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#291
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#292
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Honestly I think a wider variance might actually be helpful. I remember when the variance was initially instituted it was generally thought that people wouldn't track all those targets through 4-day windows and that it would be more akin to classic. The problem, in one light, is that there isn't enough variance. Instead of just spreading out the spawn times each week, make it more something like "Faydedar is going to spawn 50 times this year, but there's a real chance he won't spawn at all for a month and similarly there's a chance he could spawn each of three days in a row." If you're really looking to emulate live in the "ok it's 6pm, let's go see what's up" sense, you need to really defeat the constant tracking presence. Large guilds have learned how to manage the issue all too well, and really such a necessity is largely responsible for the size of these large guilds. I could code such a system easily in a matter of minutes without placing any burden on the servers.
I think removing variance altogether in light of the fact that we have so many hardcore and semi-hardcore people on a single box (when live had many servers) is ludicrous. It would prevent people from ever actually fighting the targets and would result in it being like a Trak spawnsock for every single target, in Kunark at least.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#293
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#294
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#295
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I think if things were really as bad as they're made out to be here on the forums, a couple guilds would have moved to Red and done well for themselves.
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Your Princess <Serenity> Red99 | ||
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#296
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The only reason the tracking forces in each guild don't crumble is because they get time off when windows close, especially on full repops. If EVERYTHING had to be tracked ALL the time, I think you would see more casual spot checking from people on a lot of the less important stuff.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#297
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#298
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Honestly, there has only been twice in this server's history that the players have taken it upon themselves to force changes. The first time was the Trans/IB rotation and the second one was when Divinity wanted in and the rotation fell apart. That was 09' early '10. Ever since then there's been nothing done that was brought about by the players themselves to force changes of the raid rules. The GMs haven't ever taken a hard-line approach to quashing raid disputes. In fact, petitions get answered and either there are either repercussions (often very light ones that don't affect the guild whatsoever), or nothing is done about it due to a lack of evidence. This approach hasn't forced the players to work it out, but rather just /petition all sorts of dumb shit that goes on when trakonan is up. On live guilds were disbanded for ninjalooting. Here the worst you might expect is a two-weeks long vacation, and probably for the single member ninjalooting. Uthgaard was a total wacked out penisface, but at least the dude had some good ideas. When he kept getting called to raid disputes and other incessant bullshit, he made sure the players knew he didn't want to be there. I think we need more of that. Quote:
It's not even close. And quit deviating from the topic Quote:
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Last edited by Skope; 05-23-2013 at 05:28 PM..
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#299
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#300
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