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#21
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tl;dr
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#22
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One of hte coolest things in EQ is to just sit and listen to non-players talk. I wish that feature of EQ had been further developed. I wish I could go to special places in cities, like taverns, to hear non-players give clues about local quests and rumours. This is already the case, but the idea could be expanded to not just add more content or conversations, but there could be games to play in the taverns or pubs, things to keep is occupied while we listen for hints. Like dart board games on the walls or card games or chess/etc on the tables. Maybe conversation with non-players could be improved to the point where it's fun and responsive. Right now, non-players don't respond to keywords unless they're listed in their script. Make it so that non-players respond to all sorts of things. For example, a non-player in rivervale should respond to keywords like "rivervale" or "halflings". All non-players should have basic knowledge about the world and their local surroundings. I've worked with an open-source mmorpg, and I saw how hte scripting system worked for non-players. I remember coming up wiht a multitude of ideas to improve the non-player speech engine. There're so many things one can do. What i've seen in EQ is not impressive. It tells me that either: a) eq players don't want it b) developers don't want it. Because it could be awesome! Imagine non-players that remember you. Imagine non-players having opinions about every other non-player and element in the game (using perlin noise). Imagine them striking up a conversation with you rather than the other way around! Sure, communication wouldn't be perfectly natural, but the system as a whole could be more flexible, less predictable, and comprehensive.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 06-03-2010 at 11:58 AM..
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#23
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the game has no right to tell you whether or not it's RP to group with a shadowknight if you're a paladin. both characters could be in service to a common goal; not all paladins worship the god of love and not all shadowknights worship the god of hate... some of their goals could easily be mutual.
the only rp i've ever enjoyed was on a MUD with open PVP where if you want to play a character that must always attack orcs/paladins etc. because of his background then so be it. otherwise RP is impossible, and RP will never be practical on a carebear server. | ||
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#24
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The way gods interact could be a part of the game that you consider when you do things. There could be various ways of cutting the slice. You're picturing it in the worst light, and then not thinking anymore about it. Show passion! Don't you care? I've played so many games, including pen & paper, that anything is possible to me. I'm also a programmer. There's NOTHING that CANNOT be done. It's all in how you implement it. Don't be so hasty to throw the lore of the game out the window. We're not just talking about players and what they think, we're talking about what gods and lore think.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 06-03-2010 at 12:13 PM..
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#25
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#26
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#27
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Why wouldnt you just give the URL's to the story's.
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