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#21
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Sometimes you win a few items, sometimes you win none, that's the nature of RANDOM systems.
I've been in a lot of pickup groups here and 99% of them have been very friendly affairs. Just establish the rules beforehand. I guess you lost a roll on something today and that got you pissed off enough to come here to vent?
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Wazzock - Ogre Warrior
Pillock - Iksar Monk Urgh - Troll Shadowknight Twerp - Ogre Shaman Numpty - Halfling Warrior Tosser - Gnome Enchanter | ||
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#22
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/ran 100 is fair what are you talking about? I don't support this thread.
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#23
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#24
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#25
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#26
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lol @ this comming up again in yet another form..... Personally, I have always set my groups as gbn even back in classic, it just makes more sense for EVERYONE in the group.
Basically.... Why is it so hard for people to understand that everyone in the group typically wants to have the same chances at getting an upgrade? Why is it so hard for people to set loot rules prior to heading to a camp? Or even to call people out that are loot whoring, taking the majority of vendor trash, spam pickpocketing, etc? Every time i see one of these threads it usually turns out that the OP ends up being inept at one of two things: Basic Math or Social Skills | ||
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#28
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Last edited by Mishami; 11-18-2012 at 02:55 PM..
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#30
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[You must be logged in to view images. Log in or Register.]
Any items that aren't no drop, have the potential to be an upgrade for anyone, the whole point of randoming is so a random person gets the loot, no one forces you to stay if someone is having good rolls. Get back to me when you play a shaman and have to roll against people to get one of of your most important spells. Deal with it.
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Blue:
[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | ||
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Last edited by Hailto; 11-18-2012 at 04:09 PM..
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