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![]() I know the Classic community varies a lot. Still, I would like to get an idea of where people stand in general. Say, for the sake of argument, that Sony got wise and made a proper sequel or remake of EverQuest. What points would you concede need to be changed for a modern adaptation, and what would you firmly stand your ground on - knowing so and so thing would kill what EverQuest was (Classic-Velious)?
Here are some changes I would be for: -Graphics, modern great, but not over-done -In game map, but not GPS (even if people can download custom maps, we all have used atlas anyways) -Modern UI response times and customization -Group info: health, mana, energy, and debuffs shown -Pet bars -Zones in the same spirit, but not "exact" replicas (I would be okay with a seem-less world, but would not want to concede much on mob leashes) -Raid instances (hear me out - all bosses exist in the world, but there should be instanced versions of those boss fights too so all guilds can raid - world version should be an extra loot for that boss for the guilds that tag and kill each week). Aside from raids, I would not condone instances. -XP modifiers for classes (I am ok with modifiers for races, but I think the class modifiers are pointless, aside from a bonus for classes that absolutely cannot solo well rogue/war) Pretty much everything else I would leave in tact, untouched. However, I would also be in favor of two server ruletypes. One that plays more like WoW for the people that don't enjoy the challenges we enjoy, and the other with everything that makes classic great in-tact. I won't make a list of those variances, but I think it should be an option. | ||
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