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  #291  
Old 09-17-2014, 02:46 AM
Awwalike Awwalike is offline
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nihilum loses control of server and heartbrand all of a sudden has sunday activites to do
  #292  
Old 09-17-2014, 07:35 AM
Eslade Eslade is offline
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Originally Posted by Awwalike [You must be logged in to view images. Log in or Register.]
nihilum loses control of server and heartbrand all of a sudden has sunday activites to do
To be fair, one of the reasons he disbanded red dawn was that he had shit to do. Heartbrand is good people.
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  #293  
Old 09-17-2014, 08:40 AM
heartbrand heartbrand is offline
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Originally Posted by Eslade [You must be logged in to view images. Log in or Register.]
To be fair, one of the reasons he disbanded red dawn was that he had shit to do. Heartbrand is good people.
I think my playtime has been like 45 minutes a week for the last 7 months. Also kinda lolzy having NorthWest, someone in Nilly for over 2 years, talkin trash to me who led multiple anti nilly guilds since day 1 of server.
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  #294  
Old 09-17-2014, 10:47 AM
Mac Drettj Mac Drettj is offline
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northwest still takes black and white selfies of himself playing hacky sack

not much else 2 say about that
  #295  
Old 09-17-2014, 11:21 AM
Kergan Kergan is offline
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Originally Posted by Awwalike [You must be logged in to view images. Log in or Register.]
nihilum loses control of server and heartbrand all of a sudden has sunday activites to do
Did not see HB on a Sunday raid during his entire tenure in Nihilum.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #296  
Old 09-29-2014, 03:02 PM
Awwalike Awwalike is offline
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Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
With guilds like Holocaust, Blaze, and Eternal Light starting to field 15+ members regularly for raids and each guild continuing recruitment, it is only a short matter of time until there will be competition over the end game raid mobs. I am proposing the following things to keep the atmosphere away from becoming anything similar to what it was with Nihilum running the show. My aim is to keep the raid scene relatively casual, civil, and fun. I'd like this to be an open brainstorm session, and I'd like people to refrain from shitting this thread up and perpetuating the issues that this server currently has.

- Agreements not to over-recruit. Every single raid mob in the game can be killed with 4 or fewer groups. When your guild begins exceeding say 30 people at each raid, stop recruiting entirely. Numbers will naturally go down over time, and if they don't, I'm willing to bet that there is always a person or two in every guild that deserves to be kicked out. Nothing was worse than before where, at times, the only competition between Azrael and Nihilum was who could recruit more new players and sustain those numbers week after week. In the long run, this should lead to new guilds forming and even more chaos when several guilds are competing for the same mob(s), while lowering the chance that one single guild will monopolize content.

- Spread raid mob timers far apart to more reasonable times. This one is mostly directed at Azrael, considering they have all the important raid mobs on lockdown right now. Regardless of how you guys feel, a majority of the server does not want to wake up before noon on a Sunday. My idea would be to spread Venril Sathir, Phara Dar, Severilous, Innoruuk, and Cazic-Thule to different days entirely, and try to keep them in a more primetime slot. These are the only mobs that most of the raid scene cares about, and keeping them all on one day only promotes a winner-take-all environment that existed with Nihilum around. I think we all know that whoever won that Venril Sathir fight on repop day took every single raid mob thereafter 19 out of 20 times. When one side loses, many people often get demoralized and log off for the day, and then they have to wait 6 more days until they get another shot at any of the mobs they care to fight over. I believe that having the important raid mobs several different days of the week will keep more people logging in even if they lost the previous fight. It will create far more opportunities for mass PvP, thus lowering the odds that one guild will keep everything on lockdown.

- Keep it civil both in-game and on the forums. This will not only benefit the raid scene, but server population in general. Controlling your members who want to spam /ooc, shit up the forums, grief people on twinks, etc. will keep more newbies interested in leveling up to join us at the endgame. For instance, after mass pvp over a raid mob happens, the winning guild should kill the NPC, then offer to rez the opposing side's clerics and allow them to clear out. People should be cordial and not constantly give the community insight into whatever personality/social disorder they're currently suffering. Following this philosophy will allow us to police the server ourselves instead of relying on petitionquest every single day. If a guild foregoes this idea and decides that they'd rather act like pieces of shit, then the rest of us can make a concentrated effort to treat them like pieces of shit.

It's time to become men about it pals.
hahahhahahhahahahahahahahahhahahahahahahahahahaa
  #297  
Old 09-29-2014, 03:20 PM
Kergan Kergan is offline
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whats so funny
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #298  
Old 09-29-2014, 03:22 PM
Colgate Colgate is offline
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hehe why don't you quote the 30 posts where you guys refused to negotiate and said to go recruit
  #299  
Old 09-29-2014, 03:31 PM
Gnomegrown Gnomegrown is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
With guilds like Holocaust, Blaze, and Eternal Light starting to field 15+ members regularly for raids and each guild continuing recruitment, it is only a short matter of time until there will be competition over the end game raid mobs. I am proposing the following things to keep the atmosphere away from becoming anything similar to what it was with Nihilum running the show. My aim is to keep the raid scene relatively casual, civil, and fun. I'd like this to be an open brainstorm session, and I'd like people to refrain from shitting this thread up and perpetuating the issues that this server currently has.

- Agreements not to over-recruit. Every single raid mob in the game can be killed with 4 or fewer groups. When your guild begins exceeding say 30 people at each raid, stop recruiting entirely. Numbers will naturally go down over time, and if they don't, I'm willing to bet that there is always a person or two in every guild that deserves to be kicked out. Nothing was worse than before where, at times, the only competition between Azrael and Nihilum was who could recruit more new players and sustain those numbers week after week. In the long run, this should lead to new guilds forming and even more chaos when several guilds are competing for the same mob(s), while lowering the chance that one single guild will monopolize content.

- Spread raid mob timers far apart to more reasonable times. This one is mostly directed at Azrael, considering they have all the important raid mobs on lockdown right now. Regardless of how you guys feel, a majority of the server does not want to wake up before noon on a Sunday. My idea would be to spread Venril Sathir, Phara Dar, Severilous, Innoruuk, and Cazic-Thule to different days entirely, and try to keep them in a more primetime slot. These are the only mobs that most of the raid scene cares about, and keeping them all on one day only promotes a winner-take-all environment that existed with Nihilum around. I think we all know that whoever won that Venril Sathir fight on repop day took every single raid mob thereafter 19 out of 20 times. When one side loses, many people often get demoralized and log off for the day, and then they have to wait 6 more days until they get another shot at any of the mobs they care to fight over. I believe that having the important raid mobs several different days of the week will keep more people logging in even if they lost the previous fight. It will create far more opportunities for mass PvP, thus lowering the odds that one guild will keep everything on lockdown.

- Keep it civil both in-game and on the forums. This will not only benefit the raid scene, but server population in general. Controlling your members who want to spam /ooc, shit up the forums, grief people on twinks, etc. will keep more newbies interested in leveling up to join us at the endgame. For instance, after mass pvp over a raid mob happens, the winning guild should kill the NPC, then offer to rez the opposing side's clerics and allow them to clear out. People should be cordial and not constantly give the community insight into whatever personality/social disorder they're currently suffering. Following this philosophy will allow us to police the server ourselves instead of relying on petitionquest every single day. If a guild foregoes this idea and decides that they'd rather act like pieces of shit, then the rest of us can make a concentrated effort to treat them like pieces of shit.

It's time to become men about it pals.
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  #300  
Old 09-29-2014, 03:58 PM
mitic mitic is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
With guilds like Holocaust, Blaze, and Eternal Light starting to field 15+ members regularly for raids and each guild continuing recruitment, it is only a short matter of time until there will be competition over the end game raid mobs. I am proposing the following things to keep the atmosphere away from becoming anything similar to what it was with Nihilum running the show. My aim is to keep the raid scene relatively casual, civil, and fun. I'd like this to be an open brainstorm session, and I'd like people to refrain from shitting this thread up and perpetuating the issues that this server currently has.

- Agreements not to over-recruit. Every single raid mob in the game can be killed with 4 or fewer groups. When your guild begins exceeding say 30 people at each raid, stop recruiting entirely. Numbers will naturally go down over time, and if they don't, I'm willing to bet that there is always a person or two in every guild that deserves to be kicked out. Nothing was worse than before where, at times, the only competition between Azrael and Nihilum was who could recruit more new players and sustain those numbers week after week. In the long run, this should lead to new guilds forming and even more chaos when several guilds are competing for the same mob(s), while lowering the chance that one single guild will monopolize content.

- Spread raid mob timers far apart to more reasonable times. This one is mostly directed at Azrael, considering they have all the important raid mobs on lockdown right now. Regardless of how you guys feel, a majority of the server does not want to wake up before noon on a Sunday. My idea would be to spread Venril Sathir, Phara Dar, Severilous, Innoruuk, and Cazic-Thule to different days entirely, and try to keep them in a more primetime slot. These are the only mobs that most of the raid scene cares about, and keeping them all on one day only promotes a winner-take-all environment that existed with Nihilum around. I think we all know that whoever won that Venril Sathir fight on repop day took every single raid mob thereafter 19 out of 20 times. When one side loses, many people often get demoralized and log off for the day, and then they have to wait 6 more days until they get another shot at any of the mobs they care to fight over. I believe that having the important raid mobs several different days of the week will keep more people logging in even if they lost the previous fight. It will create far more opportunities for mass PvP, thus lowering the odds that one guild will keep everything on lockdown.

- Keep it civil both in-game and on the forums. This will not only benefit the raid scene, but server population in general. Controlling your members who want to spam /ooc, shit up the forums, grief people on twinks, etc. will keep more newbies interested in leveling up to join us at the endgame. For instance, after mass pvp over a raid mob happens, the winning guild should kill the NPC, then offer to rez the opposing side's clerics and allow them to clear out. People should be cordial and not constantly give the community insight into whatever personality/social disorder they're currently suffering. Following this philosophy will allow us to police the server ourselves instead of relying on petitionquest every single day. If a guild foregoes this idea and decides that they'd rather act like pieces of shit, then the rest of us can make a concentrated effort to treat them like pieces of shit.

It's time to become men about it pals.
It's over, get over it and keep farming blue pixels instead of wasting your time to write a novel and our time to read it.
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