Quote:
Originally Posted by JurisDictum
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to clarify my second point, if we want a completely organic non-GM structured raid fight, it would like this:
No Variance
Damage racing each mob at the spawn point
Training each other
Nice and lazziez-faire for you all. I'll tell you one thing, there would be a guild emerging that makes us all look like disorganized casuals.
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No there wouldn't. We would all train each other until a full blown rotation was born. Every one of these raid guilds have blade stoppers, prayers of life, etc. We could certainly send two teams of monks with aggro clicks to ensure every mob in north ends up in the camp of anyone killing on someone else's day. In fact the entire server would probably work to ensure it.
It's the reverse scenario of the player made rotation we once had here. Any guild that tried to hard ball the rotation would get the training parade of a life time from all the others. In fact it only takes one guild with competent trainers with clicks to want a rotation and the others guilds have to comply. That or it's a war of attrition.
Some servers allowed that on live. Player made rules enforced by players who had the power to train each other legally.