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#1
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Quote:
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#2
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Low HP aggro is not 100% aggro. If you think that, you haven't tested it enough. As a bard, I have used low HP aggro to kite Burning Wood and Skyfire. Low HP aggro is a MASSIVE +hate modifier, however that can be overcome by sitting (which has a +hate mod) and other, more normal means (doing damage, healing, buffing, etc.).
It is common practice for bards that are low-HP kiting for the DoTer to relog/zone at certain intervals. I usually end up zoning because I'm at a hate level where standing I don't pull aggro, but sitting (to camp) adds enough hate the pack turns towards me. To the person commenting on 2 wizards being able to nuke freely during low-HP kiting: the damage hate is split between 2 characters, neither with enough hate to pull aggro. Combined their aggro is likely higher than the kiter's. Distance aggro checks are also active on this server. If two players have equal aggro on a kite and no other hate modifiers are present (so there isn't low-HP +hate mod, no sitting, etc.), then I guarantee you the pack will attempt to slay whichever player is closer. Whether its "working as intended" or not is another matter. I'm just here to state: 1) Low HP aggro is a +hate conditional addition (it goes away when the player is above 19-20%, so the mob(s) WILL turn on another player with higher base-aggro). 2) Proximity is also a conditional modifier to hate. 3) Sitting contains a +hate conditional addition as well (you can stay in an aggro range between not having aggro when standing and having aggro when sitting).
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Last edited by falkun; 03-22-2013 at 08:05 AM..
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#3
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sounds about as classic as invis pulling.
meaning a classic mechanic that was broken but later fixed | ||
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#4
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This kinda needs to be fixed, it's rather ridiculous here. Low Health aggro should only be a temporary Hate adjustment, just like what happens when you sit. Once another target eclipses this temporary adjustment in Hate the NPC should switch and disregard the Low Health player.
Distance should also determine what target the NPC would go after (something like this): Bard pulls 20 NPC's and gets low health NPCs continue to chase him as long as noone else is on hate list Wizard stands and waits for NPCs to path by Wizard is placed on the Hate list by casting a Nuke/etc NPCs will disregard Low Health aggro of the Bard IF the wizard is within a certain distance directly related to the Bard Low Health target is 50 units away -- If new target is within 25 units away from NPC it will disregard Low Health and switch This would not be applied to NPCs over 51 because they can summon. | ||
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#5
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Mingo what in the hell game were you playing man?
Low hp caused a high temporary spike in aggro. If you get rezzed next to a mob that is being pulled through camp, for instance in plane of fear, it should turn and instagib you. Proximity aggro as Nizzar says. Enjoy Sirran while he lasts etc. | ||
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