![]() |
|
|
|
#1
|
|||
|
things you DONT need because theyre redundant:
- haster/slower - any backup healer (you have a enc+cle already) - any tank class - melee dps - CC class therefore, the only smart choice is int caster. honestly i would add a mage cause theyre pimp, great sustained DPS, damage shield, etc unless you want ports in which case get a wizard | ||
|
|
|||
|
#2
|
|||
|
Why would anyone want a wizard in this group instead of a druid?
You get triple redundancy on stuns and gain minimal mana efficiency with nukes at the cost of regen, thorns, backup heals, tracking, harmony, potential for charming, and someone to stop the damn rain/thunder/wind/snow. | ||
|
|
|||
|
#3
|
|||
|
I'd dump the Monk and get a Wizard myself, but I played a Wizard pretty hard in Live so am partial to the class.
__________________
"Someone ever tries to kill you, you try to kill 'em right back!" - Malcolm Reynolds
"Go ask Alice when she's 10 feet tall" - Jefferson Airplane | ||
|
|
|||
|
#4
|
|||
|
Wizards in fast paced groups get turned into master looters bc they're always oom.
| ||
|
|
|||
|
#5
|
|||
|
lol @ wizard. If there's a class that doesn't belong in a steady group, it's wizard.
The real answer is: whatever they are going to play for more than a few levels. Your group is already filled out and you could take pretty much any class. (except wizard) I would suggest shaman or druid, since your group doesn't have sow or selo's. Ports are also handy, especially so since you have melee classes who can't gate. | ||
|
Last edited by Arclyte; 01-08-2013 at 05:23 PM..
|
|
||
|
#6
|
|||
|
Ranger of course
| ||
|
|
|||
|
#7
|
||||
|
Bards are very, very good. Having played one, my ultimate xp group is Bard/Monk/Enc/Enc/Enc/Shm.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| |||
|
|
||||
|
#8
|
||||
|
Quote:
As long as you can reliably use lull (so against everything except belly casters like fire giants), bards are better pullers than monks. Bards are great for chain pulling and added mana regen. 3 ENCs are the DPS and CC for the group. The sham is the healer, and the monk is tanking. That group will TEAR through non-raid mobs due to how fast charm will kill things. But by the time you consider 2+ enchanters, you should honestly refocus towards AE groups. Then its enc/enc/wiz/wiz/puller(bard)/cleric. That group will earn vastly more exp per hour than your group with 3 enchanters, but utilizing completely different mechanics.
__________________
| |||
|
|
||||
|
#9
|
|||
|
It depends where you are hunting.
If a dungeon with runners then snare is mandatory, so either a necro,druid or bard. I'd be favouring the bard. (of course evacs and ports are always nice) If outside you will almost certainly need sow for your puller so probably a shaman. The other option would be a bard, but I think a shaman would be better. (since bard puller largely defeats the purpose of having a bard) | ||
|
|
|||
|
#10
|
||||
|
Quote:
| |||
|
|
||||
![]() |
|
|