variance.
  #6  
Old 02-09-2017, 08:41 AM
kotton05 kotton05 is offline
Banned


Join Date: Sep 2012
Posts: 1,728
Default

Quote:
Originally Posted by JurisDictum [You must be logged in to view images. Log in or Register.]
This idea of upping variance to an unsustainable level will just mean that hardcore guilds will causally track (rather than intently staring at the screen ready to yell POP) and then batphone the mobs. Honestly -- they don't see this --- but it would probably help them out.

Vulak and Doze might still be face tracked however....unless it was literally like a week variance.
Did you experience the 96 hour Windows with extended variance in kunark? For those that don't know they programmed an extended variance into the window all stealth like one trakanon and kept it. Basically if a mobs window rolled into the last half the whole window would then refill another day till it didn't fall into the last half. There was a handful of mobs that would only pop like once every two weeks.

What did p99? Sock harder
  #7  
Old 02-09-2017, 01:59 PM
JurisDictum JurisDictum is offline
Banned


Join Date: Apr 2013
Posts: 2,791
Default

Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Did you experience the 96 hour Windows with extended variance in kunark? For those that don't know they programmed an extended variance into the window all stealth like one trakanon and kept it. Basically if a mobs window rolled into the last half the whole window would then refill another day till it didn't fall into the last half. There was a handful of mobs that would only pop like once every two weeks.

What did p99? Sock harder
There was less targets in Kunark that were doable by 19 dropable geared characters. This is why there generally was a 1 guild monopoly rather than 2 competing guilds. The leverage the monopoly guild's leadership had was much higher over the playerbase -- so could coerce people to track (a smaller number of targets) more regularly.

I really don't see the current raid scene socking a lot of the raid targets that long except the more important ones. They can't force anyone to track because the raids take too many players and 2 different guilds compete for available players. So they would have to prioritize targets.
  #8  
Old 02-11-2017, 07:02 AM
Detoxx Detoxx is offline
Planar Protector

Detoxx's Avatar

Join Date: Jul 2012
Posts: 1,648
Default

Quote:
Originally Posted by JurisDictum [You must be logged in to view images. Log in or Register.]
There was less targets in Kunark that were doable by 19 dropable geared characters. This is why there generally was a 1 guild monopoly rather than 2 competing guilds. The leverage the monopoly guild's leadership had was much higher over the playerbase -- so could coerce people to track (a smaller number of targets) more regularly.

I really don't see the current raid scene socking a lot of the raid targets that long except the more important ones. They can't force anyone to track because the raids take too many players and 2 different guilds compete for available players. So they would have to prioritize targets.
80% of all Velious mobs are killable with 20 people or less. There's like 15 mobs that aren't slowable:

Vindi, Velk, Kreizenn, Vyemm, AoW, Dain, CT, Yelinak, Tunare, KT, Eashen, Ikatiar, WToV. Of those, only 4 need more than 35 to kill even still. Quite honestly, Kunark dragons can wipe out a raid force faster and more easily than almost any Velious mob. Enrage and Gate can be a bitch with thoes unavoidable AoEs.
__________________
"All we really lose is one Warrior."
  #9  
Old 02-11-2017, 06:53 AM
Detoxx Detoxx is offline
Planar Protector

Detoxx's Avatar

Join Date: Jul 2012
Posts: 1,648
Default

Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Did you experience the 96 hour Windows with extended variance in kunark? For those that don't know they programmed an extended variance into the window all stealth like one trakanon and kept it. Basically if a mobs window rolled into the last half the whole window would then refill another day till it didn't fall into the last half. There was a handful of mobs that would only pop like once every two weeks.

What did p99? Sock harder
Come on now Merkk don't lie! First it was 24 hour added window if it was due to spawn in the last 15% of the 96 hour window and we all know FE was the only guild that socked. Those 7 day exp groups in VS pit bro, never forget! haha

I vividly remember TMO never getting VS because we werent willing to sock it like that lol
__________________
"All we really lose is one Warrior."
  #10  
Old 02-11-2017, 09:38 AM
kotton05 kotton05 is offline
Banned


Join Date: Sep 2012
Posts: 1,728
Default

Quote:
Originally Posted by Detoxx [You must be logged in to view images. Log in or Register.]
Come on now Merkk don't lie! First it was 24 hour added window if it was due to spawn in the last 15% of the 96 hour window and we all know FE was the only guild that socked. Those 7 day exp groups in VS pit bro, never forget! haha

I vividly remember TMO never getting VS because we werent willing to sock it like that lol
Toxx I'll never forget the double vs. fe wipes tmo kills then BAM another vs.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:22 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.