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  #291  
Old 03-26-2013, 12:23 PM
Tradesonred Tradesonred is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Sirken believes progression and competition over PvE is the main goal and PvP is the best solution for control over PvE. The majority of the server thinks this way and enjoys progressing their characters. Otherwise there would be a larger mid level population PvPing all the time.
Well im pretty sure the pvp action is dead because there is such a huge penalty to participating in it. I dont think we can know until the penalty is removed how much people would do it, but to me its obvious that pvp would happen more often and people might discover that a zone with 20 people duking it out for a couple of hours is pretty fuckin fun.
  #292  
Old 03-26-2013, 12:28 PM
HippoNipple HippoNipple is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Well im pretty sure the pvp action is dead because there is such a huge penalty to participating in it. I dont think we can know until the penalty is removed how much people would do it, but to me its obvious that pvp would happen more often and people might discover that a zone with 20 people duking it out for a couple of hours is pretty fuckin fun.
Agreed, I'm excited to see it happen.
  #293  
Old 03-26-2013, 12:31 PM
Tradesonred Tradesonred is offline
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This might be off topic, but after 30 pages I think it's fine.



Tradesonred, are you 50+? You keep talking about bindrushing in CB. Don't get me wrong, it was tons of fun and very classic (I think because so many people new to the servers had yet to learn the player-enforced rules of the servers yet), but it doesn't feel very relevant to this server. With population the way it is, it seems there's only ever the fungi twink wandering around in there by himself. I think as the server is so top-heavy, when people think of bindrushing they're not thinking about CB PvP between level 10s. They're thinking about contested camps where good items drop, and raids. Bindrushing was awesome in CB when you were new to EQ, but a big nuisance in high level EQ.

Did you experience much bindrushing beyond level 20, and if so do you think it was a good thing?
Nobody called it bindrushing on Rallos. It was just the regular order of things that youd find a spot in the forest close to the CB entrance and bind there for your session of PVP. There was no "bindrushing", youd just play there for hours, thats what the ruleset encouraged. I mean there was that if you really wanna call it that, but ive never heard people complain about it that way.

Honestly i dont see bindrushing happening alot at high levels because of trackers. If youre being stupid and binding too close to the group youre trying to fuck with, they will find your bind point and make you camp. There needs to be distance, medding between each death, so you can hardly call this "rushing". Thats the problem with "contested camps" too, there is not much contesting. Somebody shows up with a bigger roster than you and you gate out/plug. If a group of 4 sees an opportunity to engage 8 people pveing, as it is now, it probably wont happen. Without xp loss, they might try a couple of times because its fun to try. Same story with 15 people fucking with a 35 man raid. As it is now, they just wont try, the camp contestation is lacking, really. Like swyft explained a couple of posts up, you can still hold camps, you just have to approach it differently and think/work for it instead of EZmode landing a zerg on top of any camp and winning by sheer numbers.

Its such a blast to play guerilla pvp. Thats why i was so excited to have a pvp server again, until i figured out about the xp loss in pvp, which fundamentally changes the nature of the server (from what was my fun Rallos classic experience, anyway).

Its king of the hill mode. Sometimes you get the upper hand, your buddies are online and your shitlist are the ones who are trying to guerilla fuck up your pve session. Then your buddies log, his buddies show up, and youre now in the guerilla position to keep fucking with your shitlist if thats what you feel like doing. But people would control zones too, its just you have to work for it, and to me that work is tons of fun. Crushbone wasnt always full of people because people thought this was "griefing". People gathered there because it was the shit to play.

I would play my alts all the time, really. Id play my 58 shaman too but im guessing my time would be split 75/25 between my Sham/lowbies.

Of course nobody gives a fuck about trying to get pvp going on lowbie zones, because it will never pick up. Thats part of why I dont like the ruleset. On rallos, youd start a fight say in HHK. Youd kill the guy, and it was pretty certain he was gonna come back for second and thirds. So while youre hanging around there for the guy to come back, more people show up, soon enough the zone is full of people fucking around on a pvp session.

Here you have the exact opposite. You kill some guy and he scoots and thats your pvp session right there. People arent just gonna hang around and backlog PVE grind, so PVP never really picks up in a zone. If youre on the shit end of the twink stick as someone starting out, and you have to leave a zone each time a twink fucks with you instead of trying to get payback against him, i can see how this can make someone never log back in again.

The events would be awesome with no xp loss. It would draw players like a magnet for hours of fun time since people arent thinking about backlogging PVE grind. The Blackburrow event was cool, but we tried once, Nihi got bigger numbers in there, and that was it, end of event. Lots of time running, getting together, porting, just to try once and quit. Without xp loss there would have been alot more trying to stop Nihi from downing event mobs (fun pvp), noobs having high levels around for buffs, etc... It makes me think about eve, such long preparations for such a small amount of time spent actually pvping. Like you spend 20 minutes gathering, buffing Andis (lol) and walking to KC for the other guys to just gate, plug and lose one straggler because they dont wanna eat xp death. There is little actual pvping, thats fucking boring to me. Thats a huge difference from what was my classic Rallos experience.

I thoroughly explained around page 22 i think all the benefits having no xp loss at end game would bring to the server. In 2 words, more fun.
Last edited by Tradesonred; 03-26-2013 at 03:16 PM..
  #294  
Old 03-26-2013, 02:25 PM
Barladore Barladore is offline
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Something needs to be done to exp rates ON TOP of the removal of pvp death exp loss. If you were just starting out... or fuck that, even lvl 50, playing any class other than a soloer you are litterally 20+ days played behind nihilum. Good for nihilum, they "worked" for their accomplishments... Lets just put aside the fact that they farmed, exped and raided an empty server for 6 months. Sirken, if its end game pvp over spawn rates that you want, you're going to need to address the pve/exp gap that exists between people who are 57+ and the rest of the server.

I'm going to continue playing regardless since my wiz is nearly lvl 57 and I can still nuke down ppl in the empire with advanced guerilla tactics (even despite my advisor robe status). But i feel sorry for any class that can't quad or that doesnt have a group of ppl to play with. It's just going to take too much time to compete - that's why they quit. People starting out would at least like the illusion that they'll be able to compete end game, but as it stands now i'm not sure its even possible to lvl a hybrid to 60 (for the average gamer). Nihilum doesnt care if the server is a ghost town, the pixels will still remain (they've proved that in the past). The rest of us just want to be able to compete at the max lvl - let me emphasize MAX lvl. It's kunark now,

I would also like to clarify, I have nothing against nihilum, they play the server for different reasons and thats their own prerogative. Except for Supreme, you truly need to stop posting, you may be the stupidest person on the planet.
  #295  
Old 03-26-2013, 03:23 PM
Faerie Blossom Faerie Blossom is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Nobody called it bindrushing on Rallos. It was just the regular order of things that youd find a spot in the forest close to the CB entrance and bind there for your session of PVP. There was no "bindrushing", youd just play there for hours, thats what the ruleset encouraged. I mean there was that if you really wanna call it that, but ive never heard people complain about it that way. PVP would happen so much that you had what id call archenemies. When the player Castback on Rallos was in my zone, i knew id have to fend him off while PVEing/put PVE on hold until he logged off or till he moved elsewhere. I didnt think back then OH DAMM IT, I HAVE TO PVP, BUT MY GRINDING WAS SO FUN!!! Id get killed or kill him, then smoke a bowl and get ready for more pvp. Sometimes wed track him to his bind point and make him camp, thats a gameplay facet youll not experience much here because people quit after the first death.

Honestly i dont see bindrushing happening alot at high levels because of trackers. If youre being stupid and binding too close to the group youre trying to fuck with, they will find your bind point and make you camp. There needs to be distance, medding between each death, so you can hardly call this "rushing". Thats the problem with "contested camps" too, there is not much contesting. Somebody shows up with a bigger roster than you and you gate out/plug. If a group of 4 sees an opportunity to engage 8 people pveing, as it is now, it probably wont happen. Without xp loss, they might try a couple of times because its fun to try. Same story with 15 people fucking with a 35 man raid. As it is now, they just wont try, the camp contestation is lacking, really. Like swyft explained a couple of posts up, you can still hold camps, you just have to approach it differently and think/work for it instead of EZmode landing a zerg on top of any camp and winning by sheer numbers.

Its such a blast to play guerilla pvp. Thats why i was so excited to have a pvp server again, until i figured out about the xp loss in pvp, which fundamentally changes the nature of the server (from what was my fun Rallos classic experience, anyway).

Its king of the hill mode. Sometimes you get the upper hand, your buddies are online and your shitlist are the ones who are trying to guerilla fuck up your pve session. Then your buddies log, his buddies show up, and youre now in the guerilla position to keep fucking with your shitlist if thats what you feel like doing. But people would control zones too, its just you have to work for it, and to me that work is tons of fun. Crushbone wasnt always full of people because people thought this was "griefing". People gathered there because it was the shit to play.

I would play my alts all the time, really. Id play my 58 shaman too but im guessing my time would be split 75/25 between my Sham/lowbies.

Of course nobody gives a fuck about trying to get pvp going on lowbie zones, because it will never pick up. Thats part of why I dont like the ruleset. On rallos, youd start a fight say in HHK. Youd kill the guy, and it was pretty certain he was gonna come back for second and thirds. So while youre hanging around there for the guy to come back, more people show up, soon enough the zone is full of people fucking around on a pvp session.

Here you have the exact opposite. You kill some guy and he scoots and thats your pvp session right there. People arent just gonna hang around and backlog PVE grind, so PVP never really picks up in a zone. If youre on the shit end of the twink stick as someone starting out, and you have to leave a zone each time a twink fucks with you instead of trying to get payback against him, i can see how this can make someone never log back in again.

The events would be awesome with no xp loss. It would draw players like a magnet for hours of fun time since people arent thinking about backlogging PVE grind. The Blackburrow event was cool, but we tried once, Nihi got bigger numbers in there, and that was it, end of event. Lots of time running, getting together, porting, just to try once and quit. Without xp loss there would have been alot more trying to stop Nihi from downing event mobs (fun pvp), noobs having high levels around for buffs, etc... It makes me think about eve, such long preparations for such a small amount of time spent actually pvping. Like you spend 20 minutes gathering, buffing Andis (lol) and walking to KC for the other guys to just gate, plug and lose one straggler because they dont wanna eat xp death. There is little actual pvping, thats fucking boring to me. Thats a huge difference from what was my classic Rallos experience.

I thoroughly explained around page 22 i think all the benefits having no xp loss at end game would bring to the server. In 2 words, more fun.
Thanks for your thoughts on this. On VZ we always scooted when killed, and I never felt there was a lack of PvP. I agree that exp loss should be removed, and maybe this server could benefit from bindrushing because there are so few people to fight anyway. It's going to be interesting playing here; I wonder what sort of player I should be... :P

I think whatever xp bonus there is in place now should be removed, and BIG xp bonuses should be added in for groups. Like a group of 6 people should have maybe a 300% xp bonus. Someone needs to think about the poor melees [You must be logged in to view images. Log in or Register.]
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  #296  
Old 03-26-2013, 03:37 PM
Twain Twain is offline
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  #297  
Old 03-26-2013, 04:19 PM
Telron Telron is offline
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Group xp bonus should definitely be looked at. Any xp boost that is across the board only puts the solo classes even further ahead if the curve as they can kill more per session and receive a disproportionate benefit over melees that kill one mob and med for 20 min.

If people were given more incentive to group more people would roll group dependent classes or ones that shine in groups.. Rogues warriors clerics etc
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  #298  
Old 03-26-2013, 08:10 PM
Sirken Sirken is offline
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Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
And I'm sorry Sirkin as a member of Darkenbane the number 1 pvp guild of all time on Sullon Zek, we never considered pvp fighting over spawns that's blue talk.
oh thats quite alright, because i never considered SZ a pvp server, or really anything other than a cesspool of bads that couldnt hack it without training on VZ, RZ, or TZ



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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Im not sure if i should be optimistic or not.
Sirken says xp loss is getting looked into but at the same time keeps saying if i want a server like Rallos, i should look into another game. Sirken is really off the mark with his "no purpose to pvping for nothing", theres a reason why zones like Blackburrow and Crushbone were always buzzing with pvp activity on Rallos, because it was pure fun. You have to stop seeing this as griefing that will make people quit the server, its the opposite. People will be trippin balls, smoking bowls having fun pvping all nite on their alts and shit. < Shit's classic.

You guys should just forget this "Whatever goes in, stays" stuff IMO. We can take 2 weeks off completely removing xp loss as a trial basis to see if everybody is enjoying themselves more. I would announce a 2 week trial period with a temporary xp bonus and watch the population skyrocket as word to mouth spreads about how fun the server has become. Id go play my lowbie wiz on the side and ally with non-geared new fishes and play an anti-pk white knight type alt to help em crush twink griefers.

I havent played in a month but the minute i see a post that xp loss has been patched im logging back in.
dont put words in my mouth. i said R99 is not a RZ emulation, and i said that if you dont like grinding and leveling that EQ was not the game for you. also, i never said there was no purpose to PVP, what i said was that "there is no in game purpose to form roaming ganksquads" as in there's no in game reward (ie: no INGAME PURPOSE, because it was posted that Nihilum doesnt actively form roaming gangsquads), and as i ALSO said, the happiness/excitement/joy/whatever IS AN OUT OF GAME reward. i'll stop seeing it as griefing people off the server when it stops griefing people off the server. if they are enjoying it, they dont petition and then never log back in. the ones that do enjoy it, dont petition. newsflash, not everybody is "trippin balls" or "smokin bowls" as u so colorfully stated. there is no "whatever goes in stays in rule" dunno where u got that as countless things have changed and will continue to change (ie: added global ooc, lowered xp bonus, guard assist, xp loss on pvp, pvp text, having casters not repop with mana) and whatever else we have in the works. and the next time you post anything about BRing im suspending u for 3 days for trolling. ive addressed that already.

so in closing, i have no idea what your last post is based on.

reading comprehension can be your friend if you open your heart to it.

and im done responding to any more of your nonsense until you post something thats actually grounded in fact, and not just fabricated on a whim because you were mad/bad/sad on whatever day.
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  #299  
Old 03-26-2013, 08:13 PM
SamwiseRed SamwiseRed is offline
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best world pvp i ever experienced was in wow vanilla and it had nothing to do with fighting over raid mobs lol that is probably why i loved SZ so much, its was fighting for your team. who cares about raid mobs.
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  #300  
Old 03-26-2013, 08:24 PM
Kimm Barely Kimm Barely is offline
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