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#1
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I'm in the minority here but I don't hate Luclin at all. I didn't hate an expansion until GoD. While some don't like the idea of "Cats on the Moon", the actual content in Luclin was pretty good. Luclin had some very fun zones like SSRA, Grieg's End, Akheva Ruins, etc. It had some fun raid mobs, although VT was AWFUL.
AAs were a great addition. It gave you a reason to further your maxed level character. I don't have an issue with the graphic change that others have. While I don't care for all the models, the graphic upgrade was needed at the time. In my opinion the graphic enhancement/changes should have parlayed across all of the old world, Kunark and Velious zones to keep things consistent. When Luclin released, I liked that you had to wait 15 minutes for the spires to fire you to the Nexus. In addition, I liked that once you got there, you needed another 5-10+ before they'd fire you back down. That made travel take time. Some complain about the bazaar, but I actually liked it. While it killed player interaction and haggling, it made it easier to sell things when I wasn't able to be online. I left my machine running 24/7 logged into EQ. When not playing, I was in trader mode. It made moving my gear that I had for sale a lot easier. All in all, Luclin was a good expansion. PoP was by far my favorite expansion but it did make travel too easy. That being said, the community zone became PoK, which was nice because I felt as though the "community zone" disappeared in Luclin. | ||
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#2
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PoP confirmed best expansion by population, by ratings and by content being best.
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#3
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#4
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Luclin- great content with a huge cancer/PC zem/bazaar Which gave the game rampant gold farmers. Pop- more great content with even a bigger cancer/PoK books which destroyed travel and bank/spell vendors. LoY- more of the same with Supa power race Instance dungeons with massive zem was the final nail in the coffin. | |||
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#5
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It's not classic.
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#6
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O never really hated PoP for it content i hated the fact thats about when they decided to start the hand holding and mainstreaming it.The community play died down people didnt need Ports anymore and that killed some of the gameplay for the guys who enjoyed porting for gold etc etc.Corpse runs where pointless after the corpse summon guy list goes on community play died.And old school eq players like the game as it is hard .
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#7
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The whole thing about porters and social interaction is not really relevant because there was never a great deal of interaction. Anyway, even if you argue it that way, the BUFF ROCK replaced all that. Now, instead of trying to get ports everywhere, everyone would head to the buff rock by Main Bank and send tells for buffs. The exact same thing, only a different service. Idk when shadow rest was implemented, but I don't think it was during PoK. I quit shortly after GoD released because . . . well . . . GoD. I guess I don't really have a specific reason. It just seemed crappy when compared to PoP.
__________________
Maern - Enchanter
Cyic - Shaman Shigal - Crapromancer As they ground to make XP holy . . . let us twink to make it free; our EQ marches on! | |||
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#8
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PoP was the height of EQ's glory imo. Although they had started the hand holding process to be sure, it hadn't really expanded enough to ruin things. After that....not so much.
__________________
The Ancient Ranger
Awake again. | ||
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#9
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I don't get why so many people loved PoP but hated Luclin. Granted it wasn't perfect/finished and the new models sucked, but it was so much more like classic EQ than PoP was.
PoP started the trend of making EQ cookie cutter. Everyone's armor was the same based on your archetype. Loot was +40hp/mana/random crap for mid 50s. Top end raid loot was the same way. Luclin gave us: Cazic Thule revamp, some of the best class balance eq ever saw, Tons of single/2/3 group events that dropped nice items: For instance: http://everquest.allakhazam.com/db/npc.html?id=11711 http://everquest.allakhazam.com/db/npc.html?id=9223 http://everquest.allakhazam.com/db/q...tml?quest=1570 http://everquest.allakhazam.com/db/npc.html?id=8082 A lot of interesting ring events. Burrower, Ring of Fire, original Khati Sha (whatever his anagram name was) fight. Grimling War or the Hollowshade more npc faction war were super cool, if not entirely working. The very interesting lore of Sanctus Seru and Katta, plus the Sigil quest, etc, etc. A lot can be blamed on a ton of devs leaving for Sigil, but damn if it didn't have that classic EQ feel to it way more than PoP. | ||
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#10
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Oh, and the Vah-Shir were just stupid, they could have simply made the Kerrans as a playable race. If they wanted an alien race, they should have just made Rodcet Nife's race as playable. [You must be logged in to view images. Log in or Register.] | |||
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