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  #21  
Old 10-14-2012, 08:04 AM
Autotune Autotune is offline
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Necro/Cleric duo = awesome on undeads. Sucks for just about everything else.

Necro/Enchanter = awesome with necro playing off the enchanter.

Necro/Monk = good on mobs that don't nuke or hit hard/fast.

Necro/Mage = okay, it's nothing special until later on around max level. Can do some nice stuff with the epic pet a mage has and coth.

Necro/Druid = better than cleric at non-undead mobs (excluding mobs that hit extremely hard, just talking about leveling and so forth) but not much more.

The regen from druids is nice and the heals aren't bad, but as a necro with a healing class, you should be charming mostly and druids level faster quadding later on. Meaning, mostly as a necro you'd rather have a cleric back you up while you charm undeads (clerics get better DD undead spells than necros) and drop DDs/heals/buffs, mainly making the necro more efficient.

How I personally rate the duos.

1) Necro/Enchanter - Necro playing support to the enchanter by pulling/splitting and pulling mobs off the enchanter. Takes a great deal of learning on both partners, need to know what the other is doing without having to talk it out and how they react to "oh shit" moments. Both solo, so if you want to play, you don't have to wait for the other all the time.

2) Necro/Cleric - simple and easy, easily beats necro/druid on undead mobs and both classes really don't have to play "out-side the box". Clerics don't solo very well, but can generally find groups okay.

3) Necro/Druid - good utilites from the druid, but lacks in "oh shit" moments compared to a cleric. If you guys don't plan on sticking to the undead mobs to level, it's probably better to roll with a druid to port you around. Not to mention this also allows you both to solo when the other isn't around.

4) necro/monk & necro/mage - both are tied, I haven't duo'd much with either. However, I do know that neither will perform as well as the other 3 choices. Mage will jump up above the monk toward end game, but monk definitely beats mage early on imo. necro/mage(both good solo classes and don't need much gear)/monks are decent solo and the gear is mostly cheap, but i'd not put monk above any of the other classes imo.

Ultimately go with what you want to play imo, if it doesn't matter to you I'd go with enchanter, it will be the class with the most potential.
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  #22  
Old 10-14-2012, 09:22 AM
KefkaPalazzo KefkaPalazzo is offline
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the chick above me doesnt know anything about eq. pick a class + druid = win.
  #23  
Old 10-14-2012, 04:18 PM
Nordenwatch Nordenwatch is offline
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Monk avoidance + 125 hp a tic + monk regen = no dmg for monk. Works in HS, maybe not seb cause theres tons of casters but if the nec is good they'll interrupt em anyway.

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  #24  
Old 10-14-2012, 04:37 PM
Scratch&Sniff Scratch&Sniff is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]

Necro/Enchanter = awesome with necro playing off the enchanter.



1) Necro/Enchanter - Necro playing support to the enchanter by pulling/splitting and pulling mobs off the enchanter. Takes a great deal of learning on both partners, need to know what the other is doing without having to talk it out and how they react to "oh shit" moments. Both solo, so if you want to play, you don't have to wait for the other all the time.
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