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#1
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As far as the original topic is concerned: I'm soloing in HS now as a 58 Shaman. I occasionally run into undead oblations (wizard mobs) that cast magic- and fire-based nukes. They were basically a show-stopper without resist gear (I'm sitting at 42MR and 45FR unbuffed). I dragged some resist gear out from my bank, bought a couple of other pieces, and now I've got about 145 in each with buffs. I still take full damage now and then, but the majority of the time the nukes are partially or fully resisted. Now I can dot the hell out of them, root, and run around a corner without dying.
As a Monk, though, you're very limited in the resist gear you can wear, and obviously you can't buff yourself for that extra 40 points. I'm not sure I'd even bother as a solo Monk. | ||
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#2
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Quote:
If it makes you feel any better, I was helping someone inside Befallen, and with ~100ish MR / CR at lvl 60, mobs still managed to land one out of three cold based nukes on me [You must be logged in to view images. Log in or Register.] But yea, as a root/rot method of soloing, LoSing is the only thing I'd probably do as well.
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Lorraine Solamnus
Knight of Mithaniel ~=< Hated, Adored ; But never ignored >=~ | |||
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#3
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Quote:
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#4
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Okay, you're right. The difference comes down to the fact that, in the OP's case, he wants more procs over time. For the OT hammer, you're looking for a greater chance of a proc per swing.
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#5
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We all know that sometimes we do not proc during a minute. So would it be safe to assume, it's up to a certain number of procs per minute? So if a weapon has a 2 proc per minute attribute, if you proc on the first 2 swings, does that mean it will not proc for the remainder of the minute? With that being said, assuming it's the up to limit like I am suggesting, wouldn't haste make it more likely to always get the max procs per minute, 2 in this example?
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#6
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Quote:
(procs per min)/(swings per min) = procs per swing the same as (procs per swing)*(swings per min) = procs per min attaching a direct % chance to proc on each hit but both react differently to changes in swing speed (inverse for ppm, direct for pps). Just because the variable is being called "procs per min" doesn't mean there's an arbitrary cap on the number of procs you can get in a row or in a period of time.
__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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#7
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Assuming each swing is an independent event (and I see no evidence it's not), your chance to proc on any given swing is the same. Random numbers can and often are streaky, so you shouldn't be surprised to see fights where you proc a lot and then no procs at all for a minute or two.
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#8
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Just be a soloing/duoing paladin =) Or keep your toon and make friends with a soloing/duoing paladin.
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Lagaidh Smif
Proud Paladin of the Rathe | ||
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#9
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Back on topic - try doing your flying kick (or whatever) behind the mob. Mobs usually start healing themselves at 40%, so have one ready to go then. Soon as the blue stars start gushing, strafe behind and let it rip. I've never played a monk to any respectable level, but I found that backstab is fairly effective at interrupting casts - the same may hold true for monk special attacks.
As for the Lord room - I've been in there with a decent group when a high-con tal shaman spawned and handed us all our asses - before he had a chance to buff or summon a pet. Shaman mobs can be real bastards with slow/nuke/heal. | ||
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#10
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my friends tell me when i go LD i become a killing machine as a Shaman. Can solo even con mobs at 40 lol.
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