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#291
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#292
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#293
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Honestly i dont see bindrushing happening alot at high levels because of trackers. If youre being stupid and binding too close to the group youre trying to fuck with, they will find your bind point and make you camp. There needs to be distance, medding between each death, so you can hardly call this "rushing". Thats the problem with "contested camps" too, there is not much contesting. Somebody shows up with a bigger roster than you and you gate out/plug. If a group of 4 sees an opportunity to engage 8 people pveing, as it is now, it probably wont happen. Without xp loss, they might try a couple of times because its fun to try. Same story with 15 people fucking with a 35 man raid. As it is now, they just wont try, the camp contestation is lacking, really. Like swyft explained a couple of posts up, you can still hold camps, you just have to approach it differently and think/work for it instead of EZmode landing a zerg on top of any camp and winning by sheer numbers. Its such a blast to play guerilla pvp. Thats why i was so excited to have a pvp server again, until i figured out about the xp loss in pvp, which fundamentally changes the nature of the server (from what was my fun Rallos classic experience, anyway). Its king of the hill mode. Sometimes you get the upper hand, your buddies are online and your shitlist are the ones who are trying to guerilla fuck up your pve session. Then your buddies log, his buddies show up, and youre now in the guerilla position to keep fucking with your shitlist if thats what you feel like doing. But people would control zones too, its just you have to work for it, and to me that work is tons of fun. Crushbone wasnt always full of people because people thought this was "griefing". People gathered there because it was the shit to play. I would play my alts all the time, really. Id play my 58 shaman too but im guessing my time would be split 75/25 between my Sham/lowbies. Of course nobody gives a fuck about trying to get pvp going on lowbie zones, because it will never pick up. Thats part of why I dont like the ruleset. On rallos, youd start a fight say in HHK. Youd kill the guy, and it was pretty certain he was gonna come back for second and thirds. So while youre hanging around there for the guy to come back, more people show up, soon enough the zone is full of people fucking around on a pvp session. Here you have the exact opposite. You kill some guy and he scoots and thats your pvp session right there. People arent just gonna hang around and backlog PVE grind, so PVP never really picks up in a zone. If youre on the shit end of the twink stick as someone starting out, and you have to leave a zone each time a twink fucks with you instead of trying to get payback against him, i can see how this can make someone never log back in again. The events would be awesome with no xp loss. It would draw players like a magnet for hours of fun time since people arent thinking about backlogging PVE grind. The Blackburrow event was cool, but we tried once, Nihi got bigger numbers in there, and that was it, end of event. Lots of time running, getting together, porting, just to try once and quit. Without xp loss there would have been alot more trying to stop Nihi from downing event mobs (fun pvp), noobs having high levels around for buffs, etc... It makes me think about eve, such long preparations for such a small amount of time spent actually pvping. Like you spend 20 minutes gathering, buffing Andis (lol) and walking to KC for the other guys to just gate, plug and lose one straggler because they dont wanna eat xp death. There is little actual pvping, thats fucking boring to me. Thats a huge difference from what was my classic Rallos experience. I thoroughly explained around page 22 i think all the benefits having no xp loss at end game would bring to the server. In 2 words, more fun. | |||
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Last edited by Tradesonred; 03-26-2013 at 03:16 PM..
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#294
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Something needs to be done to exp rates ON TOP of the removal of pvp death exp loss. If you were just starting out... or fuck that, even lvl 50, playing any class other than a soloer you are litterally 20+ days played behind nihilum. Good for nihilum, they "worked" for their accomplishments... Lets just put aside the fact that they farmed, exped and raided an empty server for 6 months. Sirken, if its end game pvp over spawn rates that you want, you're going to need to address the pve/exp gap that exists between people who are 57+ and the rest of the server.
I'm going to continue playing regardless since my wiz is nearly lvl 57 and I can still nuke down ppl in the empire with advanced guerilla tactics (even despite my advisor robe status). But i feel sorry for any class that can't quad or that doesnt have a group of ppl to play with. It's just going to take too much time to compete - that's why they quit. People starting out would at least like the illusion that they'll be able to compete end game, but as it stands now i'm not sure its even possible to lvl a hybrid to 60 (for the average gamer). Nihilum doesnt care if the server is a ghost town, the pixels will still remain (they've proved that in the past). The rest of us just want to be able to compete at the max lvl - let me emphasize MAX lvl. It's kunark now, I would also like to clarify, I have nothing against nihilum, they play the server for different reasons and thats their own prerogative. Except for Supreme, you truly need to stop posting, you may be the stupidest person on the planet. | ||
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#295
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I think whatever xp bonus there is in place now should be removed, and BIG xp bonuses should be added in for groups. Like a group of 6 people should have maybe a 300% xp bonus. Someone needs to think about the poor melees [You must be logged in to view images. Log in or Register.]
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Your Princess <Serenity> Red99 | |||
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#296
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Lvl 44 Wiz LF300%EXPG
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#297
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Group xp bonus should definitely be looked at. Any xp boost that is across the board only puts the solo classes even further ahead if the curve as they can kill more per session and receive a disproportionate benefit over melees that kill one mob and med for 20 min.
If people were given more incentive to group more people would roll group dependent classes or ones that shine in groups.. Rogues warriors clerics etc
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Bootzey
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#298
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so in closing, i have no idea what your last post is based on. reading comprehension can be your friend if you open your heart to it. and im done responding to any more of your nonsense until you post something thats actually grounded in fact, and not just fabricated on a whim because you were mad/bad/sad on whatever day.
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Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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Last edited by Sirken; 03-26-2013 at 08:19 PM..
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#299
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best world pvp i ever experienced was in wow vanilla and it had nothing to do with fighting over raid mobs lol that is probably why i loved SZ so much, its was fighting for your team. who cares about raid mobs.
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