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  #1  
Old 03-22-2013, 11:14 AM
Bamzal Sherbet Bamzal Sherbet is offline
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Quote:
Originally Posted by Unfadable [You must be logged in to view images. Log in or Register.]
This is crazy. I was on my bard doing my normal kiting and my swarm down to about 70 percent when a low hp aggro duo runs by and snaps aggro. Needless to say I was pissed.
hahahahahaha play better
  #2  
Old 03-22-2013, 07:46 AM
falkun falkun is offline
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Low HP aggro is not 100% aggro. If you think that, you haven't tested it enough. As a bard, I have used low HP aggro to kite Burning Wood and Skyfire. Low HP aggro is a MASSIVE +hate modifier, however that can be overcome by sitting (which has a +hate mod) and other, more normal means (doing damage, healing, buffing, etc.).

It is common practice for bards that are low-HP kiting for the DoTer to relog/zone at certain intervals. I usually end up zoning because I'm at a hate level where standing I don't pull aggro, but sitting (to camp) adds enough hate the pack turns towards me.

To the person commenting on 2 wizards being able to nuke freely during low-HP kiting: the damage hate is split between 2 characters, neither with enough hate to pull aggro. Combined their aggro is likely higher than the kiter's.

Distance aggro checks are also active on this server. If two players have equal aggro on a kite and no other hate modifiers are present (so there isn't low-HP +hate mod, no sitting, etc.), then I guarantee you the pack will attempt to slay whichever player is closer.

Whether its "working as intended" or not is another matter. I'm just here to state:
1) Low HP aggro is a +hate conditional addition (it goes away when the player is above 19-20%, so the mob(s) WILL turn on another player with higher base-aggro).
2) Proximity is also a conditional modifier to hate.
3) Sitting contains a +hate conditional addition as well (you can stay in an aggro range between not having aggro when standing and having aggro when sitting).
Last edited by falkun; 03-22-2013 at 08:05 AM..
  #3  
Old 03-24-2013, 02:41 PM
Bamzal Sherbet Bamzal Sherbet is offline
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sounds about as classic as invis pulling.
meaning a classic mechanic that was broken but later fixed
  #4  
Old 05-29-2013, 05:50 AM
Treats Treats is offline
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This kinda needs to be fixed, it's rather ridiculous here. Low Health aggro should only be a temporary Hate adjustment, just like what happens when you sit. Once another target eclipses this temporary adjustment in Hate the NPC should switch and disregard the Low Health player.

Distance should also determine what target the NPC would go after (something like this):

Bard pulls 20 NPC's and gets low health
NPCs continue to chase him as long as noone else is on hate list
Wizard stands and waits for NPCs to path by
Wizard is placed on the Hate list by casting a Nuke/etc
NPCs will disregard Low Health aggro of the Bard IF the wizard is within a certain distance directly related to the Bard

Low Health target is 50 units away -- If new target is within 25 units away from NPC it will disregard Low Health and switch

This would not be applied to NPCs over 51 because they can summon.
  #5  
Old 05-29-2013, 06:01 AM
Nirgon Nirgon is offline
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Mingo what in the hell game were you playing man?

Low hp caused a high temporary spike in aggro.

If you get rezzed next to a mob that is being pulled through camp, for instance in plane of fear, it should turn and instagib you. Proximity aggro as Nizzar says.

Enjoy Sirran while he lasts etc.
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