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  #1  
Old 03-26-2013, 10:25 PM
Aaryonar Aaryonar is offline
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Wait wait wait.

What about a rotation with bi-weekly repops that are fully open?

Does that solve both of our problems?

That's something I could get into, but still seriously unlikely that you'll get the playerbase behind it without someone pushing the envelope...

Again, in a perfect world, maybe. But just not realistic I guess.
Last edited by Aaryonar; 03-26-2013 at 10:27 PM..
  #2  
Old 03-26-2013, 10:29 PM
kenzar kenzar is offline
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Quote:
Originally Posted by Aaryonar [You must be logged in to view images. Log in or Register.]
Wait wait wait.

What about a rotation with bi-weekly repops that are fully open?

Does that solve both of our problems?

That's something I could get into, but still seriously unlikely that you'll get the playerbase behind it without someone pushing the envelope...

Again, in a perfect world, maybe. But just not realistic I guess.
I endorse this idea. It would still generate drama, but at a much lower rate, which is better than that current status. Anything is really better than the current status.
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  #3  
Old 03-26-2013, 10:35 PM
Ravager Ravager is offline
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An idea that's been brought up before, that would level the playing field a little more and involves no rotations and no "free handouts" is limits to guild rosters. Smaller rosters means more guilds, means more options for raiding, means more competition if that's your thing.
  #4  
Old 03-26-2013, 10:48 PM
Splorf22 Splorf22 is offline
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If you want competition, why would you possibly like variance, where players 'compete' to see who can leave their character at the login screen while they watch TV?

1) Enable PVP for raid encounters - there is some competition for you
2) Simultaneous repops, no variance, and antipoopsocking code - that is real racing
3) Forming the smallest guilds that can still handle a spot in the rotation, thus maximizing your pixels

I think you are a reasonable guy Mav, don't you think you can find better ways to compete in EQ if that is your thing?
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  #5  
Old 03-26-2013, 10:47 PM
Woahnelly Woahnelly is offline
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what would stop TMO from turning into 3 guilds that share the same dkp system?
  #6  
Old 03-26-2013, 10:51 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Woahnelly [You must be logged in to view images. Log in or Register.]
what would stop TMO from turning into 3 guilds that share the same dkp system?
TMO is the size it is just to pad numbers. They have a core of raiders and then they have a bunch of people who show up for loot. Split them up and things will get cliquey in a hurry and the core who would inevitibly be in the same guild doing all the heavy lifting won't be so keen on DKP spread out over 3 guilds.
  #7  
Old 03-26-2013, 10:48 PM
kenzar kenzar is offline
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It's also open to a lot of rule lawyering.
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  #8  
Old 03-26-2013, 11:01 PM
Woahnelly Woahnelly is offline
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Certainly a neat idea. What about alts though? Since they can't be boxed would they be allowed to be in the same guild and not count towards x guild total?
  #9  
Old 03-27-2013, 12:05 AM
Kagatob Kagatob is offline
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FTE isn't classic yo, sorry to burst your bubbles.

All of you saying otherwise? You're part of the reason this debacle keeps going.
  #10  
Old 03-27-2013, 04:45 AM
Woahnelly Woahnelly is offline
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That trak raid would have been really fun, with the alleged FTE snipe, ensuing petition, and 60 page rnf thread. You don't need to make rotations out to be a complicated thing, as the really are not. They require little to no GM involvement so long as people abide by the rotation. Any any hypothetical rotation could still have FFA targets. There are currently enough raid targets where other guilds wouldn't be waiting on the sidelines, they could worry about their own targets.
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