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Old 08-12-2013, 05:02 PM
Kevynne Kevynne is offline
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Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
Here is what I am HOPING for:
  • Paid sub (keep it reasonable like $4.99) Screw that pay to win crap.
  • Pre-dates EQ1, with all the classic continents etc.
  • Hardcore. Same as Classic EQ - Death means something etc.
  • PvP server with 3 teams
  • No instanced crap. I want to camp, KS, Train etc.

What am I missing?

1) agree, but it'll prolly be more like 15-20. And if its not sub, it's f2p bs; which isn't too bad IMO.
2) continents will be different. Game is set 1000 years before events of eq(last I heard that is) placing it in the Age of Monuments/ Age of Blood era. The ro's and oasis were still the elder forest, felwithe was a dark elf city, rallosians (ogres, goblins, giants) ruled most of Antonica, and several other major changes. Kunark, Faydwer, Antonica, and Velious should all be present, just radically different from how we know them. Odus will most likely not be in game, because the Erudites and Cazicites haven't fled the Human settlements yet. However, I've heard talk that the Chetari(or ratonga, pending poll.) will start on odus. So odus may make it into the game, or if kerrans are made playable, odus will be in game. Barbarians will have just come into existence, and hence, will just be starting the foundation of there race. One of the released sandbox thingies is building Halas. The Combine Empire should be there as well, and as such would create a 4th option for humans. (That is if surefall glade is put in). I can't recall many of the changes to kunark, but I do know that the iksar will be enslaved by the shissar, cabilis will not exist, and some very major differences from the kunark we know.
3) we all wish this, but it will not happen. Mmo World is run by casuals now. Maybe make a dedicated hardcore server?
4) agree, sz was amazing with deity based teams. But I also would like to see item loot again. Rz was best pvp server IMO.
5) agree. But it will not happen. The raid zones will all be instances. And most dungeons too.
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Old 08-12-2013, 05:05 PM
Kevynne Kevynne is offline
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Forgot to mention that felwithe is caerthiel, and is connected to neriak by some tunnel of some sort to neriak. And that takish-his will be in game as the (hopefully) elf starting city.
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I was at half health fighting two guards deciding whether or not I wanted to zone. I decided to go link dead instead.
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  #3  
Old 08-12-2013, 05:11 PM
Kevynne Kevynne is offline
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https://www.everquestnext.com/round-table-archive
The polls are looking promising to things in (at leastin my own) favor.
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I was at half health fighting two guards deciding whether or not I wanted to zone. I decided to go link dead instead.
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Dance puppets dance.
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Old 08-15-2013, 11:07 AM
Swish Swish is offline
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Originally Posted by Kevynne [You must be logged in to view images. Log in or Register.]
Forgot to mention that felwithe is caerthiel, and is connected to neriak by some tunnel of some sort to neriak. And that takish-his will be in game as the (hopefully) elf starting city.
Why would the high elves and dark elves want a tunnel between their city? More broken lore [You must be logged in to view images. Log in or Register.]

Makes you wonder if they'll pull that EQ2 shit with ogre wizards/wood elf SKs again...
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Old 08-15-2013, 11:52 AM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Why would the high elves and dark elves want a tunnel between their city? More broken lore [You must be logged in to view images. Log in or Register.]

Makes you wonder if they'll pull that EQ2 shit with ogre wizards/wood elf SKs again...
I thought that was dumb too. When I played EQ2 I only made proper race/class combos [You must be logged in to view images. Log in or Register.]
However, if you go back to the days of Rallosian Empire - Ogres were highly intelligent and can easily include wizards....
Of course there were never any Wood Elf SK... [You must be logged in to view images. Log in or Register.]

Keep in mind though, EQN features - no class system, which means ANY race can be cleric/druid/mage/necro/ranger hybrid
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  #6  
Old 08-15-2013, 11:59 AM
lecompte lecompte is offline
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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
Keep in mind though, EQN features - no class system, which means ANY race can be cleric/druid/mage/necro/ranger hybrid
Last round table vote made called in to question our perspections of the developer's race/class combination intentions.

I hope the game has some kind of hardcore element -- I imagine we'll have to make up our own hardcore elements... or pray there is a hardcore server (roguelike!) or some crap. Seems like everytime someone asked/asks a question of a developer regarding an element that could be construed as distasteful or hardcore they respond with, "Well, we won't be doing that because the game would be less accessible but we have something really cool worked out to deal with that." Sounds like a load of crap to me.
  #7  
Old 08-15-2013, 05:51 PM
Kevynne Kevynne is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Why would the high elves and dark elves want a tunnel between their city? More broken lore [You must be logged in to view images. Log in or Register.]

Makes you wonder if they'll pull that EQ2 shit with ogre wizards/wood elf SKs again...
Not broken.
Felwithe is built in ruins of a dark elf city.

High Eli's fled takish hiz, landed in faydwer, fucked up the dark elves of caerthiel who were believed to be completely eradicated in the battle, however there was a tunnel of some sort that allowed some survivors to escape to Antonica, where they found neriak at the opening(or something along these lines) high elves then built felwithe atop caerthiel
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Originally Posted by Cecily View Post
I was at half health fighting two guards deciding whether or not I wanted to zone. I decided to go link dead instead.
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Dance puppets dance.
  #8  
Old 08-15-2013, 08:43 PM
Millburn Millburn is offline
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Quote:
Originally Posted by Kevynne [You must be logged in to view images. Log in or Register.]
Not broken.
Felwithe is built in ruins of a dark elf city.

High Eli's fled takish hiz, landed in faydwer, fucked up the dark elves of caerthiel who were believed to be completely eradicated in the battle, however there was a tunnel of some sort that allowed some survivors to escape to Antonica, where they found neriak at the opening(or something along these lines) high elves then built felwithe atop caerthiel
That's...epic; makes me really wish there was some sort of dungeon attached to Felwithe now.
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  #9  
Old 08-27-2013, 03:41 PM
Loto Loto is offline
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Quote:
Originally Posted by Kevynne [You must be logged in to view images. Log in or Register.]
Not broken.
Felwithe is built in ruins of a dark elf city.

High Eli's fled takish hiz, landed in faydwer, fucked up the dark elves of caerthiel who were believed to be completely eradicated in the battle, however there was a tunnel of some sort that allowed some survivors to escape to Antonica, where they found neriak at the opening(or something along these lines) high elves then built felwithe atop caerthiel
Source material?
  #10  
Old 08-15-2013, 02:04 PM
liveitup1216 liveitup1216 is offline
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Quote:
Originally Posted by Kevynne [You must be logged in to view images. Log in or Register.]
Forgot to mention that felwithe is caerthiel, and is connected to neriak by some tunnel of some sort to neriak. And that takish-his will be in game as the (hopefully) elf starting city.
I'm not sure about the felwithe/neriak thing, because dark elves aren't a different race (yet) in this lore. Takish-Hiz is already destroyed again in this lore as well, happened when the high magic ended the elven ruling era.

I'm eager to read the rest of these e-books to find out what happens to the Tier'Dal in this lore.
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