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  #1  
Old 11-16-2009, 04:22 PM
Yoite Yoite is offline
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im pretty sure you can't lose the figth vs the skelly in the demo, iirc it was a script you participated in, not a real fight.
  #2  
Old 11-16-2009, 04:31 PM
Bahleted Bahleted is offline
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That might be true

However I don't see why they would impliment different versions of the same formula like that. It might be well worth checking into seeing as we don't have much else to work from.

Why not figure out the demo mechanics something that is available and based off something similiar to what we know as classic eq melee mechanics.

I feel it ashame to just disregard it when we can use it impliment it and see where that formula puts us at level 5,10, 20 etc

It might just be that simple
  #3  
Old 11-16-2009, 05:17 PM
FatMagic FatMagic is offline
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Quote:
Originally Posted by Bahleted [You must be logged in to view images. Log in or Register.]
Something just dawned on me!

If anyone has the orig cd couldn't u install that and play the demo? U fight a skeleton on there could u parse a couple fights with the skeleton and look at the difference?!

That's bare bones core orig melee data right there!
I have the EverQuest Beta 4 CD still.... i wonder how good or bad the data would be in that. Hahah!
  #4  
Old 11-16-2009, 05:43 PM
Morfnblorsh Morfnblorsh is offline
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I have the original discs for Vanilla, Kunark, and Velious (and all the way through GoD). If there's anything I can do to help let me know.
  #5  
Old 11-16-2009, 04:39 PM
Bahleted Bahleted is offline
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Didn't see last post are we sure its actually a script and not an actual fight?
Where is this proven?
  #6  
Old 11-16-2009, 04:53 PM
Dolalin Dolalin is offline
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http://samanna.net/eq.general/effects.shtml

Another great site about the EQ combat system, with graphs.

http://crucible.samanna.net/viewtopic.php?f=39&p=82927

More of the same, Mitigation Information with formulas.
Last edited by Dolalin; 11-16-2009 at 04:59 PM..
  #7  
Old 11-16-2009, 05:09 PM
Dolalin Dolalin is offline
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Ho ho ho, GOLD:

http://www.thesteelwarrior.org/forum...ead.php?t=5868

Chart of defensive mitigations, by class, from parse info!
  #8  
Old 11-16-2009, 06:23 PM
Yoite Yoite is offline
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Quote:
Originally Posted by Bahleted [You must be logged in to view images. Log in or Register.]
Didn't see last post are we sure its actually a script and not an actual fight?
Where is this proven?
I don't have any proof other than my memory, although others may have a screen shot or video they could post of the old tutorial.

But what i remember is you would start the fight, and after 1 or two swings it would pause the combat and say something like "whoa that skelly is kicking your ass, maybe you should try nuking him" well thats not what they said but its close. And so you would nuke it, bam, and it would die.
  #9  
Old 11-16-2009, 06:55 PM
Bahleted Bahleted is offline
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I have the orig cd myself somewhere it would take me a day to locate it. Nice find Dolalin! It's great to see all this info and ideas coming together.

Criticism to these ideas is good as long as its followed by proof of why it wouldn't work not just memory. After all it's going to take a good amount of pooled idea's and criticism to get us on the right path and eliminate the road that leads us to a dead end.

Summit your request to help hasn't been disregarded its exciting to see so many people taking interest in helping out as far as implementing the help into something we are at a standstill until we can get some more ideas and information into this forum to point us into a solid direction. Then we can begin to share the formulas for everyone to review and poke at hopefully the more experienced eyes on it the better. As to if the Devs would want that we don't know... Noone has responded to this post yet to guide us.

I had no idea this post would take off with such great minds and ideas putting the effort in, really guys kudos for showing the initiative to fix the melees. All of the sources of info flooding in and ideas shows great prospects for a resolution being discovered quicker than anticipated.

As for the beta 4 cds I'm unfamiliar with them or eq beta however would it be easy to pull the info from them? Can you even play it without needing to log in? That could be valuable.

Also, If a dev is reading this could you please please please chime in and shed some light on what we are trying to do here?

Thanks again to everyone for donating their time into research and posting some great ideas.
  #10  
Old 11-17-2009, 09:14 AM
FatMagic FatMagic is offline
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Quote:
Originally Posted by Bahleted [You must be logged in to view images. Log in or Register.]
As for the beta 4 cds I'm unfamiliar with them or eq beta however would it be easy to pull the info from them? Can you even play it without needing to log in? That could be valuable.
Yah it's a single CD... it was the final Beta before launch. And they had to physically mail you the CD because it was too large to download (most of us were on dial-up and they knew this).

If anyone wants the Beta 4 CD image, I'll dig it up and ISO it. Hoping it might be useful for figuring out the formulas. Is there a tool that would let you dig into the code and see the original combat formulas?
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