![]() |
|
|
|
#2
|
|||
|
Once you get them, they should add them into the start-up guide. Or at least sticky the post for it?
I'd suggest making a new thread w/ the files/examples, and letting it become a sticky. Link to that thread in a post here. Great work though! What did you have to do to fix it? | ||
|
|
|||
|
#3
|
|||
|
does this still work? I can't seem to figure out how to install it properly.
1. I extract all 3 files into my Eq folder then run the patch.bat file, it asks me if I want to allow this program to make changes to my computer, I click YES. 2. I delete jptch and global_chr.s3d.patch 3. log in and nothing has changed. PM or post, thanks. | ||
|
|
|||
|
#4
|
|||
|
bump still waiting for answer.
Thanks. | ||
|
|
|||
|
#5
|
|||
|
Here is the patch to apply the helm fix. Simple extract the files to your EQ 99 directory and run "patch.bat". If you're uncomfortable running the patch executable, I am using JojoDiff. You can download and replace the executable yourself from the source.
After you've run patch.bat, you can delete the files jptch.exe and global_chr.s3d.patch. http://3dfolio.com/files/eqc_patch_helm.zip And here's how it works: [You must be logged in to view images. Log in or Register.] The current EQ client seems to be a mishmash of an old and a new method. Previously, transparency was determined by the color value of the first index in the 8-bit color table of the texture file. It would appear that at some point an additional check was added which verifies if transparency exists by setting to bottom left two pixels to the same color. The two pixels at the bottom left appear to be required by the half-elf plate helm but not the male human plate helm. I don't know why. Another oddity is that the index for the male plate helm was already the correct color but did not provide any transparency. By changing the color to #FF00FF (magic pink), transparency was enabled. Simply by adding two pixels to the bottom left of the half-elf plate helm enabled transparency. Magic pink was no required but was added for clarity. The female human plate helm shares the same texture as the male human plate helm but does not use transparency. As a result of enabling transparency for the male plate visor a small porthole has appeared in the back of the female plate helm. I cannot find a way to disable transparency on a per-model basis so there may not be a fix for this: [You must be logged in to view images. Log in or Register.] This is a minor result of the change and is purely cosmetic. It is hypothetically possible to adjust the mapping on the object itself but there are no tool available to do so. You can decide for yourself if you prefer helms with no visor or the occasional porthole for the female plate helms. But in the meantime, at least you'll be able to see: [You must be logged in to view images. Log in or Register.] I've also added a fix for the eye of zomm. This has been bugging me for a long time. This fix should also propagate to the evil eye models too: [You must be logged in to view images. Log in or Register.] | ||
|
Last edited by Ropethunder; 06-13-2010 at 12:18 AM..
|
|
||
|
#6
|
||||
|
+1000 classic points.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
Quote:
| |||
|
|
||||
|
#7
|
|||
|
It's worth noting that this fix will likely somehow mess up helms on *female* characters, which already work correctly.
EDIT: Suspicion seems confirmed; I snagged the patch before it was removed. Patch fixed male helms, but on human female created a sort of 'porthole' in the rear of the helm. I'll still take that since I play male characters only. Another edit: Here's a pic of aforementioned glitch on human female. [You must be logged in to view images. Log in or Register.] Neither I nor my wife have any half-elf characters so we couldn't check half-elf females. Danth | ||
|
Last edited by Danth; 06-09-2010 at 06:36 PM..
|
|
||
|
#9
|
|||
|
Someone should try and fix the severely frostbitten feet of some races.
ie. barbarian male, barbarian female, high-elf male I think. Their feet appear black regardless of what item you are wearing. When I looked into the .s3d files I realized that if you look at for example Plate Boots for Barbarian female you would be looking at the file: bafft0302.bmp It appears to be a small black square. I thought the problem was simply that the color was black and therefore armor colors (ie. Rubicite, Golden Efreeti Boots, Crafted Boots etc) were not able to show up because it couldn't tint the black. I tried changing the square to a much lighter white/gray color and found that it didn't seem to help. The feet still appear black. So if anyone has any ideas give it a try. [You must be logged in to view images. Log in or Register.] | ||
|
|
|||
|
#10
|
|||
|
I've removed the patch temporarily while I modify the bat file a bit. I wrote it to delete your old global_chr.s3d which means that you won't be able to apply a future patch based off of the original file.
I'm reworking it now to preserve the old version for future patching. If you've already applied the previous patch, please restore an old global_chr.s3d, if you have one, or reinstall the client to get it back. Also keep in mind that this patch will most likely fail if you try to use it with anything other than the titanium client. | ||
|
|
|||
![]() |
|
|