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#1
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I'm talking about two separate issues. There's the delay bonus which is meant to be only for two handers, but for some reason here applies to all weapons, that's across the board. Then, there's the +11 damage to your main hand, but it's to the damage done not to the weapon damage.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#2
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What you're seeing in your sitting tests is as I described... main hand does 11 dmg more.
This 'delay bonus' you're talking about is just 2h weapons having a damage bonus based on delay, which apparently isn't happening as you're seeing a 11 damage bonus.
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Wazzock - Ogre Warrior
Pillock - Iksar Monk Urgh - Troll Shadowknight Twerp - Ogre Shaman Numpty - Halfling Warrior Tosser - Gnome Enchanter | ||
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#3
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I've seen some warriors go into beast mode under 40% with 2 Wurmy's. I prefer Staff of Battle though.
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