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#1
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![]() None of the starting races/classes you mentioned start on different continents .... So what was the question?
I half agree with Slave, play the race you want ... but also play the class you want! Don't worry about what the absolute best pair is, play what you want to play. If you're near my level I'll gladly group with you even if you choose a ranger or one of those hybrid classes everyone hates to group with because it would "slow down their exp" ... lol! I'd much rather group with someone playing what they want for the fun of it, than some elitist fuck min-maxer who turns his nose down at you for not picking the absolute best class/race pairing! (The last part isn't aimed at you Slave, don't know you well enough to know if you're one of them or not lol) Dalron - Human Cleric of the 14th Circle of Light | ||
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#2
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![]() dude asked if SK necro was a good duo. its really not so people gave feedback. good duos are comprised of someone who can heal/buff/debuff and someone that can do damage/CC or take damage. Necro does damage and CC. SK takes damage. Its missing an important component. Its not terrible obviously but after 40 45 there gonna slam into a wall and slow down really unessesarily. and I am all for playing what you want to play but I also never want to set up new players to fall flat on there face.
play what you want but be ready for a rough ride since Eq doesnt have alot of grey area with class combos your either setup for max efficiency or you are a terrible combo. | ||
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#4
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![]() Large bronze drops in Najena - probably out of reach until mid-20's.
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#5
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![]() I think SK/necro is workable - you'll just have to think outside the box.
Think about how a necro charm-kills - charm a pet and have it kill another mob, right? Now they can do the same, using the "rooted mobs attack the closest target" mechanic to focus damage on the charmed pet. This will take a little bit of work, pulling the pet on top of the target mob by spamming the "pet back off" button. The SK will do minimal DPS compared to a rogue or monk, sure, but he will still be an effective puller and still be able to tank most stuff well enough if there's no suitable charm targets around. And of course, there's always fear-kiting, if outdoors (or indoors if there's enough room), for both undead and normal mobs. With both classes getting FD eventually, you can experiment a lot without too much fear of dying. | ||
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#6
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![]() Quote:
I know it used to work....I would duo on my chanter with a rogue all the time using that mechanic to allow the rogue to backstab and avoid hits, but sadly, it is no longer the case. I believe it was changed prior to kunark coming out on this server.
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Jorg Shaman
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#7
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![]() its not a min max for min max sake. I like to play in combos that click well together. like on my rogue I look for paladins and SK's alot. I didnt know that sham/necro was a godlike duo until I was like 49 50.
So if someone says "hey my friend is set on a necro I was thinking of going SK but am wondering if theres other things that sync up better with necro?" Im gonna say Sham. | ||
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#8
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![]() Why not druid? You get a nice DS as a tank, druid can heal, sow, port you all around... there is never an issue with DoT stacking, and you can easily travel later. Druid + SK complement each other very well. Druid can't fear anything beside animals, but SK can. Druid snare is much cheaper and easier for fear kiting. Plus, at 39, you get a great melee buff when the druid turns you into a wolf.
If she wants to play a caster, a druid is the most caster-like of all priest classes. | ||
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#9
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![]() Like many have said both druid and shaman get SOW, and thats so incredibly helpful to untwinked players it deserves mentioning again.
Shammy - DOTs, pet later, regen, heals, sow, not gear dependant, good mana regen with canni.. only real annoyance i can think of with the combo is the shammy HP buff line doesnt stack with the necro Shielding.. well that and Shammy starting areas are nowhere *near* Necro starting areas... Everfrost and Qeynos (if the necro goes Bertoxx) maybe, and even thats a huge reach. Druid - Heals, regen, ports later on, CHEAP SNARE, tracking, magic based dots, sow, Skin-Like HP buffs stack with necro Shielding. And druids are good races, so the druid can bind anywhere and port out to druid rings to be the designated seller/banker of the acquired lewtz. The OP wanted to know what compliments a necro well. Both are very solid choices. SK can certainly work, but theres such a large list of advantages going priest that it's not even a min-max thing, it's turning your back on a ton to get weaker versions of the same spells, the lowest possible melee dps, a high need for expensive gear to outfit a tank, and an XP penalty to share (even worse if troll or ogre is picked) for all the trouble. As i always point out in these threads, if you do stick SK/NEC, pick human or erudite and snap up all the low priced Flayed Skin armor in East Commons you can. Lotta bang for the buck there for both classes. [You must be logged in to view images. Log in or Register.] | ||
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#10
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![]() thanks for the nice tips guys. Unfortunetly I dont want to play a class i dont like even if its a good combo so a shammy or a druid are not an option for me and my friend wants to play a caster. She wants to play a character that wears cloth so i doubt she likes druids even if they can nuke very well.
Do you think a Magician + necro combo would be an option? i dont remember if mages can heal their pets but if they can the "1 tank pet + 1 dps pet + two healers" can be interesting. If not i supose ill go with Paladin (me) + Necro/Magician/wizard (my friend). Im not playing yet becouse im having technical problems, i have 2 PCs, in none of them i can run EQ :/ | ||
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