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  #1  
Old 06-19-2010, 10:30 AM
Cyrano Cyrano is offline
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Here's your next big thing - http://www.38studios.com/home/list

I like that they're creating a single player RPG to introduce you to the world and lore prior to the release of their flagship MMO. I've always wished Sony had made a quality RPG that took you through the various events that shaped norrath or at least a certain time during the history.
  #2  
Old 06-20-2010, 08:49 PM
BuzWeaver BuzWeaver is offline
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I'm hoping there will be more info at the Fan Faire in August. Everquest Next is mentioned in the Evercraked episode 5 video (towards the end). Its at the 10:19 mark if you want to get straight to the skinny.
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  #3  
Old 06-18-2010, 11:20 AM
Branaddar Branaddar is offline
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I'd like to see an MMO set in the Norrath mythos that allows the players to shape the way each server progresses. Custom buildings, quests/events with poignant and branching outcomes, etc.

If EQ Next ever does happen, it will be vastly different from EQ1/2 if they have half a brain. They don't want to be their own direct competition.

I have always loved the stories built behind the first few expansions of EQ. After PoP the stories got too spread from the original mythos for me. DoN was kinda neat I suppose, as it filled in a few empty spaces on the pre-existing maps. But still.

Give it a solid story, let the players get involved in the story and make it dynamic. If you want to see a dynamic system done right, take a look at the way Guild Wars 2 is shaping its PvE. It is so full of win.

No more hailing a static NPC for a quest that 1000 other people get. There's a dragon attacking a village? You find out by seeing the smoke and fire in the distance and going to help. Anyone that helps out is rewarded (similar to Public Quests in a few games) but the outcome of these event/quests has a lasting effect.

Evil things are pillaging a city, if the players fail to beat them back, the bad guys start building it up as a forward base. You can intercept supply trains and reinforcements, or attack it head-on.

That's the sort of refreshing change we need in MMOs. Not a step-by-step list of permanent quests to complete that will still be there 5 years from now.
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  #4  
Old 06-18-2010, 12:28 PM
Yoite Yoite is offline
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ya the public quest deal in Warhammer was pretty cool, would like to see that expanded on in more games.
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  #5  
Old 06-18-2010, 12:31 PM
Toony Toony is offline
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Quote:
Originally Posted by Yoite [You must be logged in to view images. Log in or Register.]
ya the public quest deal in Warhammer was pretty cool, would like to see that expanded on in more games.
Yeah, overall I liked Warhammer but that was one of the few things I felt distinguished it from everything else.
  #6  
Old 06-18-2010, 12:45 PM
guineapig guineapig is offline
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OOh how about this idea?

Every newer MMO has dumb quests where you have to collect X of an item for whatever reason and you get some combination of coin, exp and faction for it.

What if these quests were created by players?

Here's what I mean:

Working on a tradeskill but don't feel like collecting bear pelts all afternoon?

Post a want add at the local tavern that other players can see. Have an NPC at the tavern that handles these transactions. The person posting the request pays a small fee and offers a reward of some kind (their choice maybe?).

The person completing the mission receives exp and the item and/or gold that was offered by the poster.

Quests would change every day and no two people would ever have the same exact quest. (Unless the request was reposted.)

How's that for dynamic!
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  #7  
Old 06-18-2010, 02:02 PM
ShadowWulf ShadowWulf is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
OOh how about this idea?

Every newer MMO has dumb quests where you have to collect X of an item for whatever reason and you get some combination of coin, exp and faction for it.

What if these quests were created by players?

Here's what I mean:

Working on a tradeskill but don't feel like collecting bear pelts all afternoon?

Post a want add at the local tavern that other players can see. Have an NPC at the tavern that handles these transactions. The person posting the request pays a small fee and offers a reward of some kind (their choice maybe?).

The person completing the mission receives exp and the item and/or gold that was offered by the poster.

Quests would change every day and no two people would ever have the same exact quest. (Unless the request was reposted.)

How's that for dynamic!
EvE
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  #8  
Old 06-18-2010, 02:11 PM
guineapig guineapig is offline
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Quote:
Originally Posted by ShadowWulf [You must be logged in to view images. Log in or Register.]
EvE
For rizzle? Never played it but it's cool that somebody actually implemented that.
I should have done game design and conceptualization...
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  #9  
Old 06-18-2010, 12:49 PM
Kainzo Kainzo is offline
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Here's something interesting.

http://www.bradmcquaid.com/Brad_McQu...o_Work!!!.html

Perhaps Eq3?
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  #10  
Old 06-18-2010, 12:56 PM
Toony Toony is offline
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Quote:
Originally Posted by Kainzo [You must be logged in to view images. Log in or Register.]
Here's something interesting.

http://www.bradmcquaid.com/Brad_McQu...o_Work!!!.html

Perhaps Eq3?
Gotta say no, after seeing the little snippets about EQ Next in the Evercracked doc, read the blurbs about it in the back of the 10th anniversary book and read Brads post... and considering the Vanguard taint...

HIGHLY unlikely he's involved.
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