Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-03-2016, 01:24 AM
bktroost bktroost is offline
Planar Protector

bktroost's Avatar

Join Date: Aug 2011
Posts: 1,211
Default

Quote:
Originally Posted by JurisDictum [You must be logged in to view images. Log in or Register.]
to clarify my second point, if we want a completely organic non-GM structured raid fight, it would like this:

No Variance

Damage racing each mob at the spawn point

Training each other

Nice and lazziez-faire for you all. I'll tell you one thing, there would be a guild emerging that makes us all look like disorganized casuals.
No there wouldn't. We would all train each other until a full blown rotation was born. Every one of these raid guilds have blade stoppers, prayers of life, etc. We could certainly send two teams of monks with aggro clicks to ensure every mob in north ends up in the camp of anyone killing on someone else's day. In fact the entire server would probably work to ensure it.

It's the reverse scenario of the player made rotation we once had here. Any guild that tried to hard ball the rotation would get the training parade of a life time from all the others. In fact it only takes one guild with competent trainers with clicks to want a rotation and the others guilds have to comply. That or it's a war of attrition.

Some servers allowed that on live. Player made rules enforced by players who had the power to train each other legally.
__________________
  #2  
Old 05-03-2016, 09:06 AM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,793
Default

Quote:
Originally Posted by bktroost [You must be logged in to view images. Log in or Register.]
No there wouldn't. We would all train each other until a full blown rotation was born. Every one of these raid guilds have blade stoppers, prayers of life, etc. We could certainly send two teams of monks with aggro clicks to ensure every mob in north ends up in the camp of anyone killing on someone else's day. In fact the entire server would probably work to ensure it.

It's the reverse scenario of the player made rotation we once had here. Any guild that tried to hard ball the rotation would get the training parade of a life time from all the others. In fact it only takes one guild with competent trainers with clicks to want a rotation and the others guilds have to comply. That or it's a war of attrition.

Some servers allowed that on live. Player made rules enforced by players who had the power to train each other legally.
5/5, I now see why you were elected Mayor.
__________________
<Millenial Snowfkake Utopia>
  #3  
Old 05-02-2016, 06:54 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,858
Default

Or you could make intentional training illegal? Maybe clear to mobs. I know that's radical thinking.
  #4  
Old 05-02-2016, 06:56 PM
Skew Skew is offline
Fire Giant


Join Date: Jan 2014
Posts: 727
Default

Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Or you could make intentional training illegal? Maybe clear to mobs. I know that's radical thinking.
You make one good point and one terrible point.
  #5  
Old 05-02-2016, 07:45 PM
JurisDictum JurisDictum is offline
Banned


Join Date: Apr 2013
Posts: 2,791
Default

Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Or you could make intentional training illegal? Maybe clear to mobs. I know that's radical thinking.
The reason they don't do that is because its impossible to enforce no leapfrogging. So we just end up with leapfrog 99. It wouldn't be a lot different than tracker FTEing except the rest of the guild is there to watch when it goes down (and has to clear to the mob).
  #6  
Old 05-02-2016, 09:33 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

EQ simply wasn't designed for guilds to compete against each other. It's that simple.
  #7  
Old 05-02-2016, 09:36 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 20,148
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
EQ simply wasn't designed for guilds to compete against each other. It's that simple.
You're right, 1 guild of 600-700 people ought to solve it.
__________________
  #8  
Old 05-02-2016, 09:40 PM
Mistle Mistle is offline
Kobold


Join Date: Nov 2013
Posts: 164
Default

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
You're right, 1 guild of 600-700 people ought to solve it.
In a way, Test when it still worked as a regular server (no transfers) DID do it this way. It wasn't quite 600 people, but it was a couple hundred. The whole server ran a DKP system. However, we had Luclin and PoP by then.
  #9  
Old 05-02-2016, 11:41 PM
JurisDictum JurisDictum is offline
Banned


Join Date: Apr 2013
Posts: 2,791
Default

badas.jpg

You seemed to take me pointing out that A/A was more committed than other guilds currently as a personal insult.
  #10  
Old 05-02-2016, 11:43 PM
jcr4990 jcr4990 is offline
Banned


Join Date: Aug 2013
Posts: 397
Default

As dumb as Unbrella is sometimes he's mostly right in his last 2 posts
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:08 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.