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#21
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![]() Did a quick run around in qeynos as a tox enchanter. You are amiable in the caster guilds, apprehensive to good guards, and indifferent to merchants.
Are you fine in Erudin and Felwithe Arum? I think Tox worshippers con dubious in Ak'Anon if my memory serves me correctly since the evil gnomes worship tox, but I find it surprising that all the fab 4 would be dubious without any faction work on your part. Edit: Removed my derp. [You must be logged in to view images. Log in or Register.]
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Last edited by Lexical; 12-09-2012 at 09:58 AM..
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#22
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#24
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![]() This info looks pretty solid.
Vermicelli Enchanter CHA This was originally posted in General Chat, but I didn't want such a good discussion to slip into the yawning depths of the back pages! http://www.project1999.org/forums/sh...ad.php?t=55223 I feel that the most important thing to take from the thread is Quote: Originally Posted by A1551 Ok so I grabbed a cleric (thanks Kriven) and charmed goos in COM, and the results were very striking. First, I found a pet who was just on the cusp of charming viability. At level 52 I grabbed a goo hitting for 116. Prior to this we tried a goo hitting for 120 but even with full charisma gear could not keep it charmed with duration good enough to exp reliably. This choice was intentional, because what I really care about is keeping the best mob I can for as long as I can. I'm sure results would be very different for a light blue mob. On every break the mob was tashed and re-charmed. I just pulled all the data out of my log file after our session and crunched it all using excel. results are as follows: High Charisma dataset (CHA = 224) Time of trial: 0:40:18 (or 0.672 hours) Breaks: 7 Breaks per hour(extrapolated): 10.42 Avg Duration: 5.76 minutes Median Duration: 3 minutes 10 seconds Low Charisma dataset (CHA = 95) Time of trial: 0:58:04 (0.968 hours) Breaks: 25 Breaks per hour(extrapolated): 25.83 Avg Duration: 2.32 minutes Median Duration: 1 minute 4 seconds So conclusion -- charisma has a massive effect on charm duration when charming mobs at the high end of the "viable pet level" spectrum at level 52 in this dataset. In this case, I had almost 2.5 times more breaks per hour (10 to 25) with 95 charisma vs. my normal charisma of 224. This translated into more than doubling my charm durations on average (2.32 minutes with low charisma boosted up to 5.76 minutes with 224 cha). Even with a few caveats discussed below, I'd say the numbers speak for themselves. The cleric I worked with (who didn't specifically know which data set was which) pretty much figured out within three minutes when I had pulled off my charisma gear, and didn't even want to keep going as it was so clear cut. I forced him to deal with my lower charisma for another 55 minutes. As to the caveats -- first, I have no qualms whatsoever about the one hour duration of the low charisma set. Breaks came so fast and so consistently I am confident to say I could repeat that set a million times and get pretty similar results. However, my high charisma set was probably too short, which is compounded by the much less frequent breaks meaning there's less data to look at. We were working on a very short time window before he had to go. I think the high charisma set durations are fairly accurate overall but I could see the numbers changing there more significantly if the test was repeated. Regardless, it is extremely unlikely they would shift enough to call the conclusion into question. Second, a few goofs in the experiment. During the low charisma set higher level enchanters came by and twice tash'ed my pet w/ their better tash (they saw how often I was breaking and wanted to help!). This means that for a significant portion of the "low" test my pet actually had lower MR (and assumedly a reduced break chance) vs. my high test. Fortunately this really has no relevance on the conclusions. Finally, something else I found interesting. Based on each charms individual duration breaks are definitely weighted to the early side of the spectrum. The median duration for both sets was significantly lower vs. the average (Median was 3:10 for high and 1:04 for low). So it is not just our imagination that pets seem to behave forever and then suddenly break repeatedly. Charms tend to break early and often, but once they've lasted a few minutes tend to keep lasting (ie become more stable). I'd like to repeat this with longer durations, and CHA 200 vs 255 to determine how charisma over 200 helps, but no promises I'll have the motivation I expect the differences will not be nearly as stark, meaning much longer sample times to see a meaningful pattern. -Propo Fol Woohoo!
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Growlers - Shaman
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#25
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![]() yeah ive seen this post before and i agree that its a good arguement for CHA having a massive effect. Thing is ive personally never been able to duplicate it myself to such a degree so i consider it a one off.
Im not saying that CHA has absolutely no impact, it does. And when i have the opportunity to raise my CHA, i will. But what i dont accept is that CHA impacts charming to such a degree that i will sacrifice other stats (mainly hp pool) for more of it | ||
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#26
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I think I've decided to go human bertox just so I can figure out exactly why everyone makes such a big deal over going agnostic. I'm really curious how I'll fare in Erudin, Paineel, Surefall, Grobb, Ogguk, Neriak, Rivervale, FV and OT outpost. Picking an evil deity, but not going with inny, might make things difficult in the evil cities because only neutral races like bertox. And there have to be some good people that hate bertox and would kill me. Bertox really seems like it would be the worst deity for an enchanter to follow.
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Perdita - Paladin
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#27
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#28
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Original post: http://www.project1999.org/forums/sh...highlight=kerr | |||
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#29
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![]() As a creature of the Underfoot, I follow Brell Serilis. The only faction hiccup I have run into is the evil outpost in the Overthere and the Craknek Warriors in Oggok. Even changing into an evil illusion and using the Alliance faction line, I have not been welcome among those people. After running the Stein of Moggok quest a dozen times, the Crakneks are starting to warm up to me. I am however allowed into the Firiona Vie outpost when under Iksar illusion, which is neat. Feels good to be good =)
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[Beguiler] Vermicelli (Gnome)
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#30
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