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  #21  
Old 06-14-2010, 03:29 PM
Aeolwind Aeolwind is offline
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I'll be giving the DB/Scripts in Sky the final touch ups tonight/this week.

With that said, it won't be released until 1) Corpse timers are correctly working. This includes:
  • 6 minute decay timer on duel corpses.
  • 2 hour rez timers.
  • 24 hour online corpse decay timer.
  • 7 day offline corpse decay timer.
  • Multiple uses of resurrection abilities on 1 corpse.

Currently, none of the above features are part of the emulator code, so it isn't just a variable in a DB field to "fix" it. The entire corpse code is going to get rewritten.

Feature list of current Plane of Sky:
  • Yes, your keys poof when you leave.
  • Yes, I found all the AE's for the bosses in sky.
  • Yes, this stuff is level 63+.
  • Yes, it has been tuned for a level 60 warrior in full Kunark gear.
  • Yes, the teleporters work.
  • Yes, the quest NPC's not only require books to summon the quest givers, it's the right books.
  • Yes, the Spiroc's are scripted to work correctly.
  • Yes, the Pegasii are scripted to work correctly.
  • Yes, the Bixie's are scripted to work correctly.
  • Yes, Sirran works.
  • Yes, every mob in the zone is running optimized db/di & AC calculations along with "appropriate" resists for their level.
  • Yes, this means they (the minibosses) have the potential to stomp your face, resist every nuke you have all the while laughing at the 1's your melee are spamming them with as they continually quad you for 740 & death touch.
  • No, I can't guarantee the loot tables are correct. No one resource has more than a ~40% accurate list.
  • No, if the zone screws up we will not come fix it for you. Wait for a patch.
  • No, if you are stupid and fall we will not port you back.
  • No, we will not resummon your keys for you if you fall out.
  • No, we will not reset the zone for you so you can kill the Hand.
  • Yes, we may patch on Sunday and take down the Hand that you spawned on Saturday. Tough. Plan better.
  • No, if you are trying to screw another raid by spawning Sirran your guild/raid won't be happy with you.
  • No, there was no delay between turning auto attack on and the LOADING PLEASE WAIT message if attacking the Overseer.
  • Yes, the rumors are true; I'm trying to make -at least- 1 person rage quit because of Sky.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #22  
Old 06-14-2010, 03:45 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
I'll be giving the DB/Scripts in Sky the final touch ups tonight/this week.

With that said, it won't be released until 1) Corpse timers are correctly working. This includes:
  • 6 minute decay timer on duel corpses.
  • 2 hour rez timers.
  • 24 hour online corpse decay timer.
  • 7 day offline corpse decay timer.
  • Multiple uses of resurrection abilities on 1 corpse.

Currently, none of the above features are part of the emulator code, so it isn't just a variable in a DB field to "fix" it. The entire corpse code is going to get rewritten.

Feature list of current Plane of Sky:
  • Yes, your keys poof when you leave.
  • Yes, I found all the AE's for the bosses in sky.
  • Yes, this stuff is level 63+.
  • Yes, it has been tuned for a level 60 warrior in full Kunark gear.
  • Yes, the teleporters work.
  • Yes, the quest NPC's not only require books to summon the quest givers, it's the right books.
  • Yes, the Spiroc's are scripted to work correctly.
  • Yes, the Pegasii are scripted to work correctly.
  • Yes, the Bixie's are scripted to work correctly.
  • Yes, Sirran works.
  • Yes, every mob in the zone is running optimized db/di & AC calculations along with "appropriate" resists for their level.
  • Yes, this means they (the minibosses) have the potential to stomp your face, resist every nuke you have all the while laughing at the 1's your melee are spamming them with as they continually quad you for 740 & death touch.
  • No, I can't guarantee the loot tables are correct. No one resource has more than a ~40% accurate list.
  • No, if the zone screws up we will not come fix it for you. Wait for a patch.
  • No, if you are stupid and fall we will not port you back.
  • No, we will not resummon your keys for you if you fall out.
  • No, we will not reset the zone for you so you can kill the Hand.
  • Yes, we may patch on Sunday and take down the Hand that you spawned on Saturday. Tough. Plan better.
  • No, if you are trying to screw another raid by spawning Sirran your guild/raid won't be happy with you.
  • No, there was no delay between turning auto attack on and the LOADING PLEASE WAIT message if attacking the Overseer.
  • Yes, the rumors are true; I'm trying to make -at least- 1 person rage quit because of Sky.
Now this right here sounds pretty damn epic! [You must be logged in to view images. Log in or Register.]

/em isn't so sure he wants to go to sky anymore...
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  #23  
Old 06-14-2010, 03:57 PM
Bones Bones is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
  • Yes, this means they (the minibosses) have the potential to stomp your face, resist every nuke you have all the while laughing at the 1's your melee are spamming them with as they continually quad you for 740 & death touch.
  • Yes, the rumors are true; I'm trying to make -at least- 1 person rage quit because of Sky.
Lol <3 Aeolwind
  #24  
Old 06-14-2010, 04:04 PM
Malrubius Malrubius is offline
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So...

August 15th, 2010, 4:20pm EST
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Don't be a Kleat...
  #25  
Old 06-14-2010, 04:19 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Bones [You must be logged in to view images. Log in or Register.]
Lol <3 Aeolwind
I admire his sadistic tendancies... from a safe distance of course. [You must be logged in to view images. Log in or Register.]
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  #26  
Old 06-14-2010, 04:31 PM
Aeolwind Aeolwind is offline
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Oh I forgot:
  • No, most of this didn't work when we started: You kept your keys, the teleporters didn't work, the Efreet->QG was broken/wrong, every drop table was wrong, Most mobs weren't pathing, no scripts were written, many mobs weren't even in the database, all of them had the wrong combat stats, and none of the recharge quests worked.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #27  
Old 06-14-2010, 06:43 PM
Treats Treats is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
I'll be giving the DB/Scripts in Sky the final touch ups tonight/this week.

With that said, it won't be released until 1) Corpse timers are correctly working. This includes:
  • 6 minute decay timer on duel corpses.
  • 2 hour rez timers.
  • 24 hour online corpse decay timer.
  • 7 day offline corpse decay timer.
  • Multiple uses of resurrection abilities on 1 corpse.
You might want to check a few of those out.

Decay Timers on duel corpses were the same as the rez timer I think?

You had 3 hours not 2 to get a rez from time of death? Maybe this was changed from classic? I don't remember.

I don't remember there being a 24 hour online corpse timer in classic but thinking back I guess most people would loot their corpse if they couldn't find a rez in the alotted time.

Multiple uses of resurrection on 1 corpse is correct and should be in. However there was a trick to get this to work and it was only used as basically a port tool.
  #28  
Old 06-14-2010, 07:29 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
You might want to check a few of those out.
Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Decay Timers on duel corpses were the same as the rez timer I think?
Negative, Sky is/was the bitch ground for this. The rez timer on the corpse is 6 minutes, same if the corpse is naked. HEY, that is another one. Naked corpses only last 6 minutes.

Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
You had 3 hours not 2 to get a rez from time of death? Maybe this was changed from classic? I don't remember.
This wasn't pushed up till Luclin when the world became too "large".

Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
I don't remember there being a 24 hour online corpse timer in classic but thinking back I guess most people would loot their corpse if they couldn't find a rez in the alotted time.
Yep, I know people that lost their corpses doing a CR in fear because of the 24 hour timer. Lost all their gear too.

Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Multiple uses of resurrection on 1 corpse is correct and should be in. However there was a trick to get this to work and it was only used as basically a port tool.
Well, it is the only way out of VP aside from using one of the portals...So yeah, it's gonna get fixed.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #29  
Old 06-14-2010, 08:01 PM
Uaellaen Uaellaen is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
This wasn't pushed up till Luclin when the world became too "large".
Kunark

Quote:
From the patch notes of Sept 29, 1999

Corpses that are older than 2 hours cannot be resurrected.
Corpses that are produced from a duel cannot be resurrected after 10 minutes.

From the patch notes of June 22, 2000

Previously, players had to be resurrected within two hours after death in order to receive any experience back as part of the resurrection. Due to the increased size and difficulty associated with Kunark zones, we've raised this limit from two hours to three. This should assist players and make it easier for them to obtain an experience-returning resurrection within the time limit.

From the patch notes of July 19, 2000

Resurrection:

The resurrection confirmation box will now report the name of the person casting the spell as well as what spell they are casting. Furthermore, experience will not be "removed" from your corpse until you accept the resurrection by choosing YES. Previously, any resurrection spell, if declined, would cause the experience to be unrecoverable.
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[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf)
[24 Rogue] Uaellaenn (Dark Elf) *retired*
  #30  
Old 06-14-2010, 08:28 PM
Treats Treats is offline
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Found this also taken from:

http://www.tski.co.jp/baldio/patch/20020213.html

Gameplay Related:
NPC and PC corpses can now be /considered to find out how long until they decay, and PC corpses additionally tell you how long you have to resurrect them.

The timer for corpses is now seven days for any corpse over level five, whether the player is on-line or off-line or any combination of the two.

So there was a 24 hour online decay timer, just never noticed it.

You can find Uaellaen's quotes on the site as well.
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